| Spell Name: |
Spell Type: |
Spell Effect |
Components |
Procedure |
Results |
Casting Cost: |
Initial Force Cost |
Charge Cost: |
Trigger Cost: |
Maintenance: |
| Celebrity Grudge Match |
Cast held Spell |
Possession |
Greater Hermetic Circle spell, 2 entity-specific containment circles, 2 target characters, names of angel and demon to be summoned, Summon Demon spell, Summon Angel spell & chime or tone. |
Perform Greater Hermetic Circle casting. Combatants should be within the Circle. Cast 2 containment circles within the Greater Hermetic Circle. Summon named demon into one of the small containment circles. Make deal with demon. Summon named angel into the other small containment circle. Make deal with angel. Strike chime or sound tone to dissolve small containment circles and initiate possession. Strike chime or sound tone to initiate combat. Activate the spell. |
Target characters are possessed by the demon and angel, who fight to the humiliation and exhaustion, but not destruction of their opponent. God to provide stats for demon and angel. Strike chime or sound tone to end the spell. The victorious demon or angel keeps the psyche gained. The hosts are unharmed by the combat.
|
60 Psyche |
1 |
N/A |
N/A |
N/A |
| Changing a Note |
Create Limited Charge Talisman |
Move Object |
Hermetic Circle spell, Summon Angel spell, Circle of Light talisman, consecrated parchment or graph paper, writing implement, label, silver wire, calculator, bizarre equations, Enochian language & item capable of resonating. |
Perform Hermetic Circle casting. Trigger Circle of Light talisman. Summon Angel into Circle of Light. Write out strange equations that seem to contain unsolvable variables and would make little sense to anyone but the caster. Write each variable on the label and attach to item using silver wire. Sing one note for each unsolvable variable (traditionally three of them) to call the angel's power into the variables. Touch resonant item to each variable on the paper. Set number of charges, maximum 3. Activate the spell by paying the casting cost. |
The item become a limited charge talisman. To trigger, hold talisman aloft and sing abbreviation of the angel's True Name at the pitch of the note associated with one of the variables. Then state the nature of the change desired. When triggered, the angelic being will interact with the world in the manner of an open-ended equation, allowing the wielder to cause one small object in their presence to be moved to another location within the immediate area. (Player holds up talisman's active card and moves object.) Not effective during combat. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 Psyche |
5 Psyche |
N/A |
1 Psyche per month |
| Crack the Mirror Image |
Create Unlimited Charge Talisman |
Protect vs. Divination |
Hermetic Circle spell, warped, cracked or frosted mirror, tuning fork & musical instrument. |
Perform Hermetic Circle casting. Strike tuning fork. Sing over mirror in a do-re-mi scale that is off-key by at least a whole note. Tap the mirror with the tuning fork while singing the discordant note. Activate the spell. |
The mirror becomes an unlimited charge talisman. The talisman automatically triggers when a divination is performed with the wielder as the subject. When triggered, the talisman causes the divination to go haywire and result in a misleading non sequitur. |
10 Psyche |
1 |
N/A |
1 Psyche |
1 Psyche per day |
| Flame of Angelic Wrath |
Cast held Spell |
Geas |
Hermetic Circle spell, Circle of Light spell, Summon Angel spell, personal item of target character, equation representative of desired spell effect, consecrated writing implement, consecrated parchment, ribbon & implement for making a tone. |
Perform Hermetic circle casting. Perform Circle of Light casting. Summon angel into Circle of Light. Make deal with angel specifying just cause for the punishment of the target character. Write out equations stating that "fire [using a glyph, or a combustion point, or equations representing the sun?] upon target" is the result of the sequence of events involving target doing a specified action. (Commit violence against a specific person, commit violence in general, arrive at a certain location, feed from red-haired women, etc.) Sacrifice the personal item to the angel. Roll parchment and tie with ribbon. Strike tone. Activate the spell. |
The parchment becomes the focus of the spell. The target character is prohibited from performing the specified action. The target will be aware that "something bad will happen" if they perform the specified action. If the target attempts to perform the proscribed action, an angelic flame will begin to consume them from the inside out, beginning as a slight sensation of poisonous heat and gradually spreading until they feel as if on fire, reducing their Brawn by 1 pt per second. If the target follows through with performing the action they will burst into flames, immediately reducing their Brawn Pool to 0. |
30 Psyche |
1 |
N/A |
N/A |
1 Psyche per hour |
| Harmonic Anti-Domination |
Create Limited Charge Talisman |
Protect vs. Domination |
Hermetic Circle spell, containment circle (such as Circle of Angel Holding), name or symbol of Angel to be summoned (Raphael), Summon Angel spell, Air icon, blue brow chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Air icon. Write angels name on icon using pen. Summon angel into containment circle. Make deal with angel. Set number of charges, maximum 3. Strike chime or sound tone. |
The Air icon becomes a limited charge talisman. To trigger, wielder thinks "I don't think so" in response to any domination attempt (magical or discipline). When triggered, the angel intercepts the domination energies and punishes the sender with a minor geas to immediately leave the vicinity in search of an opportunity to perform a completely selfless act of kindness on behalf of a stranger. The geas is lifted only when a genuine selfless act has been performed by the sender. When all charges are expended, talisman is deactivated. |
100 Psyche |
1 |
10 Psyche |
N/A |
1 Psyche per day |
| Harmonic Aural Frequency Cancellation |
Cast held Spell |
Negate Personal Items |
Hermetic Circle spell, containment circle (such as Circle of [Astral Entity Type] Holding), target character, name of angel to be summoned (Briah), Summon Angel spell, Water icon, yellow solar plexis chakra pen, & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Water icon and target character. Write angels name on icon using pen. Summon named angel into containment circle. Make deal with angel. Strike chime or sound tone. Activate the spell. |
The water icon becomes the focus of the spell. While the spell is active the personal items on the target characters person at the time of casting cannot be used as personal items in spellcasting, including spells cast by the caster. This will not affect the target character's ability to use their Psyche Pool and/or cast spells. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche per hour |
| Harmonic Aural Shield |
Create Limited Charge Talisman |
Protect vs. Enchanted Weapons |
Hermetic Circle spell, containment circle (such as Circle of [Astral Entity Type] Holding), name of angel to be summoned (Taliahad), Summon Angel spell, Water icon, orange sacral chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Water icon. Write angels name on icon using pen. Summon angel into containment circle. Make deal with angel. Strike chime or sound tone. Set number of charges, maximum 4. Activate the spell. |
The Water icon becomes a limited charged talisman, which is triggered when user is attacked with an enchanted weapon. When triggered, the angel affects the user's aura such that an enchanted weapon which enters the aura is neutralized. Wielder must carry talisman on their person. When all charges are expended, talisman is deactivated. |
1 Psyche |
1 |
10 Psyche |
N/A |
1 Psyche per month |
| Harmonic Blood Guard |
Cast held Spell |
Protect vs. Blood Manipulation |
Hermetic Circle spell, containment circle (such as Circle of Demon Holding), name or symbol of demon to be summoned (Corson or Ariton), Summon demon spell, Water icon, personal item of target character, green heart chakra pen & chime or tone. |
Perform Hermetic Circle casting. Write demons name on icon using pen. Cast containment circle around icon and personal item. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Activate the spell. |
The Water icon becomes the focus of the spell. The target character is immune to spells and enchantments which attempt to manipulate his Blood Pool (except those cast by this spell's caster). When manipulation is attempted the demon seeks out the offending caster/wielder, drains 9 psyche points from their Psyche Pool, and departs. This spell is deactivated when the demon departs. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche per day |
| Harmonic Body Armor |
Create Limited Charge Talisman |
Protect vs. Normal Weapons |
Hermetic Circle spell, containment circle (such as Circle of Angel Holding), name of angel to be summoned (Phorlakh), Summon Angel spell, Earth icon, red root chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Earth icon. Write angels name on icon using pen. Summon named angel into containment circle. Make deal with angel. Strike chime or sound tone. Set number of charges, maximum 6. Activate the spell. |
The Earth icon becomes a limited charge Talisman. Talisman automatically triggers when wielder is attacked with a normal weapon. When triggered, the Angel augments the wielder's body such that the wielder is immune to normal weapons for the duration of that combat and one hour afterwards. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 |
10 Psyche |
N/A |
2 Psyche per day |
| Harmonic Brawn Guard |
Cast held Spell |
Protect vs. Brawn Manipulation |
Hermetic Circle spell, containment circle (such as Circle of Demon Holding), name or symbol of demon to be summoned (Corson or Ariton), Summon demon spell, Earth icon, personal item of target character, red root chakra pen & chime or tone. |
Perform Hermetic Circle casting. Write demons name on icon using pen. Cast containment circle around icon and personal item. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Activate the spell. |
The Earth icon becomes the focus of the spell. The target character is immune to spells and enchantments which attempt to manipulate his Brawn Pool and/or physical disciplines (except those cast by this spell's caster). When manipulation is attempted the demon seeks out the offending caster/wielder, drains 9 psyche points from their Psyche Pool, and departs. This spell is deactivated when the demon departs. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche per day |
| Harmonic Feedback |
Create Limited Charge Talisman |
Protect vs. Spells |
Hermetic Circle spell, containment circle (such as Circle of [Astral Entity Type] Holding), name of angel to be summoned (Chassan), Summon Angel spell, Air icon, red root chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Air icon. Write angels name on icon using pen. Summon angel into containment circle. Make deal with angel. Strike chime or sound tone. Set the number of charges, maximum 3. Activate the spell. |
The Air icon becomes a limited charged talisman, which is triggered when an offensive spell (one which will harm the wielders person or impair their ability to defend themselves) is cast on/at them. The angel intercepts the spell, draws 10 Psyche points from wielders Psyche Pool, adds it to the force of the offensive spell, and then reflects the effect of the offensive spell back at it's caster. When all charges are expended, talisman is deactivated. |
1 Psyche |
1 |
10 Psyche |
N/A |
1 Psyche per month |
| Harmonic Psyche Collector |
Create Unlimited Charge Talisman |
Psyche Battery |
Hermetic Circle spell, containment circle (Circle of Demon-Holding), name or symbol of Demon to be summoned (Amaymon), summon demon spell, air icon, aqua throat chakra pen, musical instrument & chime or tone. |
Perform Hermetic Circle casting. Write Demon's name on icon using chakra pen. Cast containment circle around Air icon. Summon demon into containment circle. Make deal with demon. Strike chime or sound tone. Activate the spell. |
The musical instrument becomes an unlimited charge talilsman. To trigger, play the instrument. While triggered, the instrument collects 1 point of Psyche per minute from each mundane who stays and listens to the music being played. The Psyche collected is transfered directly to the Psyche Pool of the wielder of the talisman. Psyche collected may not exceed the Psyche Pool maximum capacity of the wielder. To untrigger, stop playing the instrument. |
100 Psyche |
1 Psyche |
N/A |
1 Psyche |
1 Psyche per month |
| Harmonic Psyche Drain |
Cast held Spell |
Drain Psyche |
Hermetic Circle spell, containment circle (such as Circle of [Astral Entity Type] Holding), name of demon to be summoned, Summon Demon spell, Spirit icon, personal item of target character, psyche source for sacrifice to demon, purple crown chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Spirit icon and target character's personal item. Write demons name on icon using pen. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Activate the spell. |
The demon searches the astral plane for magic items created by the target character. The demons search lasts 1D6 hours. The demon will latch onto the first magic item created by the caster it finds. The demon will then drain 1 Psyche point per hour from the magic item's wielder until their Psyche Pool drops to 0. If no magic items created by the caster exist the demon will take 10 Psyche from the caster and depart. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche per day |
| Harmonic Psyche Guard |
Cast held Spell |
Protect vs. Psyche Manipulation |
Hermetic Circle spell, containment circle (such as Circle of Demon Holding), name or symbol of demon to be summoned (Corson or Ariton), Summon demon spell, Water icon, personal item of target character, purple crown chakra pen & chime or tone. |
Perform Hermetic Circle casting. Write demons name on icon using pen. Cast containment circle around icon and personal item. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Activate the spell. |
The Water icon becomes the focus of the spell. The target character is immune to spells and enchantments which attempt to manipulate his Psyche Pool and/or spellcasting ability (except those cast by this spell's caster). When manipulation is attempted the demon seeks out the offending caster/wielder, drains 9 psyche points from their Psyche Pool, and departs. This spell is deactivated when the demon departs. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche per day |
| Harmonic Ritual Writing Implement Attunement |
Create Continuous Effect Magic Item |
Consecrate Item |
Hermetic Circle spell, item to be consecrated (pen, and/or inks of appropriate Chakra color), lots of salt, holy water, caster's blood & tone source. |
Perform Hermetic Circle casting. Bathe item with salt. Anoint item with holy water. Anoint item with caster's blood. Play tone associated with the desired Chakra to activate the spell. |
Item becomes a continuous effect magic item for use in Harmonic spellcasting. (root = red, sacral = orange, solar plexis = yellow, heart = green, throat = aqua, brow = blue, crown = purple) |
1 Psyche |
1 |
N/A |
N/A |
N/A |
| Harmonic Shield of Aether |
Cast held Spell |
Protect vs. Psyche Manipulation |
Hermetic Circle spell, true name of character to be protected, pearl, piece of white cloth protection symbol & voice.
|
Perform Hermetic Circle casting. Sing true name over the pearl. Inscribe protection symbol on the cloth. Wrap cloth around pearl. Sing true name an octave higher over the wrapped pearl. Activate the spell by paying the casting cost. |
The wrapped pearl becomes the focus of the spell. The target character is immune to manipulation of their Psyche caused by magic. |
10 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per day |
| Harmonic Shield of Air |
Create Limited Charge Talisman |
Protect vs. Enchanted Weapons |
Hermetic Circle spell, elemental Air sigil, melody symbolic of protection, permanent marker & small bottle. |
Perform Hermetic Circle casting. Whistle melody or play through a wind instrument over the bottle. Cap the bottle. Draw Air sigil on bottle using the marker. Set number of charges, maximum 3. Activate the spell by paying the casting cost. |
The bottle becomes a limited charge talisman. To trigger, wielder holds talisman aloft after combat has been initiated. When triggered, enchanted weapons are ineffective against the wielder. Use of this talisman must be declared prior to the start of combat bidding. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 Psyche |
1 Psyche |
N/A |
1 Psyche per day |
| Harmonic Shield of Earth |
Create Limited Charge Talisman |
Protect vs. Normal Weapons |
Hermetic Circle spell, elemental Earth sigil, protection symbol, stone ring, permanent marker & Enochian chant symbolic of protection. |
Perform Hermetic Circle casting. Draw Earth and protection sigils on ring using the marker. Sing protection over stone in Enochian. Set number of charges, maximum 3. Activate the spell by paying the casting cost. |
The stone ring becomes a limited charge talisman. To trigger, wielder holds talisman aloft after combat has been initiated. When triggered, normal weapons are ineffective against the wielder. Use of this talisman must be declared prior to the start of combat bidding. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 Psyche |
1 Psyche |
N/A |
1 Psyche per day |
| Harmonic Shield of Fire |
Create Limited Charge Talisman |
Protect vs. Supernatural Weapons |
Hermetic Circle spell, elemental Fire sigil, silver wire, flame & Enochian chant symbolizing protection. |
Perform Hermetic Circle casting. Shape wire into sigil. Sing chant while passing sigil through flame. Set number of charges, maximum 3. Activate the spell by paying the casting cost. |
The wire sigil becomes a limited charge talisman. To trigger, wielder holds talisman aloft after combat has been initiated. When triggered, supernatural weapons/attacks are ineffective against the wielder. Use of this talisman must be declared prior to the start of combat bidding. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 Psyche |
1 Psyche |
N/A |
1 Psyche per day |
| Harmonic Shield of Water |
Cast held Spell |
Protect vs. Domination |
Hermetic Circle spell, elemental Water sigil, protection symbol, shell, permanent marker & sigil representing name of target character to be protected. |
Perform Hermetic Circle casting. Draw name-sigil on the inside of the shell using the marker. Draw Water sigil and protection symbol on the outside of the shell using the marker. Activate the spell by paying the casting cost. |
The shell becomes the focus of the spell. Domination/compulsion spells cast on the target character will fail without taking effect. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche per day |
| Harmonic Static |
Create Limited Charge Talisman |
Protect vs. Divination |
Hermetic Circle spell, containment circle (such as Circle of [Astral Entity Type] Holding), name of demon to be summoned (Azazel or Orions), Summon Demon spell, Air icon, psyche sacrifice source, blue brow chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Air icon. Write demons name on icon using pen. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Activate the spell. |
Air icon becomes an unlimited charge talisman, which is triggered by any attempt at divination on the talisman's wielder. The demon garbles the results of the divination. Talisman must be on the weilders person to remain effective. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 |
N/A |
1 Psyche |
1 Psyche per month |
| Harmonic Talisman Eater |
Cast Instant Spell |
Sledgehammer |
Hermetic Circle spell, containment circle (such as Circle of [Astral Entity Type] Holding), name of demon to be summoned (Göap, Paimon, or Samael), Summon Demon spell, Fire icon, psyche sacrifice, personal item of target character, purple crown chakra pen & chime or tone. |
Perform Hermetic Circle casting. Write demons name on icon using pen. Cast containment circle around icon and personal item. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Activate the spell. |
The demon searches the astral plane for the target character. The demons search lasts 1D6 hours. When found, the demon sledgehammers the spell force of each spell foci/talisman on the target in turn until the amount of Psyche used in the casting is used up, then departs. If no spell foci exist on the target the demon will take 10 Psyche from the caster and depart. |
10 Psyche minimum |
None |
N/A |
N/A |
N/A |
| Harmonic Talismantic Jammer |
Create Limited Charge Talisman |
Counter Combat Enchantments |
Hermetic Circle spell, containment circle (such as Circle of Demon Holding), name of demon to be summoned (Göap, Paimon, or Samael), Summon Demon spell, Fire icon, psyche sacrifice, chime or tone. |
Perform Hermetic Circle casting. Write demons name on icon using pen. Cast containment circle around icon. Summon demon into containment circle. Make deal with demon, then reward it with psyche sacrifice. Strike chime or sound tone. Set number of charges, maximum 3. Activate the spell. |
Fire icon becomes a limited charge talisman. To trigger, wielder says "avert!" during the declaration phase of combat. When triggered, the demon jams the trigger mechanisms of all combat related charged talismans wielded by their opponent(s) so that they may not be used in the current combat. (Talisman may only be used during combat.) Does not effect continuous effect talismans, magic items or holy relics. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 |
10 Psyche |
N/A |
10 Psyche per day |
| Harmonic Unity |
Create Limited Charge Talisman |
Escape from Combat |
Hermetic Circle spell, containment circle (such as Circle of Angel Holding), name of angel to be summoned (Hamaliel), Summon Angel spell, Water icon, orange sacral chakra pen & chime or tone. |
Perform Hermetic Circle casting. Cast containment circle around Water icon. Write angels name on icon using pen. Summon angel into containment circle. Make deal with angel. Set number of charges, maximum 3. Strike chime or sound tone. |
The Water icon becomes a limited charge talisman. To trigger, wielder says "Cant we just get along?" after the combat phrase has been uttered. When triggered, the Angel causes all attackers to be enveloped by a feeling of peace and unity with their former opponent(s). Combat is cancelled and cannot be re-initiated by those effected for a period of 1 hour. When all charges are expended, talisman is deactivated. |
100 Psyche |
1 |
10 Psyche |
N/A |
2 Psyche per day |
| Lord of the Ring |
Create Continuous Effect Magic Item |
|
Hermetic Circle spell, musical instrument, silver ring set with amber. |
Perform Hermetic Circle casting. Place the ring on one of the playing hands. Play music in tune with the heart chakra, then play progressively through the root, sacral, solar plexis, heart, throat, brow and crown chakra, then return to the heart chakra. Activate the spell. |
The ring becomes a magic item. The wearer or bearer of the ring is conferred immunity to spells/enchantments which attempt to compel them to act against the inner being. (Not effective against disciplines.) The wearer/bearer will be inhibitted from initiating or participating in combat with the item's creator. When the wearer/bearer is in "grave danger" the creator will be notified. The longer the ring is worn, the more the suppressed emotional issues born by the wearer/bearer will rise to the surface. |
100 Psyche |
100 Psyche |
N/A |
N/A |
N/A |
| Magnetic Psyche Well |
Cast held Spell |
Psyche Battery |
Hermetic Circle spell, jar or bottle, two magnets, sigil representing one-way door, permanent marker & personal item or true name of target character. |
Perform Hermetic Circle casting. Place one magnet inside the jar/bottle, place the other on the outside bottom so that they stick through the glass. If using personal item, tie that - or a part of it - to the magnet. If using true name, write it on the magnet or something touching the magnet in a mathematical sequence which draws the subject's energy to the trap. Cap the jar and draw the one-way door sigil on the lid using the permanent marker. Activate the spell by paying the casting cost. |
The jar becomes the focus of the spell. All Psyche the target character attempts to spend on magic or mental disciplines is drawn into the jar instead and stored there. The caster may use the Psyche stored in the jar as if it were their own. |
10 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per hour |
| Music Tames the Ferocious Heart |
Create Limited Charge Talisman |
Inhibit Combat |
Hermetic Circle spell, musical instrument, reversed gravity equations, consecrated parchment, writing implement, silver wire & Enochian incantation. |
Perform Hermetic Circle casting. Write out the reverse of the equations describing gravity on the parchment. Wrap parchment around the instrument. Recite Enochian incantation. Attach parchment to instrument using silver wire. Set number of charges, maximum 6. Activate the spell by paying the casting cost. |
The musical instrument becomes a limited charge talisman. To trigger, play the instrument. While triggered, combat may not be initiated within the wielder's combat zone. To untrigger, stop playing the instrument. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 Psyche |
10 Psyche |
N/A |
1 Psyche per day |
| Pattern Transposition |
Cast Instant Spell |
Change Event |
Hermetic Circle spell, Circle of Light talisman, Summon Angel spell, calculator, consecrated parchment, writing implement & precise descriptive equations. |
Perform Hermetic Circle casting. Trigger Circle of Light talisman. Summon Angel into Circle of Light. On the parchment, describe precisely in equations "How The World Is" in relation to the things that must be changed. Describe the equations in musical notes. Change the equations to match "How The World Should Be". Describe the new equations in musical notes. Activate the spell by paying the casting cost. |
The angel will change the pattern to match "How The World Should Be". This spell will not, in general, be effective against events that have already occured which were witnessed by a character in the game. If the caster attempts to change something which God determines in not allowed the spell will Go Horribly Wrong and the caster's skin will be turned bright blue and they will be unable to cast spells for the remainder of the evening. |
100 Psyche |
N/A |
N/A |
N/A |
N/A |
| Recognize the Tune |
Create Unlimited Charge Talisman |
Recognize Spellcaster |
Hermetic Circle spell, tuning fork, lens, gematria equation representing the resonation of knowledge & permanent marker. |
Perform Hermetic Circle casting. Write gematria equation representing the resonation of knowledge on the lens (or on some label that can be attached to the lens). Strike tuning fork and tap it against the lens. Activate the spell. |
The lens becomes an unlimited charge talisman. The talisman triggers automatically when a spell is cast on the wielder. When triggered, the talisman will sound a note in which can be heard the name of the spellcaster. |
10 Psyche |
1 |
N/A |
1 Psyche |
1 Psyche per day |
| Star 69 |
Create Limited Charge Talisman |
Reverse Spell |
Hermetic Circle spell, Recognize The Tune talisman, writing implement, white cord, sigil representing equal returns & diagram representing the casting of magic in general. |
Perform Hermetic Circle casting. Draw diagram on parchment. Turn over parchment and draw the same diagram inside-out. Place Recognize The Tune talisman inside the diagram. Mark sigil in the lower left-hand corner of the parchment. Remove talisman, roll the parchment and tie closed using cord. Set number of charges, maximum 13. Activate the spell by paying the casting cost. |
The rolled parchment becomes a limited charge talisman. The talisman triggers automatically when a spell is cast on the wielder by someone other than the caster. The effect of the spell that triggers the talisman is transfered onto it's caster and they hear "I'm rubber, you're glue. Anything you cast on me goes right back to you. Serves you right for not asking first." When all charges are expended, talisman is deactivated. |
10 Psyche |
1 Psyche |
10 Psyche |
N/A |
1 Psyche per day |
| Synchronicity Takes Offense |
Cast held Spell |
Inhibit Spellcasting |
Hermetic Circle spell, Circle of Light talisman, Summon Angel spell, Enochian language, personal item or true name of target character, consecrated parchment, silver wire, writing implement, sigil representing entropy & tuning fork. |
Perform Hermetic Circle casting. Trigger Circle of Light talisman. Summon Angel into Circle of Light. Strike tuning fork. Mark personal item with entropic sigil or inscribe sigil over true name on parchment. Strike tuning fork again and sing Enochian incantation beginning on-key and going off-key while holding the focus. Attach personal item or true name parchment to tuning fork using silver wire. Activate the spell by paying the casting cost. |
The tuning fork becomes the focus of the spell. The target character faces a run of bad luck - any spells they attempt to cast go haywire. |
10 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per hour |
| You Are The Weakest Link, Goodbye |
Cast Instant Spell |
Drain Psyche |
Hermetic Circle spell, icons for all seven chakras, personal item or target character's true name, graph paper or parchment, writing implement, cord & tuning fork. |
Perform Hermetic Circle casting. Draw a basic mathematical outline of the subject's chakra-energies from the personal item or true name. Set icons on the chakra points, strike the tuning fork and sing the melody of the notes corresponding to the chakras. Then move the icons so that they are on the wrong chakras. Write down the melody corresponding to the wrong chakras, then sing the melody. Remove the stones, roll the parchment and tie closed. Activate the spell by paying the casting cost. |
The rolled parchment becomes the focus of the spell. The target character cannot use their Psyche Pool and loses 1 Psyche point per minute until their Psyche Pool is reduced to 0. When the Psyche Pool reaches 0 the spell deactivates. |
10 Psyche |
N/A |
N/A |
N/A |
N/A |