Spell Name: Spell Type: Spell Effect Components Procedure Results Casting Cost: Initial Force Cost Charge Cost: Trigger Cost: Maintenance:
Astral Displacement Poppet Cast held Spell Protect vs. Magic Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summon Demon or Summon Imp spell or talisman, consecrated knife, animal sacrifice (chameleon, mockingbird, parrot, etc), poppet (resembling target & dressed in similiar fashon to target) & blood of target. Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Summon demonic entity (imp or demon) into Circle of Holding. Sacrifice animal using knife and offer to entity, allowing it to take on mimicking essence. Annoint poppet with the target's blood. Activate the spell. The poppet becomes the focus of the spell. Entity takes on the aura and astral appearance of the target. Any hostile magic directed at the target will go to the poppet instead. The entity in the poppet will endure this attack for ten minutes (imp) or one hour (demon), at which time it will disperse and the effect of the attack will transfer to original target. 1 Psyche (imp) or 10 Psyche (demon) 1 N/A N/A 1 Psyche per day
Astral Guard Dog Cast held Spell Identify Magic Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summon Demon or Summon Imp spell or talisman, consecrated knife, animal sacrifice (dog of known guarding breed i.e. german shepherd, doberman), hair of animal sacrifice, silver wire & hair of target character. Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Summon demonic entity (imp or demon) into Circle of Holding. Sacrifice animal using knife and offer to entity, allowing it to take on guarding essence. Use silver wire to bind together the hair of the sacrifice and the target. Activate the spell. The hair becomes the focus of the spell. When any magics are directed at the target character the demonic entity will alert the target. (The target will receive a distinct baying sound in the ears hearable only by the target. The target can then query the entity as to the nature and source of the magic. The entity will respond to the best of it's ability (imps provide less information than demons). After the entity gives it's report the spell is deactivated. 1 Psyche (imp) or 10 Psyche (demon) 1 N/A N/A 1 Psyche per day
Banish Demon Cast Instant Spell Banish Demon Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, target disembodied demon to be banished, Dedicated blood sacrifice & holy water. Perform Hermetic Circle casting, Trigger Circle of Holding talisman around demon. Trigger Circle of Warding talisman. Offer demon the blood sacrifice and order it to depart. If the demon does not do so, sprinkle demon with holy water and order it again to depart. Activate the spell. The demon is banished from the material plane for 10,000 years. (Only effective against disembodied demons.) 10 Psyche None N/A N/A N/A
Banish Imp Cast Instant Spell Banish Minor Demon Hermetic Circle spell, Circle of Holding talisman, target imp to be banished & holy water. Perform Hermetic Circle casting, Trigger Circle of Holding talisman around imp. Annoint imp with holy water and order it to depart. Activate the spell. The imp is banished from the material plane for 10,000 years. 1 Psyche None N/A N/A N/A
Blade of Thirst Create Unlimited Charge Talisman Drain Blood Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, consecrated knife & coil of copper wire. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Attach the copper wire to the consecrated knife. Attach Imp figure to knife using more copper wire and/or glue.Order Imp to channel the Blood Pool of a victim stabbed by the knife. Activate the spell. The knife becomes an unlimited charge talisman. Talisman automatically triggers when the knife is plunged into a being with a Blood Pool. When triggered, the knife will drain the victim's Blood Pool and channel it to a suitable container (sold separately). 50 Psyche 1 N/A 1 Psyche 1 Psyche per day
Brawn Augmentation Create Limited Charge Talisman Augment Brawn Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summoning spell or talisman, consecrated jewelry, consecrated knife & dedicated animal sacrifice (animal must be famed for its strength). Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Perform Summoning casting or trigger Summoning talisman. When a demonic entity is inside the circle of holding, kill the animal sacrifice with the consecrated knife and offer its blood and soul to the demonic entitiy in exchange for its temporary residence in the consecrated jewelry and its help in combat. Set number of charges, maximum 3. Activate the spell. The jewelry containing the demonic entity becomes a limited charge talisman. The talisman is triggered when the wielder says "behold my strength!" When triggered, the demonic entity will grant the wearer 10 extra Brawn per combat. When all charges are expended, talisman is deactivated. 1 Psyche 1 10 Psyche N/A 1 Psyche per day
Circle of Demon Holding Create Unlimited Charge Talisman Bind Major Demonic Spirit Hermetic Circle spell, 8 black candles, consecrated chalice, consecrated knife, Dedicated living sacrifice, salt, cord & Hermetic star symbol. Perform Hermetic Circle casting using black candles at quarters and cross quarters. Slit artery of sacrifice with consecrated knife. Collect spilt blood in consecrated chalice. Add salt to blood in chalice. Stir with knife 6 times counter clockwise, 6 times clockwise and 6 times counter clockwise. Annoint entire cord with blood mixture. Form the cord into a circle containing a 3-7 pointed Hermetic star. Activate the spell. The cord becomes an unlimited charge talisman. To trigger, lay cord out into the circle containing a star shape as in original casting. When triggered the cord becomes a Circle of Holding for use with major demonic spirits (Demons). Any demon summoned into or trapped in the Circle cannot leave it while the talisman is active and triggered. Demons within the circle may sledgehammer the talisman. 10 Psyche 1 N/A 1 Psyche 1 Pscyche per month
Circle of Demon Warding Create Unlimited Charge Talisman Protection vs. Major Demonic Spirit Hermetic Circle spell, 8 black candles, consecrated chalice, consecrated knife, Dedicated living sacrifice, holy water, cord & Hermetic star symbol. Perform Hermetic Circle casting using black candles at quarters and cross quarters. Slit artery of sacrifice with consecrated knife. Collect spilt blood in consecrated chalice. Add holy water to blood in chalice. Stir with knife 6 times counter clockwise, 6 times clockwise and 6 times counter clockwise. Form the cord into a circle containing a 3-7 pointed Hermetic star. Using knife, annoint points of star with blood/holy water mixture. Activate the spell. The cord becomes an unlimited charge talisman. To trigger, lay cord out into the circle containing a star shape as in original casting. When triggered the cord becomes a Circle of Warding for use with major demonic spirits (Demons). Demons cannot enter the circle while the talisman is active and triggered. Demons outside the circle may sledgehammer the talisman. 10 Psyche 1 N/A 1 Psyche 1 Psyche per month
Circle of Imp Holding Create Unlimited Charge Talisman Bind Minor Demonic Spirit Hermetic Circle spell, red candles, consecrated chalice, consecrated knife, blood, salt, cord & Hermetic star symbol. Perform Hermetic Circle casting using red candles at quarters and cross quarters. Mix blood and salt in chalice. Stir with knife 6 times counter clockwise, 6 times clockwise and 6 times counter clockwise. Annoint entire cord with blood mixture. Form the cord into a circle containing a 3-7 pointed Hermetic star. Activate the spell. The cord becomes an unlimited charge talisman. To trigger, lay cord out into the circle containing a star shape as in original casting. When triggered the cord becomes a Circle of Holding for use with minor demonic spirits (Imps). Any imp summoned into or trapped in the Circle cannot leave it. 1 Psyche 1 N/A 1 Psyche 1 Psyche per month
Circle of Imp Warding Create Unlimited Charge Talisman Protection vs. Minor Demonic Spirit Hermetic Circle spell, red candles, consecrated chalice, consecrated knife, holy water, cord & Hermetic star symbol. Perform Hermetic Circle casting using red candles at quarters and cross quarters. Place holy water in chalice. Stir with knife 6 times counter clockwise, 6 times clockwise and 6 times counter clockwise. Form the cord into a circle containing a 3-7 pointed Hermetic star. Using knife, annoint points of star with holy water. Activate the spell. The cord becomes an unlimited charge talisman. To trigger, lay cord out into the circle containing a star shape as in original casting. When triggered the cord becomes a Circle of Warding for use with minor demonic spirits (Imps). Imps cannot enter the Circle. 1 Psyche 1 N/A 1 Psyche 1 Psyche per month
Create Demonic Contract Cast held Spell Create Demonic Contract Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summoning spell or talisman, paper contract, cord, Dedicated animal sacrifice, caster's blood & consecrated knife. Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Perform Summoning casting or trigger Summoning talisman if demonic entity is not already present. When demonic entity is present and bound in Circle of Holding, kill the animal and offer it's blood and soul to the demonic entity in return for service. Using the caster's blood, caster signs the paper contract. Attach contract to demonic entity with cord. (If demon is disembodied, give strip to God, if demon is embodied, give strip to demon.) Activate the spell. (Casting Cost: 6 for Imp, 66 for Demon, 666 for Devil) The paper contract becomes the focus of the spell. The demonic entity is bound to the exact letter of the terms of service. (The demonic entity may not remove the paper contract.) The demonic entity must be fed Psyche from a Dedicated Sacrifice once daily. (Maintenance Cost: 1 for Imp, 10 for Demon, 100 for Devil.) Variable (6/66/666) 1 N/A N/A Variable
Create Material Construct Create Continuous Effect Magic Item Create Material Construct Hermetic Circle spell, dough or clay, blood, stylus & oven. Perform Hermetic Circle casting. Knead dough or clay, mixing in blood, and form into a figure. Inscribe hermetic symbols on figure. Bake the figure. Activate the spell. (Casting Cost determines Brawn score of construct.) The figure becomes a continuous effect magic item. The magic item may be used to embody demonic or other spirits. (Casting Cost = Brawn score of construct.) 1 Psyche Minimum 1 N/A N/A N/A
Curse of Weakening the Body Cast Instant Spell Drain Brawn Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summoning spell or talisman, personal item of target character, green thread, consecrated knife & dedicated animal sacrifice. Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Bind the personal item to the animal sacrifice with the green thread. Perform Summoning casting or trigger Summoning talisman. When a demonic entity is inside the circle of holding, kill the animal sacrifice with the consecrated knife and offer its blood, along with the Brawn of the target, to the demonic entitiy. Activate the spell. The target character's Brawn is sucked away by the demonic entity, leaving them with a Brawn Pool of 1. 10 Psyche None N/A N/A N/A
Curse of Weakening the Spirit Cast Instant Spell Drain Psyche Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summoning spell or talisman, personal item of target character, white thread, consecrated knife & dedicated animal sacrifice. Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Bind the personal item to the animal sacrifice with the white thread. Perform Summoning casting or trigger Summoning talisman. When a demonic entity is inside the circle of holding, drain the soul of the animal sacrifice and offer its soul, along with the Psyche of the target, to the demonic entitiy. Activate the spell. The target character's Psyche is sucked away by the demonic entity, leaving them with a Psyche Pool of 1. 10 Psyche None N/A N/A N/A
Dedicate Sacrifice Cast Instant Spell Consecrate Object Hermetic Circle spell, target object to be dedicated, consecrated knife & consecrated chalice. Perform Hermetic Circle casting. Cut target with knife and collect blood in chalice. Dip thumb in the blood and mark the target's forehead with it. State the true name or creature type of the entity the sacrifice is to be dedicated to. Activate the spell. The target object is dedicated and may be used as a sacrifice to satisfy the hunger of malignant or demonic entities. 1 Psyche None N/A N/A N/A
Demonic Refinery Create Unlimited Charge Talisman Digest Demonic Spirit Hermetic Circle spell, 8 black candles, consecrated knife, dedicated blood sacrifice, rowan wood, iron, silver, brass, rock salt, ruby, quatrz, diamond, glass & holy water. Construct complicated mechanical device using rowan wood, iron, silver, brass, rock salt, ruby, quatrz, diamond, glass and holy water. Perform Hermetic Circle casting with black candles at quarters and cross quarters, with device inside. Vivisect blood sacrifice with consecrated knife. Insert consecrated knife into special slot in device. Activate the spell. The device becomes an unlimited charge talisman. To trigger, coerce or summon a demonic entity into the device and flip the "on" switch. When triggered, the device refines any demonic entity trapped inside into undedicated mana (effectively destroying the entity in the process), which must instantly be used, be sent into a reservoir, or be lost. 100 Psyche 1 N/A 1 Psyche 1 Psyche per day
Destroy Demonic Entity Cast Instant Spell Destroy Demon Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summon Demon or Greater Summoning spell, Dedicated blood sacrifice & target demonic entity to be destroyed. Perform Hermetic Circle casting. Trigger Circle of Holding talisman with target demonic entity inside the circle. Trigger Circle of Warding talisman. Perform Summon Demon or Greater Summoning casting (summoning a demonic entity stronger than the one to be destroyed into the Circle of Holding). Offer the blood sacrifice to the demonic entity just summoned in return for devouring the soul of the captive demonic entity. Activate the spell. The demonic entity summoned may decide to devour the soul of the captive demonic entity. Variable (6/66/666) None N/A N/A N/A
Escape from Combat Create Limited Charge Talisman Escape from Combat Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summoning spell or talisman, consecrated jewelry, consecrated knife & dedicated animal sacrifice (animal must be famed for its swiftness). Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Perform Summoning casting or trigger Summoning talisman. When a demonic entity is inside the circle of holding, kill the animal sacrifice with the consecrated knife and offer its blood and soul to the demonic entitiy in exchange for its temporary residence in the consecrated jewelry and its help in escaping combat. Set number of charges, maximum 3. Activate the spell. The jewelry containing the demonic entity becomes a limited charge talisman. The talisman is triggered when the wielder says "I must flee!" When triggered, the demonic entity will grant the wearer the ability to exit combat after the Combat Phrase has been called (but before bidding starts). When all charges are expended, talisman is deactivated. 1 Psyche 1 10 Psyche N/A N/A
Exorcise Demonic Entity Cast Instant Spell Exorcise Demon Hermetic Circle spell, target body possessed by a demonic entity, consecrated crucifix, holy water, 5 physically and spiritually strong Christian or mage "helpers", Christian Bible & restraints. All participants (excluding target) fast for 12 hours prior to casting. Perform Hermetic Circle casting. Restrain target body possessed by demonic entity. Have 5 "helpers" restrain target further as necessary. Annoint target with holy water while reading from Bible. Hold crucifix over target and ask demonic entity it's name. If it gives it, name the entity and order it to depart. Activate the spell. (Variable cost: Imps 6pts, Demons 66pts, Devils 666pts) The demonic entity is expelled from the target body and consigned to hell. Variable (6/66/666) None N/A N/A N/A
Flask of Blood Create Unlimited Charge Talisman Store Blood Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, consecrated flask, copper wire & blood draining talisman. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Attach the copper wire to the consecrated flask. Attach Imp figure to flask using copper wire. Trigger blood draining talisman. Order Imp to store the blood drained by the blood draining talisman. Activate the spell. The flask becomes an unlimited charge talisman. Talisman automatically triggers when the Blood Pool of a victim is channeled into the flask. When triggered, the flask will contain the victim's Blood Pool (which keeps it fresh and warm), no matter how large. A vampire may then drink the blood from the flask at his convenience. 10 Psyche 1 N/A 1 Psyche 1 Psyche per day
Flask of Poisoned Blood Create Unlimited Charge Talisman Store Poisoned Blood Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, consecrated flask, copper wire, belladonna & blood draining talisman or other source of blood. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Attach the copper wire to the consecrated flask. Attach Imp figure to flask using copper wire. Place belladonna in flask. Trigger blood draining talisman or pour blood into flask. Order Imp to store the blood drained by the blood draining talisman or pour directly into the bottle and make the blood poisoned. Activate the spell. The flask becomes an unlimited charge talisman. Talisman automatically triggers when the Blood Pool of a victim is channeled or poured into the flask. When triggered, the flask will contain the victim's Blood Pool (which keeps it fresh and warm) and infect it with a poison. When analyzed, only the freshness enchantment will be perceived, the poison will be undetected. When drunk by a vampire the poisoned blood will cause their Brawn Pool to be reduced to 1. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per day
Greater Banishing Cast Instant Spell Banish Major Demon Hermetic Circle spell, Circle of Demon Holding talisman, Circle of Demon Warding talisman, bound spirit of devil to be banished, true name of devil to be banished, consecrated blood, stone altar, restraints, consecrated knife & Dedicated living human to be sacrificed. Perform Hermetic Circle casting. Trigger Circle of Demon Holding talisman, positioning circle in front of altar. Place devil in Circle of Holding. Trigger Circle of Imp Warding talisman, with circle positioned around altar and caster. Inscribe stone altar with devil's true name using consecrated blood. Place human sacrifice on altar and secure with restraints. With knife in right hand stand with arms aloft and incant mystically. Slay human using consecrated knife and utilize their Psyche in the casting of the spell. Activate the spell. The specified devil is banished to the nether-realms of Hell for 100,000 years. If any part of the procedure is bungled, the devil is freed and slays the caster. 100 Psyche None
N/A
Greater Summoning Cast Instant Spell Summon Major Demon Hermetic Circle spell, Circle of Demon Holding talisman, Circle of Demon Warding talisman, true name of devil to be summoned, consecrated blood, stone altar, restraints, consecrated knife & Dedicated living human to be sacrificed. Perform Hermetic Circle casting. Inscribe stone altar with devil's true name using consecrated blood. Place human sacrifice on altar and secure with restraints. Trigger Circle of Imp Holding talisman, positioning circle around altar. Trigger Circle of Imp Warding talisman, with circle positioned around caster. With knife in right hand stand with arms aloft and incant mystically. Slay human using consecrated knife and let their blood flow onto the altar. Activate the spell. The specified devil is summoned into the Circle of Demon Holding. If any part of the procedure is bungled, the devil is freed and slays the caster. 100 Psyche None N/A N/A N/A
H.R. Giger Counter Create Unlimited Charge Talisman Analyze Magic Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, dedicated blood sacrifice & complex device including within it buttons or dials, a jar, an antenna & display screen. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman around device. Trigger Circle of Imp Warding talisman around caster. Acquire 300 imps either from summoning or an Imp Jar and place them in the device. Give the imps the blood sacrifice. Activate the spell. The device becomes an unlimited charge talisman. To trigger, point antenna at subject to be analyzed and fiddle with dials. (Subject must be in line of sight.) If subject is an object, the talisman will reveal if any spells have been cast on it, the school and class of the spell(s) and in general what the spell(s) were for (protection, leech, inhibition, augmentation, etc.). If the subject is a character, the talisman will reveal the presence and aproximate number of spells or enchantments active on the character, what schools and classes are present and in general what kinds of spells are present (as above). 300 Psyche 1 N/A 6 Psyche 10 Psyche per day
Imp Fu Create Limited Charge Talisman Manipulate Attribute: Brawn Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell, Imp Fu Dojo magic item, several unembodied Imps prepared by Imp Fu Dojo, a model of any kind of weapon, one drop of blood for each Imp to be summoned, red candles, consecrated jar with lid & several Imp figures. Perform Hermetic Circle casting using red candles at quarters and cross quarters. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Place Imp figures and consecrated jar into circle of Imp Holding. Perform Summon Imp casting several times, summoning one Imp out of the Imp Fu Dojo and into each Imp figure. Place Imp figures in jar. place model of weapon in jar. Drip blood into jar. Activate the spell. The jar full of Imp figures becomes a limited charge talisman. Each Imp figure in the jar is considered one charge. Talisman is triggered when its wielder bids in combat as the Defender. When triggered, the target gains the Imp's combat ability and any damage received is transfered to the Imp. Each Imp has a Brawn Pool of 6 which the target may spend in combat before spending points from their own Brawn Pool. The talisman may be triggered multiple times during combat bidding. Each time a charge is expended one of the Imps is destroyed. When all charges are expended, talisman is deactivated. 10 Psyche 1 10 Psyche N/A 1 Psyche per day
Imp Fu Dojo Create Continuous Effect Magic Item Create Magic Item which prepares spell components Hermetic Circle spell, Circle of elaborately contructed miniature model of a martial arts training camp with transparent cover, consecrated knife, red candles, black candles, personal item of any martial arts master, blood of any trained martial arts warrior. Perform Hermetic Circle casting using red candles at quarters and black candles at cross quarters. Place personal item of martial arts master inside model of training camp. Draw Hermetic Cirlce somewhere inside model, using blood of warrior. Inscribe hermetic symbols around perimiter of model with consecrated knife. Activate the spell. The model becomes a continuous effect magic item. When unembodied Imp is summoned into the Hermetic Circle inside the model, it will be unable to leave the confines of the model until summoned from it, and will be "trained" by martial art master warrior spirits. After one month of training, the Imp is ready, and may be summoned into Imp figure for use in the Imp Fu spell. 100 Psyche 10 N/A N/A None
Imp Jar Create Limited Charge Talisman Bind Minor Demonic Spirit Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell, red candles, consecrated jar with lid & several Imp figures. Perform Hermetic Circle casting using red candles at quarters and cross quarters. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Place Imp figures and consecrated jar into circle of Imp Holding. Perform Summon Imp casting several times, summoning one Imp into each Imp figure. Place Imp figures in jar. Activate the spell. The jar full of Imp figures becomes a limited charge talisman. Each Imp figure in the jar is considered one charge. To trigger, remove one Imp figure from the jar. When triggered, each Imp figure containing an Imp is ready to use as a component in another spell. When all charges are expended, talisman is deactivated. 10 Psyche 1 10 Psyche N/A 1 Psyche per day
Imp Makeup Artist Create Unlimited Charge Talisman Manipulate Perceptions Hermetic Circle spell, Imp Jar talisman, makeup compact, transparent fishing line. Perform Hermetic Circle casting. Take one Imp figure from Imp Jar talisman. Attach an Imp figure to makeup compact using fishing line. Ask Imp to create a glamour of damage during combat. Activate the spell. The compact becomes an unlimited charge talisman. Talisman automatically triggers when wielder enters combat. When triggered, the Imp will create a glamour upon the wielder, so that it appears that the wielder is becoming damaged in combat, as if the target were a normal human. 10 Psyche 1 N/A 1 Psyche 1 Psyche per day
Imp Spell Catcher Create Unlimited Charge Talisman Manipulate Spell Effect Hermetic Circle spell, Imp Jar talisman, Create Demonic Contract spell, parchment, pen with invisible ink, red candles, consecrated jar with lid, & several Imp figures. Perform Hermetic Circle casting using red candles at quarters and cross quarters. Take several Imp figures from Imp Jar talisman. Create a separate Demonic Contract with each Imp to intercept malign spells cast on the wielder of the jar. Write the contracts on parchment, using invisible ink. Place Imp figures and parchment(s) with Demonic Contract in the jar. Activate the spell. The jar full of Imp figures becomes an unlimited charge talisman. The talisman is automatically triggered when a malign spell is cast on the wielder of the jar. When triggered, the spell cast on the wielder of the jar effects one of the Imps instead of the wielder, and the Imp also turns blue. If the spell cast on an Imp is deactivated the Imp will return to its normal color and may once again be used to intercept spells. 10 Psyche 1 N/A 10 Psyche 1 Psyche per day
Mana Camera Create Unlimited Charge Talisman Capture Likeness of Aura Hermetic Circle spell, camera, hermetic power source & silver wire. Perform Hermetic Circle casting. Invoke the guardians of the Watchtowers of the East and draw complex symbols in the air. Attach a hermetic power source to camera using silver wire. Activate the spell. The camera becomes an unlimited charge talisman. To trigger, use camera as normal. When triggered, the camera will photograph any entities in its field of vision, and their auras will be visible in the photograph. (Does not penetrate disguised auras.) 10 Psyche 1 N/A 1 Psyche 1 Psyche per day
Obscure My Aura Create Continuous Effect Talisman Mask Aura Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, small bottle or jar, small mirror, hammer, incense, flame & target person/object to be obscured. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Hold the mirror so the imp can see the target's image reflected in it. Lite incense and wave smoke between mirror and target. Smash the mirror with the hammer while ordering the imp to obscure the target's aura. Place the mirror shards in the bottle. Activate the spell. The shards in the bottle become a continuous effect talisman. While active the talisman will cause the target's aura to be unreadable by spells or disciplines. 5 Psyche 1 N/A N/A 1 Psyche per month
Obscure My Visage Create Unlimited Charge Talisman Invisibility Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, small bottle or jar, small mirror, hammer & target person/object to be obscured. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Hold the mirror so the imp can see the target's image reflected in it. Smash the mirror with the hammer while ordering the imp to obscure the image. Place the mirror shards in the bottle. Activate the spell. The shards in the bottle become an unlimited charge talisman. When triggered the talisman causes the target to become invisible for 10 minutes. May only be triggered by the caster. 5 Psyche 1 N/A 10 Psyche 1 Psyche per month
One On One Combat Create Continuous Effect Talisman Protect vs. Multiple Combats Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, animal sacrifice, bottle, pearl, consecrated knife & white wax. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Place pearl & imp figure in bottle. Kill animal sacrifice with knife. Order Imp to shield wielder from multiple opponents in combat. Activate the spell. The bottle with imp & pearl become a continuous effect talisman. The weilder may not be engaged in combat by more than 1 individual at a time. The weilder may not participate in Big Combats. 10 Psyche 1 N/A N/A 1 Psyche per week
Plague of Imps Cast held Spell Manipulate Magic Use Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summoning spell or talisman, personal item of target character & blue thread. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman, six times. Tie personal item to yourself using blue thread. Taunt imps and provoke their wrath. Burn victim's personal item. Activate the spell. Release Imps. The disembodied Imps cluster around the victim to enact revenge. Each time the victim tries to cast a spell, trigger a talisman, or do anything else magical, roll on the Plague of Imps table for result. (Does not effect mental discipline use.) 25 Psyche 1 N/A N/A 1 Psyche per hour
Schröedinger's Box Cast held Spell Ward Room Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, a room that can be closed & four bits of black ribbon. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Close the room. Perform Summon Imp casting or trigger Imp Jar talisman, four times. Place one Imp in each corner of room. Tie black ribbon around each Imp's eyes. Activate the spell. The entire room becomes the focus of the spell. The boundaries of the room become impermeable to magical perception. If a spell is cast inside the room, on a subject outside the room, the effect of the spell (and whether is was successful) is indeterminable until the room is opened. If the room is opened the spell is deactivated. 10 Psyche 1 N/A N/A 1 Psyche per minute
Shield Verses Attack Create Limited Charge Talisman Protect vs. Attack Effect Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, animal sacrifice, coin & red cord. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Attach coin to Imp figure using red cord. Kill the animal sacrifice in the way you wish to protect from (impaling, beheadding, etc). Order Imp to shield wielder from the specified type of attack. Set number of charges, maximum 25. Activate the spell. The figure and attached coin become a limited charge talisman, with the same number of charges as the denomination of coin. Talisman automatically triggers when the bearer is attacked in the specified way. When triggered, the talisman will cause the weilder to be immune to the specified type of attack. When all charges are expended, talisman is deactivated. 10 Psyche 1 2 Psyche N/A 1 Psyche
Shield Verses Weapon Create Continuous Effect Talisman Protect vs. Weapon Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, copper wire & black cord. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Fashion a likeness of the weapon to be protected against with the wire. Attach the imp to the likeness using the cord. Order the imp to protect the wielder of the talisman from this weapon. Activate the spell. The wire weapon becomes a continuous effect talisman. While active the talisman will cause the weilder to be immune to the specified weapon type, normal or enchanted. 5 Psyche 1 N/A N/A 1 Psyche per day
Sleight of Hand Cast Instant Spell Transfer Enchantment Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman, silver pencil, paper, mirror, silver wire, personal item from caster of target spell, personal item from original target character of target spell & personal item from new target character of target spell. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Tie each personal item to a separate Imp figure. Place Imps 1 and 2 facing each other on paper. Invoke the Guardians of the Watchtower of the East and use silver pencil to draw complex symbols on the paper linking the figures. Place mirror between figures, facing caster's Imp. Replace Imp 2 with Imp 3. Remove mirror. Activate the spell. The spell transfers the effects of a spell from one target character to another without the caster of the target spell noticing. 10 Psyche None N/A N/A N/A
Slight Enchantment Create Continuous Effect Talisman Enchant Object Hermetic Circle spell, target object to enchant, hermetic power source & silver wire. Perform Hermetic Circle casting. Invoke the Guardians of the Watchtower of the West. Attach a hermetic power source to the target object using silver wire. Activate the spell. The target object becomes a continuous effect talisman. The target object is enchanted. 10 Psyche 1 N/A N/A 1 Psyche per day
Spectacles of Piercing Sight Create Unlimited Charge Talisman See Truth Hermetic Circle spell, eyeglasses or sunglasses, consecrated knife, hermetic power source & silver wire. Perform Hermetic Circle casting. Invoke the guardians of the Watchtowers of the East and draw complex symbols in the air with the consecrated knife. Attach a hermetic power source to glasses using silver wire. Activate the spell. The spectacles become an unlimited charge talisman. To trigger, place spectacles on face. When triggered, the glasses allow wearer to penetrate any obfuscations, magical or non-magical, that are on any one being or item. 10 Psyche 1 N/A 2 Psyche 1 Psyche per day
Spectacles of Prying Sight Create Unlimited Charge Talisman See Protections Hermetic Circle spell, eyeglasses or sunglasses, consecrated wand, hermetic power source & silver wire. Perform Hermetic Circle casting. Invoke the guardians of the Watchtowers of the East and draw complex symbols in the air with the consecrated wand. Attach a hermetic power source to glasses using silver wire. Activate the spell. The spectacles become an unlimited charge talisman. To trigger, place spectacles on face. When triggered, the glasses allow wearer to detect the existence of any wards, alarms, protections and/or traps that are on any one being or item. 10 Psyche 1 N/A 2 Psyche 1 Psyche per day
Summon Demon Cast Instant Spell Summon Demon Hermetic Circle spell, Circle of Demon Holding talisman, Circle of Demon Warding talisman, shallow basin, consecrated knife, Dedicated living creature to be sacrificed & activated Material Construct if imp is to be summoned into one. Perform Hermetic Circle casting. Place basin where demon is to be summoned. If the demon is to be summoned into a material construct, place it in the basin. Trigger Circle of Imp Holding talisman, positioning circle around basin. Trigger Circle of Imp Warding talisman, with circle positioned around caster. With knife in right hand stand with arms aloft and incant mystically. Slay creature using consecrated knife and place their blood in the basin. Activate the spell. A random demon is summoned into the Circle of Demon Holding. 10 Psyche None N/A N/A N/A
Summon Imp Cast Instant Spell Summon Minor Demon Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, shallow dish, consecrated knife, blood & activated Material Construct if imp is to be summoned into one. Perform Hermetic Circle casting. Place dish where imp is to be summoned. If the imp is to be summoned into a material construct, place it in the dish. Draw blood using consecrated knife and place in dish. Trigger Circle of Imp Holding talisman, positioning circle around dish. Trigger Circle of Imp Warding talisman, with circle positioned around caster. With knife in right hand stand with arms aloft and incant mystically. Activate the spell. A random minor demon (imp) is summoned into the Circle of Imp Holding. If an active Material Construct was used in the casting the imp resides in the construct. 1 Psyche None N/A N/A N/A
Thief of the Soul Create Limited Charge Talisman Psyche Bomb Hermetic Circle spell, Circle of Imp Holding talisman, Circle of Imp Warding talisman, Summon Imp spell or Imp Jar talisman & silver wire. Perform Hermetic Circle casting. Trigger Circle of Imp Holding talisman. Trigger Circle of Imp Warding talisman. Perform Summon Imp casting or trigger Imp Jar talisman. Invoke the Guardians of the Watchtower of the South and draw complex symbols in the air. Inform the Imp what the spell result should be. (Attach a note that says "POW! See God." ) Activate the spell. The imp figure becomes a limited charge talisman. To trigger, place the talisman somewhere and say "wait here." When triggered, the imp figure is a primed bomb; it will will suck 9 Psyche points from the next person who touches or moves it (and then the Imp will vanish from the material plane). When all charges are expended, talisman is deactivated. 10 Psyche 1 1 Psyche N/A 1 Psyche per day
Unholy Hammer of Breaking Create Limited Charge Talisman Augment Sledgehammer Hermetic Circle spell, Circle of Holding talisman, Circle of Warding talisman, Summon Demon or Summon Imp spell or talisman, consecrated knife, consecreated hammer, 13 spell scrolls, flame, consecrated chalice & water. Perform Hermetic Circle casting. Trigger Circle of Holding talisman. Trigger Circle of Warding talisman. Summon demonic entity into Circle of Holding. Show entity the spell scrolls. Ritually cut, spit upon, trample, and burn the spell scrolls. Mix ashes with water in chalice. Offer half the mixture to the entity then pour the other half on the hammer. Set number of charges, maximum 13. Activate the spell. The hammer becomes a limited charge talisman. To trigger, hold hammer aloft while using Sledgehammer discipline. When triggered, the may draw Psyche from the talisman's spell force for use in that sledgehammer psyche contest. (Maximum spell force: Imp = 10, Demon = 100.) When all charges are expended, talisman is deactivated. 1 Psyche 1 1 Psyche N/A 1 Psyche per day