| Spell Name: | Spell Type: | Spell Effect | Components | Procedure | Results | Casting Cost: | Initial Force Cost | Charge Cost: | Trigger Cost: | Maintenance: |
|---|---|---|---|---|---|---|---|---|---|---|
| Aversion to Blood | Cast Instant Spell | Manipulate Behavior: Inhibition | Blood, castor oil, a container, Target Character's Possessions, plus any requirements of this spell sub-school. | Mix the blood and castor oil in the container. Place the container in among Target Character's possessions. Activate the spell. | The Target Character may not drink blood until the curse is broken or raised. The curse is broken when the container is washed out with salt water. | 2 Psyche | None | N/A | N/A | None |
| Blood Thinner | Cast Instant Spell | Manipulate Attributes: Blood | Alcohol, blood from the last person the Target Character has fed upon, container, plus any requirements of this spell sub-school. | Mix blood with alcohol and place in container. Activate the spell. | Target Character must pay double the Blood point cost for using Disciplines until the curse is broken or raised. The curse is broken when the container is washed out with baking soda. | 2 Psyche | None | N/A | N/A | None |
| Does He Like Me? | Cast Instant Spell | Manipulate Behavior | White daisy, Target Character, use name of Recipient Character. | Pluck the petals off the daisy, saying "He loves me, he loves me not..."(etc.). Sprinkle the petals on the Target Character. Activate the spell. State the name of the Recipient Character. | Target Character must actively endeavor to find out whether the Recipient Character "likes" them. | 2 Psyche | None | N/A | N/A | None |
| Fashion Police | Cast Instant Spell | Manipulate Behavior | A piece of polyester paisley cloth, Target Character. | Approach the Target Character. With the cloth, gesture appropriately and say, "It can be a hat, or a broach, or a pterodactyl!" Then touch the Target Character with the cloth. Activate the spell. | The Target Character must comment on the clothing of the people around them until the curse is broken or raised. The curse is broken when the piece of cloth is burned. | 2 Psyche | None | N/A | N/A | None |
| Funny Bones | Cast Instant Spell | Manipulate Behavior | Target Character, Rubber chicken | Enter Target's combat zone. Hit the Target with the rubber chicken. Activate the spell. | Target Character thinks everything they hear is immensely funny and must laugh at it all, until curse is raised or broken. Curse is broken when the Target Character says, "This isn't funny" to the Caster. | 2 Psyche | None | N/A | N/A | None |
| Impotence | Cast Instant Spell | Manipulate Spellcasting Ability: Inhibit | Banana peel, one of the Target Character's hairs, plus any requirements of this spell sub-school. | Tie the hair around the banana peel and hide near the Target Character. Activate the spell. | Target Character cannot cast spells until the curse is broken or raised. The curse is broken when either the banana peel rots, or the hair is untied. | 2 Psyche | None | N/A | N/A | None |
| Intoxicate | Cast Instant Spell | Manipulate Behavior: Intoxicate | Bloody Mary drink, Target Character. | In the presence of the Target Character, toast to the Target Character's health and drink the Bloody Mary. Activate the spell. | Target Character is intoxicated until the curse is raised or broken. The curse is broken when the Target Character toasts the Caster with Irish Coffee. | 2 Psyche | None | N/A | N/A | None |
| Love Letter | Cast Instant Spell | Manipulate Behavior | A piece of pink parchment, Target Character, cheap perfume. | Spray the parchment with the perfume. Give the page to the Target Character. Activate the spell. | The Target Character must immediately write and deliver a love letter to the character in the group for whom they have the most affection. This curse can only be raised, it cannot be broken. | 2 Psyche | None | N/A | N/A | None |
| Mickey Mouse Sing Along | Cast Instant Spell | Manipulate Behavior | Target Character, any mouse icon. | Enter Target's combat zone. Show Target the icon and say, brightly, "Hi! I'm Annette!" Activate the spell. | Target Character must sing the Mickey Mouse song once an hour, until curse is raised or broken. Curse is broken when the Target Character sings the conquerers version, alternate lyrics to the Caster. | 2 Psyche | None | N/A | N/A | None |
| Misfortune | Cast Instant Spell | Manipulate Luck | 1D6 (six-sided die), Target Character, plus any requirements of this spell sub-school. | Place the die (1 pip up) in front of the Target Character. Say, "May misfortune follow you like a loving pet." Activate the spell. | Target Character receives a 1 during every combat die-roll until the curse is raised or broken. The curse is broken when the die is physically destroyed. | 2 Psyche | None | N/A | N/A | None |
| Mockingbird Rock | Cast Instant Spell | Manipulate Behavior | Target Character, a mirror. | Enter Target's combat zone. Show them themself in the mirror and say "Tweet". Activate the spell. | Target Character must imitate, repeat after, or otherwiae "Mock" everyone with whom they converse, until curse is raised or broken. Curse is broken when the Target Character annoys another Character so much that a the third party demands Caster make it stop. | 2 Psyche | None | N/A | N/A | None |
| Monty Python Mount | Cast Instant Spell | Manipulate Behavior | Target Character, two coconut halves. | Enter Target's combat zone. Show coconut halves to Target Character and ask them what their favorite color is. Activate the spell. | Target Character must pretend to ride an invisible horse everywhere they go, Using the coconut halves to make appropriate horse noises, until curse is raised or broken. Curse is broken when the Target Character says "Neeh!" to Caster. | 2 Psyche | None | N/A | N/A | None |
| Multi-Task | Cast Instant Spell | Manipulate Behavior | Target Character, two or three small items or balls | Enter Target's combat zone. Toss an item to the Target Character. When Target attempts to catch it, activate the spell. | Target Character must continually juggle (or attempt to juggle) two or three items or balls, until curse is raised or broken. Curse is broken when the Target Character gets the Caster to attempt to catch one of the items. | 2 Psyche | None | N/A | N/A | None |
| Pull a "Homer" | Cast Instant Spell | Manipulate Spellcasting Ability: Inhibit | The Target Character when they are in the process of casting a spell or creating a gizmo. | Say "Dough!" to the Target Character. Activate the spell. | Any spells that the Target Character casts will not have its normal effect until the curse is raised or broken. The alternate effect is randomly determined by God. To break the curse, the Target Character must perform the Dorky Dance. | 2 Psyche | None | N/A | N/A | None |
| Sharkey's Day | Cast Instant Spell | Manipulate Aura | Shark's tooth, persoanl item of the Target Character's, a lawyer's business card (given by a lawyer), safety pin, plus any requirements of this spell sub-school. | Touch the target Character with the shark's tooth. Offer the business card and safety pin as a sacrifice to God. Activate the spell. | Aura of Target Character makes others uncomfortable and unlikely to trust Target. God will put a the card with "Don't Trust Me" written on its back, onto the Target Character. Target Character must wear card prominently and has no knowledge of it or the spell, until informed through some special ability, magical inquiry, or another character. Spell remains active for 24 hours from time designated by Hermetic Circle. | 1 Psyche | None | N/A | N/A | None |
| Silence | Cast Instant Spell | Manipulate Communication: Inhibit | A drinking straw, Target Character, plus any requirements of this spell sub-school. | Tie the straw into a knot and tell the Target Character to be quiet. Activate the spell. | Target Character may not speak until the curse is raised or broken. The curse is broken when the straw is untied. | 2 Psyche | None | N/A | N/A | None |
| Standing Room Only | Cast Instant Spell | Manipulate Behavior | Target Character, standing figure of any kind (a drawing will work). | Enter Target's combat zone. Place figure in Target's possession and/or on their person. Activate the spell. | Target Character may not sit down or take their weight off their feet, until curse is raised or broken. Curse is broken when the "figure" is changed so that it is sitting rather than standing. | 2 Psyche | None | N/A | N/A | None |
| They Might Be Cursed | Cast Instant Spell | Manipulate Behavior | knowledge of lyrics to "Snail Shell" by They Might Be Giants, Target Character, purple ink pen. | Enter Target's combat zone and say, "You know, I wouldn't do this for just anybody" to Target Character. Draw a purple dot on Target Character's nose. Activate the spell. | Target Character is under compulsion to sing a They Might Be Giants song (audibly) once every 60 mintutes, until curse is raissd or broken. Curse is broken when Target Character enters Caster's combat zone and says (spoken, not sung), "Thank you for putting me back in my snail shell." | 2 Psyche | None | N/A | N/A | None |
| Truth or Dare | Cast Instant Spell | Manipulate Behavior | Picture of Madonna (singer or saint), Target Character, indelible marker. | Write "Truth or Dare" on the front of the picture, then fold it in half. Give the picture to the Target Character and tell them to pass it on. Activate the spell. | Anyone who takes the picture when it is passed on is affected by the curse. The Target Character and the other affected characters must play a game of "Truth or Dare" until the curse is broken or raised. The game does not need to be continuous, but the participants may not cheat (no lying or not following through with the dares). The curse is broken when one of the affecte characters is dared to sing the song "Truth or Dare" in public and they do it. | 2 Psyche | None | N/A | N/A | None |
| Warm Fuzzies | Cast Instant Spell | Manipulate Behavior | Target Character. | Hug the Target Character and activate the spell. | Target Character must attempt to touch and/or hug any character with whom they have converse (even if it is only one-sided), until curse is raised or broken. Curse is broken when the Target Character successfully kisses the Caster. | 2 Psyche | None | N/A | N/A | None |
| What Are You Laughing At? | Cast Instant Spell | Manipulate Behavior | Target Character, writing implement. | Enter Target's combat zone. Draw a smile or smiley face on Target Character's skin, then activate the spell. | Target Character may not laugh or smile, until curse is raised or broken. Curse is broken when the Target Character says "What's so funny?" to Caster. | 2 Psyche | None | N/A | N/A | None |
| You're Cursed, Dude! | Cast Instant Spell | Manipulate Behavior | Target Character, any Teenage Mutant Ninja Turtle paraphenalia. | Enter the Target Character's combat zone. Show Target the Turtle stuff, say "Cowabunga" and activate the spell. | Target Character must use "Cowabunga" "Dude" "Awesome" "Excellent" "pizza" " totally" "bummer" and other Teenage Mutant Ninja Turtle terminology at least once per sentence, until curse is raised or broken. Curse is broken when the Target Character eats a piece of pizza. | 2 Psyche | None | N/A | N/A | None |
| Your Slip is Showing | Cast Instant Spell | Manipulate Behavior | Mirror, paint, brush, Target Character, hammer, plus any requirements of this spell sub-school. | Paint a picture of a human on the back of the mirror. Paint picture of a monster on the front of the mirror. Crush the mirror into dust with the hammer. Sprinkle the dust onto the Target Character. Activate the spell. | The Target Character changes back and forth from their normal form, to their superntural or animal form uncontrollably, until the curse is raised or broken. The curse is broken when the Target Character goes to a place where there are no other people. | 2 Psyche | None | N/A | N/A | None |