Spell Name: Spell Type: Spell Effect Components Procedure Results Casting Cost: Initial Force Cost Charge Cost: Trigger Cost: Maintenance:
Anti-Virus Filter Cast held Spell Protect vs. Psyche Pool Corruption Target Psyche Pool, Astral Projection Discipline, Shadow Crafter spell, plus any requirements of this spell sub-school. Go Astral. Use Shadow Crafter to craft a silken cocoon of mana around the Target Psyche pool. Make the cocoon permeable to unclaimed ruach mana. Make cocoon tacky to any spell, gizmo, entity, or corruption not inherent to the Target's own functioning. Activate the spell. The astral construct becomes the focus of the spell. A protective filter is formed around the target Psyche pool. All spells, gizmos, entities, & corrupted Psyche are stopped & held by the filter. Only Psyche inherent to the Target's functioning (or from the original Caster) can pass through the filter. The filter also blocks divinations regarding itself and the Target. 100 Psyche 150 N/A N/A 1 Psyche/month
Astral Bloodhounds Cast held Spell Create Guardians Soul of Target Character, "Summon Fetish Spirit" (Generic Fetish subschool), "Shadow Crafter" spell, Astral Projection Discipline, plus any requirements of this spell sub-school. Cast "Summon Fetish Spirit" spell to summon several spirits. Go astral. Use "shadow Crafter" to create a lattice work barrier around the soul of the Target Character. Invite the fetish spirits inside. Fashion "collars" out of the Targe Character's soul and offer them to the fetish spirits. Convince the spirits that whenever an astral presence "touches" the lattice work, they are supposed to trace it to its source, then return and inform the Target and the Caster. Activate the spell. The Fetish spirits become Astral Bloodhounds. When the Target Character's soul is contacted by a spell or entity, the Bloodhounds will identify it, then trace it to its origins. Both the Target Character and the Caster will be informed of any such invasion. 30 Psyche 30 N/A N/A 1 Psyche/24hrs.
Create Material Reflection
Create Astral Structure Astral Projection, Shadow Body spell, Shadow Crafter spell, plus any requirements of this spell sub-school. Use Astral Projection in conjuction with Shadow Body and Shadow Crafter spells to create an astral object/construct. Activate the spell. An astral object is created, and a reflection of that object is created in the material plane. The object retains a link to its creator. The material reflection will appear in the location of the material place corresponding to that of the astral object's position in the astral plane. When the reflection appears in the material plane is determined by the rate & flow of time at the astral location of the object's creation as well as the qualities of the object itself. 1 Psyche None N/A N/A None
Demonic Squires Create Unlimited Charge Talisman Manipulate Attributes: Brawn 2 (two) bound astral entities, Create Material Reflection spell, Target Character's Soul, plus any requirements of this spell sub-school. Use Create Material Reflection spell to creat two clay figures set with 3 stone beads. Bind the astral entities into the clay figures. Connect the Target Character's Psyche/Soul to the third bead. Activate the spell. The figures become an unlimited charge talisman. When Triggered, the entities will contribute 50 (fifty) points to the Target Character's Brawn Pool. The talisman is Triggered automatically with the target Character is attacked. 30 Psyche 200 N/A 5 Psyche 10 Psyche /month
Dragon Lines Conduit Create Continuous Effect Magic Item Psyche Conduit Jade mined from underneath a junction of two rivers, dragon's blood, junction point of two dragon lines (ley lines), the discipline Astral Projection, Shadow Body spell, Shadow Crafter spell, Cast Material Reflection spell. Go Astral and create a shadow body for yourself. Using the Psyche from the astral bodies of the jade and dragon's blood, use Shadow Crafter and Create Material Reflection to create a ring. Connect the ring to the junction of dragon lines. Activate the spell. The ring becomes a continuous effect magic item. The weilder of the item may draw Psyche points from any dragon line which is within a 1 mile radius of the item. 1200 Psyche points may be drawn per hour. 1000 120 N/A N/A N/A
Dream Master Cast Instant Spell Manipulate Dreams Astral Projection, Caster must be inside Target Dreamer's personal dream sphere, plus any requirements of this spell sub-school. While in the Target Dreamer's personal dream sphere, activate the spell. Allows Caster to influence an/or control the subject matter and occurences of the dream, as long as it is relevant to the dreamer. 1 Psyche None N/A N/A None
Dream Player Cast Instant Spell Manipulate Dreams Astral Projection, Caster must be inside Target Dreamer's personal dream sphere, plus any requirements of this spell sub-school. While within the dream sphere, form your Psyche pool into a "body". The body can look like anything imaginable, but must be appropriate to Caster's character. Activate the spell. Caster creats an astrally visible "body" which will be perceivable by the Target Dreamer. If being used in conjuntion with Shadow Body spell, allows resultant Shadow body to be perceived by the Target Dreamer. This body may not be used outside Target Dreamer's personal dream sphere. 1 Psyche None N/A N/A None
Dream Riding Cast Instant Spell Manipulate Dreams Astral Projection, Caster must be within someone else's personal dream sphere, plus any requirements of this spell sub-school. "Ride" the dream as it travels to different locations in the shadowlands. When the personal dream sphere shares a part of the shadowlands with another personal dream sphere, activate the spell. Caster "hops" from one dream sphere to another. 1 Psyche None N/A N/A None
Enter Dream Cast Instant Spell Manipulate Dreams Astral Projection, Shadow Body Caster must be within combat zone (either materially or astrally) of Target Dreamer, plus any requirements of this spell sub-school. Starting from the material plane: enter the combat zone of Target Dreamer, use Astral Projection then activate the spell. Starting from the astral plane: use Astral Projection, cast Shadow Body, travel to the personal dream sphere of the Target Dreamer (astral equivalent of combat zone). Activate the spell. Caster enters the personal dream sphere of the Target Dreamer. Inside the dream, Caster is an invisible observer and may not interact with or affect any drem elements, including the Target Dreamer. 1 Psyche None N/A N/A None
Random Accident Cast Instant Spell Magical Sledgehammer Astral projection, Shadow Crafter spell, Shadow Body spell, plus any requirements of this spell sub-school. Create an astral bowling alley in the area adjacent to the material plane area to be affected. Overlap each magically active being in the area with a bowling pin. Create a bowling ball with pips on it like a 6-sided die. Toss the ball. Activate the spell. Within the area of effect, one magically active character is randomly chosen. One of their randomly chosen protection spells is deactivated without a contest. 10 Psyche None N/A N/A None
Shadow Battle Special Grant New Ability: Allow Astral Combat Astral Projection, Shadow Body, Shadow Crafter, plus any requirements of this spell sub-school. Use Shadow Crafter to create weapons (like claws & teeth) and offensive effects (like fireballs). Visual effects can be created to go along with attacks and are limited only by the imagination of the Caster. Activate the spell. Caster must use Psyche pool in combat bidding, as if it were Brawn. This spell combination may be used only in Astral. 1 Psyche None N/A N/A None
Shadow Body Cast Instant Spell Create Astral Object Astral Projection, plus any requirements of this spell sub-school. Use Astral Projection. Activate the spell. Form your Psyche pool into a "body". The body may appear however Caster wishes so long as it is appropriate to the character. Caster creates an astrally visible "body" which will be perceivable by astral entities and other astral travellers, but not mundane dreamers. The body allows Caster to generally interact with and manipulate astral elements, as well as converse with creatures of the astral plane. 1 Psyche None N/A N/A None
Shadow Crafter Cast Instant Spell Create Astral Object Astral Projection, an active Shadow body, plus any requirements of this spell sub-school. Using either your Psyche pool (nephesh) or ambient mana (unclaimed ruach), form an object and imbue it with desired qualities. The size and power of the object is dependent upon the mount of Psyche available and your ability to control the creation process. Activate the spell. An astral object is created. 10 Psyche None N/A N/A None
Shadow Key Cast Instant Spell Manipulation of Material Body Between Planes , plus any requirements of this spell sub-school. Activate the spell.
1 Psyche None N/A N/A None
Shadow Screen Cast held Spell Manipulate Psyche Astral Projection, Shadow Body, Shadow Crafter, Target astral body, plus any requirements of this spell sub-school. Go Astral and create a Shadow Body. Using Shadow Crafter, gather ambient mana (unclaimed ruach) to form and perform the following: Create a wall of flame. Enlarge and bend it until it surrounds Target astral body in a complete, flawless sphere. Make flame permeable to "clean" or uncorrupted mana. Flames will "incinerate" impure, unclean, or corrupted mana. Activate the spell. The sphere of astral fire becomes the focus of the spell. A protective filter is formed around the Target's Psyche Pool. All corrupted Psyche is "burned away", allowing only clean, pure Psyche past the barrier. 50 Psyche 50 N/A N/A 1 Psyche/month
Spell Finder Cast Instant Spell Divination: Spell Location Hardcopy and components for the Target Spell, Astral Projection, Astral Bloodhounds, Shadow Crafter, plus any requirements of this spell sub-school. Cast Target Spell. Cast Astral Bloodhounds (if necessary). Use Shadow Crafter to fashion the Target Spell's Aura into a "stick". Throw the stick, deactivate Target spell, and goad the Bloodhounds to "get the stck". Activate the spell. The bloodhounds will track down the first active version of the Target Spell they scent, then return and inform the Caster of its whereabouts (in both material and Astral planes). Caster will know on whom the spell is cast. 1 Psyche None N/A N/A None