Spell Name: Spell Type: Spell Effect Components Procedure Results Casting Cost: Initial Force Cost Charge Cost: Trigger Cost: Maintenance:
Ambient Mana Sink Create Unlimited Charge Talisman Psyche Transfer Hermetic Circle spell, porcelain bowl with a hole in the bottom, water, brush, enamel paint, psyche battery talisman, white cord & flame. Perform Hermetic Circle casting. Using enamel paint & brush, paint a copy of Hermetic Circle on outer rim of bowl. Paint words "raw unclaimed ruach mana" on inner rim of bowl. Tie cord to bowl & psyche battery talisman. Pour water through hole. Burn cord & separate talisman from bowl. Activate the spell (pay casting & force cost). The porcelein bowl becomes an unlimited charge talisman. To trigger, pay trigger cost & pour water through the hole. When triggered, the talisman sucks in the ambient raw unclaimed ruach mana (Psyche) in the immediate area. With regular use, the talisman gathers a total of 1 Psyche point per day & stores that in the force of the linked psyche battery. (Specify linked psyche battery on active sheet.) 10 Psyche 1 Psyche N/A 0 Psyche 1 Psyche per month
Attract Vampires Create Continuous Effect Talisman Increase Attractiveness Hermetic Circle spell, white wool cloth, blood of a human bitten by a vampire within last 24 hours, mealtime prayer, red marker & safety pin. Perform Hermetic Circle casting. Using marker draw Hermetic Circle on cloth. Deposit 5 drops of blood onto center of Circle while reciting a mealtime prayer. Activate the spell (pay casting, force & charge cost if any). The cloth becomes a continuous effect talisman. The talisman causes vampires to be attracted to the wielder. (Write "Tasty" on the cloth & pin it in a visible place on the wielder.) 10 Psyche 1 Psyche N/A N/A 1 Psyche per day
Back Stabbing Create Continuous Effect Talisman Brawn Damage Hermetic Circle spell, knife, red ink, cloth matching color of target's current torso covering, black cord, personal item of target, target's use name & appropriate hermetic symbols. Perform Hermetic Circle casting. Draw copy of the Hermetic Circle on cloth. Draw hermetic symbols on knife blade using red ink. Attach personal item to cloth. Write target's name on the cloth using the red ink. Stab cloth with knife. Bind knife & cloth together. Activate the spell (pay casting, force & charge cost if any). The cloth & knife become a continuous effect talisman. The talisman inflicts 25 points of Brawn damage on the target which may not be healed until the talisman is deactivated. 25 Psyche 1 Psyche N/A N/A 1 Psyche per day
Bad Boyz Create Unlimited Charge Talisman Circumvent Special Escape Hermetic Circle spell, distillate of target, symbol of judgement, picture/drawing of target, consecrated ink, consecrated stylus & parchment. Perform Hermetic Circle casting. Mix distillate of target with consecrated ink (ink may not be re-used in this or another spell). Using ink and stylus write appropriate hermetic symbols in circle on parchment, then write symbol of judgement in center of the circle. Attach picture/drawing on top of symbol. Activate the spell (pay casting & force cost). The parchment becomes an unlimited charge talisman. To trigger, pay trigger cost & say the phrase "Bad boys, bad boys, whatcha gonna do when they come for you". When triggered, the wielder is immune to the effects of "Brave Sir Robin" when used by the target character. (May be triggered before or after the escape phrase is uttered.)The wielder may follow the escaping character at a sedate pace. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per day
Band of Beligerence Create Charged Magic Item Grant Ability Hermetic Circle spell, copper ring, bull blood, snake vertebrae, amethyst, consecrated bowl, mortar & pestle. Perform Hermetic Circle casting. Using mortar & pestle, grind amethyst & vertebrae into a powder, then combine in bowl with blood. Submerge copper ring in mixture & place in sunlight for an entire day. Set number of charges. Activate the spell (pay casting, force & charge cost). The ring becomes a charged magic item. To trigger, hold up hand wearing ring, palm facing opponent. When triggered, the wielder may use the abilities Resist Command [You may resist the Command ability. If your level is greater you are not affected.] & Resist Suggestion [You may resist the Suggestion ability. If your level is greater you are not affected.], both at level 2. 100 Psyche 1 Psyche 1 Psyche per charge N/A N/A
Barred Haven Cast Instant Spell Protect Location Hermetic Circle spell, target enclosed location, police tape, hermetic symbols of sealing & masking, consecrated stylus, consecrated ink, 1 blood point, white candles & black candles. Perform Hermetic Circle casting, must encircle entire location. Using stylus, inscribe white candles with symbols of sealing and black candles with symbols of masking. Place 1 white candle on the inner side of each portal into the location (door, window, vent, etc.) and 1 black candle on the outer side of each portal. Light the candles. Mix ink and blood and use to draw symbols on back of entire length of police tape. Attach police tape to outer side of each portal. Activate the spell (pay casting cost). The target location is sealed closed and cannot be breached by any means until the effect dissipates at the following dawn or dusk (whichever comes first). Only the individual the blood came from may enter or exit. Informational magics cannot locate or divine anything about the target location. 10 Psyche N/A N/A N/A N/A
Big Hammer Create Unlimited Charge Talisman Augment Sledgehammer Hermetic Circle spell, double-headed mallet or hammer, glue, 2 mirrors, permanent marker, hematite powder, mandrake powder, purified water, consecrated chalice, silver rod, 2 individuals with Sledgehammer ability, hermetic symbol for "gemini" & something to Sledgehammer. Perform Hermetic Circle casting. Place hematite & mandrake powders in chalice. Place water in chalics and stir thice counter-clockwise with silver rod. Glue mirrors to striking surfaces of hammer. Draw gemini symbol on hammer's handle using the marker. Place thing to be Sledgehammered in center of Circle. Have both individuals hold hammer & touch it to the thing, while both simultaneously Sledgehammer it. Activate the spell (pay casting & force cost). The mallet or hammer becomes an unlimited charge talisman. To trigger, pay trigger cost & hold hammer aloft while using Sledgehammer discipline. When triggered, the talisman doubles the Psyche points spent by the wielder to sledgehammer. 10 Psyche 1 N/A 1 Psyche 1 Psyche per week
Bind Vampire Create Limited Charge Talisman Binding Hermetic Circle spell, black cord, vampire blood, styptic pencil, consecrated chalice & hemetic symbol for "binding." Perform Hermetic Circle casting. Place blood in chalice. Submerge cord in blood. Using styptic pencil, trace symbol in air above chalice. Insert styptic pencil into blood & stir clockwise, once for each charge. Set number of charges, maximum 100. Remove cord & tie knots evenly along length, 1 for each charge. Activate the spell (pay casting, force & charge cost). The cord becomes a limited charge talisman. To trigger, use cord to tie the wrists of a vampire. When triggered, the talisman causes the tied vampire to be paralyzed. They may not move, speak or use physical abilities. To untrigger, untie & remove cord. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Blade of Endless Thirst Create Magic Item Enchant Weapon Hermetic Circle spell & unknown. Unknown. The sword becomes a magic item. Wielder gains a bonus of 15 Brawn when using the sword in Combat. Any being killed by the sword & any being killed in a Combat where the sword is used, their Psyche Pool is added to the sword's Force. 100 Psyche 1 N/A N/A N/A
Blue Smoke & Mirrors Create Continuous Effect Talisman Augment Spell Force Hermetic Circle spell, mirror, chemical which produces blue smoke when burnt, cinnamon, 8 white candles & fire opal. (Caster must be able to transform into fire.) Perform Hermetic Circle casting. Place mirrors in a circle, facing inward. Place opal in circle's center. Inside circle of mirrors, make a spiral of ready-to-burn chemical, leading to the opal. Make a spiral of cinnamon touching outer edge of line of chemical. Transform into fire &, working inward, create a spiral of short flame which consumes cinnamon & chemical & clouds air within circle of mirrors with blue smoke. Activate the spell (pay casting, force & charge cost if any). The fire opal becomes a continuous effect talisman. The wielder may spend points from the talisman's force for use in Psyche contests involving the forces of the wielder's active enchantments. 10 Psyche 100 Psyche N/A N/A 1 Psyche per day
Body Bag of Holding Cast held Spell Store Item Hermetic Circle spell, object to be stored, body part of target, blood point(s) from target, 10 human blood points, silver nitrite, sea salt, purified water, cast iron bathtub, 4 red candles, 4 black candles, consecrated stylus, consecrated ink & hermetic symbols of unity, containment & disguise. Perform Hermetic Circle casting with red candles at quarters and black candles at cross-quarters. Mix water and salt in bathtub, rub mixture over entire surface of tub inside and out. Fill tub with human blood. Add 20 drops silver nitrite. Place object to be stored on body part of target. Using stylus & ink, inscribe symbols, outlining shape of object, on body part of target which is to hold the object. Immerse target's entire body in the tub. Add target's blood to bath (amount dependant on size of object). Activate the spell (pay casting & force cost). Record number of target BP used in spell on active sheet. The tattoo becomes the focus of the spell. The object becomes one with the flesh in which it is stored & a stylized image of the object appears on the skin inside the outline of symbols. To remove the object, deactivate the spell. When the object is removed the target sustains 10 points of normal Brawn damage per target BP used in the casting. 1 Psyche 1 Psyche N/A N/A 1 Psyche per week
Call The Pride Create Unlimited Charge Talisman Alarm Hermetic Circle spell, Consecrate Ritual Implement spell, cellphone for each target, quartz crystal beads, silver wire, copper wire & hermetic symbols for unity & communication. Perform Hermetic Circle casting. Perform Consecrate Ritual Implement spell on cellphones. Twist copper wire into communication symbol. Twist silver wire into unity symbol and add quartz bead. Attach symbols together and attach to cellphone. Repeat for each cellphone. Activate the spell (pay casting & force cost). The cellphones become unlimited charge talismans. Talismans are triggered automatically when wielder enters combat or if the wielder is struck unconscious or is bound. When triggered, wielder must pay trigger cost & informs all present that game-play is stopped, then calls all other Call the Pride talisman wielders and imparts only the following information: (1) Their name, (2) That their Call the Pride talisman has triggered, (3) Their location. Caller may not impart any other information. Game-play proceeds once calls are completed. 1 Psyche per cellphone 1 Psyche N/A 1 Psyche 1 Psyche per year
Captured Mana Sink Create Unlimited Charge Talisman Psyche Transfer Hermetic Circle spell, porcelein bowl with a hole in the bottom, water, wax pencil, psyche battery talisman, white cord & flame. Perform Hermetic Circle casting. Using wax pencil, draw a copy of Hermetic Circle on outer rim of bowl. Draw words "channeled unclaimed ruach mana" on inner rim of bowl. Tie cord to bowl & psyche battery talisman. Pour water through hole. Burn cord & separate talisman from bowl. Activate the spell (pay casting & force cost). The porcelein bowl becomes an unlimited charge talisman. To trigger, pay trigger cost & pour water through the hole. When triggered, the talisman sucks all but 1 point of the force of any spell foci, talismans, magic items or holy relics in the immediate area (within 2' radius). The sucked psyche is deposited into the force of the linked psyche battery. (Specify linked psyche battery on active sheet.) 10 Psyche 1 Psyche N/A 0 Psyche 1 Psyche per day
Cathedral Resevoir Create Continuous Effect Magic Item Psyche Battery Hermetic Circle spell, 9 foot diameter circular white marble slab, 9 carrat flawless diamond, gold, silver, copper, consecrated stylus, athanor, nefarious incantations, cathedral, Circle of Misplaced Faith talisman & Consecrate Ritual Tool spell. Perform Hermetic Circle casting. Set marble slab in foundation of cathedral. Perform Consecrate Ritual Tool casting on slab. Over course of 30 nights, use stylus to inscribe an appropriate & intricate Hermetic Circle on slab. Heat gold in athanor while incanting nefariously then pour into channels carved in slab. Repeat with silver & copper. Set diamond in center of slab. Touch Circle of Misplaced Faith talisman to diamond. Activate the spell (pay casting, force & charge cost if any). The marble slab becomes a continuous effect magic item. The magic item sucks Psyche points from the worshippers in the cathedral at a rate of 10 points per week & deposits the sucked Psyche into the magic item's force. The magic item's force may only be accessed using the Circle of Misplaced Faith talisman. 100 Psyche 100 Psyche N/A N/A N/A
Circle of Misplaced Faith Create Unlimited Charge Talisman Psyche Transfer Hermetic Circle spell, 9 inch diameter circular white marble tile, .9 carrat flawless diamond, gold, silver, copper, consecrated stylus, athanor, nefarious incantations & Consecrate Ritual Tool spell. Perform Hermetic Circle casting. Perform Consecrate Ritual Tool casting on slab. Use stylus to inscribe an appropriate & intricate Hermetic Circle on tile. Heat gold in athanor while incanting nefariously then pour into channels carved in tile. Repeat with silver & copper. Set diamond in center of tile. Activate the spell (pay casting & force cost). The tile becomes an unlimited charge talisman. To trigger, pay trigger cost & hold palm over tile & say "amen". When triggered, wielder may draw Psyche from the psyche battery to which the talisman is linked in 52 point chunks. (Specify linked psyche battery on spell active sheet.) 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per month
Concealment Create Limited Charge Talisman Invisibility Hermetic Circle spell, black cloth, black ink, consecrated stylus, white candle, flame & hermetic symbol for "divert." Perform Hermetic Circle casting. Using stylus & ink, draw Hermetic Circle on cloth. Light candle & use candle flame to trace symbol in air over cloth. Set number of charges, maximum 12. Activate the spell (pay casting, force & charge cost). Cloth becomes a limited charge talisman. To trigger, place talisman on wielder's head. When triggered, wielder will blend into their surroundings (cannot be seen, heard or smelt so long as wielder moves slowly & does not speak or touch anyone) until talisman is untriggered. To untrigger, remove from wielder's head. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 5 Psyche per charge N/A 1 Psyche per month
Cord of Binding Create Limited Charge Talisman Binding Hermetic Circle spell, wide ribbon of appropriate color (red = vampire, green = werecreature, blue = human, purple = blood slave, white = immortal, black = embodied astral entity), blood of target creature type, hermetic symbol for "binding" & permanent marker. Perform Hermetic Circle casting. Annoint ribbon with blood, Draw symbol repeatedly along entire length of ribbon. Tie a knot in ribbon for each charge. Set number of charges, maximum 12. Activate the spell (pay casting, force & charge cost). The ribbon becomes a limited charge talisman. To trigger, tie target's wrists together using ribbon. When triggered, target is "subdued" & cannot move about, struggle, handle objects or remove the ribbon. Target may speak while bound. Target may walk if led by wielder. To untrigger, untie ribbon from target & untie one knot from the ribbon. Talisman only works on creature type specified by ribbon color (red = vampire, green = werecreature, blue = human, purple = ghoul, white = immortal, black = embodied astral entity). When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 10 Psyche per charge N/A 1 Psyche per day
Create Magic Item Create Magic Item Enchant Item Hermetic Circle spell, Hermetic Talismantic spell which creates a talisman, material for construction of item, hermetic symbol, incense, bodily liquid, gemstone, herb & animal sacrifice appropriate to the desired effect. Perform Hermetic Circle casting. Follow the procedure for creating Hermetic Talismantic talisman. Incorporate each of the other components in the construction of the item. Activate the spell (pay casting, force & charge cost if any). A magic item is created instead of a talisman with the same result as the talisman-producing Hermetic Talismantic spell. 100 Psyche 1 Psyche Variable N/A N/A
Cursing the Foolish Thief Create Limited Charge Talisman Manipulate Behavior Hermetic Circle spell, target item, caster's blood, 3 convex lenses, fool's gold, dunce cap, distillate of fool's parlsey & 3 light sources. Perform Hermetic Circle casting. Annoint item with caster's blood. Place item in center of Hermetic Circle. Place fool's gold, dunce cap & fool's parlsey equidistant around item. Position lenses so that lenses focus on item. Place light sources behind fool's items so that light falls first on them, then passes through lenses before hitting item. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost). The target item becomes a limited charge talisman. The talisman is triggered when it is stolen from the caster & is untriggered when it is returned. When triggered, the talisman will cause its wielder to act foolishly (impulsively). When all charges are expended, talisman is deactivated. 10 Psyche 1 1 Psyche per charge N/A 1 Psyche /month
Deflect Enchanted Weapons Create Unlimited Charge Talisman Protect vs. Enchanted Weapons Hermetic Circle spell, silver circlet, enchanted weapon, consecrated stylus, consecrated ink, hermetic symbols for "deflection" & Sledgehammer ability or gizmo. Perform Hermetic Circle casting. Using stylus & ink, draw deflection symbol on circlet. Pass enchanted weapon through circlet. Sledgehammer weapon to deactivate it. Activate the spell (pay casting & force cost). The ring becomes an unlimited charge talisman. Triggers automatically when an enchanted weapon is used against the wielder (either by use of Range Attack ability or in Combat). When triggered, wielder must pay trigger cost. Outside of Combat, enchanted weapons will deflect off the wielder without causing harm. During Combat, the wielder's opponent(s) may not use the bonuses/features of their enchanted weapons in the Combat. 10 Psyche 1 N/A 1 Psyche 1 Psyche /month
Deflect Projectiles Create Unlimited Charge Talisman Protect vs. Projectiles Hermetic Circle spell, silver circlet, enchanted arrow, normal arrow, silver arrow & Sledgehammer ability or gizmo. Perform Hermetic Circle casting. Pass arrows through circlet. Sledgehammer enchanted arrow to deactivate it. Activate the spell (pay casting & force cost). The ring becomes an unlimited charge talisman. Triggers automatically when a projectile weapon is used against the wielder (either by use of Range Attack ability or in Combat). When triggered, wielder must pay trigger cost. Outside of Combat, normal, enchanted or supernatural projectiles will deflect off the wielder & disintegrate without causing harm. During Combat, the wielder's opponent(s) may not use any normal, enchanted or supernatural projectile weapon cards. 10 Psyche 1 N/A 1 Psyche 1 Psyche /month
Distant Theft of Vitae Create Unlimited Charge Talisman Blood Transfer Hermetic Circle spell, container, salt water, sponge, distillate of parsley, black permanent marker & hermetic symbol for "thirst." Perform Hermetic Circle casting. Using marker, draw symbol on bottom of container. Place sponge in container. Mix parsley distillate & salt water, then sprinkle mixture on sponge. Activate the spell (pay casting & force cost). The container becomes an unlimited charge talisman. To trigger, pay trigger cost & place target's personal item in container. When triggered, 1 blood point of the target's will transfer from their body to the container. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per month
Djinn Bottle Create Continuous Effect Magic Item Psyche Battery Hermetic Circle spell, elaborate colored bottle, cork, blue silk cloth, silver paint pen, human sacrifice, consecrated knife, silver wax, consecrated stylus & hermetic symbols for "spirit" & "resevoir. Perform Hermetic Circle casting. Using pen, draw "spirit" symbol on cloth. Place cloth over sacrifice's heart. Using knife, impale cloth & sacrifice's heart. Remove knife & place cloth in bottle. Seal bottle with cork & wax. Drip wax on bottom of bottle & inscribe "resevoir" symbol on it with stylus. Activate the spell (pay casting, force & charge cost if any). The bottle becomes a continuous effect magic item. The wielder may spend points from the talisman's force as desired. The wielder may add points to the talisman's force as desired, up to a maximum of 100. (May be used in conjunction with psyche transfer talisman, such as Mana Sink.) 10 Psyche 100 Psyche N/A N/A 1 Psyche per day
Flatline Create Continuous Effect Talisman Mask Aura Hermetic Circle spell, 8 black candles, lead pencil, parchment, hair of target character & 2 hairs of dead non-mage human. Perform Hermetic Circle casting using black candles at quarters & cross-quarters. Using pencil, draw copy of Hermetic Circle on parchment. Braid hairs & place in center of parchment circle. Drip wax from each candle onto hairs. Activate the spell (pay casting, force & charge cost if any). The parchment becomes a continuous effect talisman. The target's aura appears as if they are dead, not magically active & have no spells or enchantments on them. 3 Psyche 1 Psyche N/A N/A 1 Psyche per month
Flesh of Water Create Continuous Effect Talisman Protect vs. Normal Weapons Hermetic Circle spell, glass jar, purified water, hermetic symbols for "water", "body" & "flow", blue wax, flame, metal disc, wood disc, blood of target, consecrated stylus & consecrated ink. Perform Hermetic Circle casting. Mix caster's blood & ink. Using stylus & ink/blood mixture draw water symbol on metal disc, draw body symbol on wood disc & draw flow symbol on bottom of jar. Use 9 drops of melted wax to attach discs together, symbol sides together. Put discs in jar. Put water in jar. Activate the spell (pay casting, force & charge cost if any). The vial becomes a continuous effect talisman. Normal weapons pass through the wielder without causing harm as if their substance (& that of their garments) were water. During Combat the wielder's opponent(s) may not use normal weapons against the wielder. If opponent(s) only have normal weapons then they may only choose results Subdue or Avoid for the wielder. 10 Psyche 1 N/A N/A 1 Psyche /month
Force Sucker Create Limited Charge Talisman Psyche Transfer Hermetic Circle spell, 2 glass containers, silver chain, distilled water, permanent marker & hermetic symbol for "consumption". Perform Hermetic Circle casting. Using marker, draw consumption symbol on bottom of both containers. Attach chain to both containers. Place water in first container. Set number of charges, maximum 12. Activate the spell (pay casting, force & charge cost). The containers become a limited charge talisman. To trigger, pour water over target enchantment & allow water to collect in other container then sip water. When triggered, the force of the enchantment is transfered to the wielder's Psyche Pool. (If wielder receives more Psyche than their pool can contain, they overload & become unconcious for 5 minutes, their pool reducing to 1.) When all charges are expended, talisman is deactivated. 10 Psyche 1 1 Psyche per charge N/A 1 Psyche per month
Freeze Frame Create Limited Charge Talisman Stop Time Hermetic Circle spell, black chalk, 9 black candles, consecrated stylus, hermetic symbol for "pause" & hourglass. Perform Hermetic Circle casting using black chalk as drawing medium & black candles at quarters & cross-quarters. Remove sand from hourglass & place the hourglass in center of circle. Sprinkle sand over flames of each candle. Using stylus, inscribe "pause" symbol on remaining candle. Touch candle to hourglass then remove candle from circle. Set number of charges, maximum 1. Activate the spell (pay casting, force & charge cost). The entire circle becomes a limited charge talisman. To trigger, light the candle. When triggered, time within the Hermetic Circle is halted. Any characters within the Circle are effectively paralyzed & may not do anything. The Circle cannot be breached until the talisman is deactivated. The talisman deactivates when the candle flame is extinguished. Talisman may only be triggered once. When all charges are expended, talisman is deactivated. 5 Psyche 1 Psyche 10 Psyche per charge N/A 1 Psyche per day
Gauntlet of Fiery Touch Create Unlimited Charge Talisman Augment Brawn Hermetic Circle spell, 8 red candles, glove, black fabric paint squeeze bottle, braiser with hot coals & Latin incantation referring to consuming fires. Perform Hemetic Circle casting using red candles at quarters and cross-quarters. Place braiser with hot coals in center of Circle. Draw a copy of Hermetic Circle on glove using fabric paint. Put on glove and hold palm above coals while incanting pompously in Latin. Activate the spell (pay casting & force cost). The glove becomes an unlimited charge talisman. To trigger, pay trigger cost & touch palm of glove onto opponent during Combat. When triggered, talisman grants 10 Brawn points to the wielder for use in the Combat. Damage counts as if from enchanted fire. 10 Psyche 1 N/A 10 Psyche 1 Psyche per day
Generic Spellbook Defense Create Magic Item Protect Item Hermetic Circle spell, name of a minor spirit (fetish or imp), sealable container, white wax, flame, consecrated stylus, parchment, black ink, lemon juice, flame & target spellbook. Perform Hermetic Circle casting. Using stylus & lemon juice draw a copy of Hermetic Circle on parchment. Using stylus and black ink write name of spirit on parchment. Place parchment in container & seal it closed with 13 drops of wax. Attach bottle to target spellbook. Activate the spell (pay casting, force & charge cost if any). The bottle & spellbook becomes a magic item. The item is triggered when it is touched by someone other than the caster. When triggered, the spirit will suck out 10d10 Psyche from the toucher & add it to the item's Force. 100 Psyche 10 1 Psyche per charge N/A N/A
Here's My Card Cast held Spell Compulsion Personalized business cards (see below), Hermetic Circle spell, red ribbon, consecrated ink, consecrated stylus, hermetic symbols for "compulsion" & "gift" & personal item of target. Make up 13 business cards which say; "Hello, my name is [target character's name], and I am [something secret or insulting]." Perform Hermetic Circle casting. Using ink & stylus, draw "compulsion" & "gift" symbols on ribbon. Using ribbon, bind personal item to one of the cards. Activate the spell (pay casting & force cost). The card/ribbon/item becomes the focus of the spell. (God gives the remaining cards to the target.) The target must give away one of the business cards to each person with whom they enter into conversation, upon entering the conversation, until all the cards are given. 10 Psyche 1 Psyche N/A N/A 1 Psyche per hour
Hermetic Compass Create Continuous Effect Talisman Locate Hermetic Circle spell, distillate of target, bronze needle, flat disc of cork, consecrated stylus, bowl & distilled water. Perform Hermetic Circle casting. Soak the needle tip in the distillate of target for one month. Using stylus mark each sides of the cork with the thaumaturgic symbols of similarity. Embed the needle into the cork. Place the needle & cork in the bowl with water so that it floats freely. Activate the spell. The needle & cork become a continuous effect talisman. The needle with point in the direction of the target. If the needle or cork disc is exposed to sunlight the spell deactivates. If the talisman touches the target the spell deactivates and the needle rusts away to dust in a matter of seconds, giving off some heat as it does so. 10 Psyche 1 Psyche N/A N/A 1 Psyche per day
Hi, I'm Enchanted! Create Continuous Effect Magic Item Augment Brawn Hermetic Circle spell, target weapon, mineral water, athanor, 4 different hermetic symbol for "strength" & consecrated stylus. Perform Hermetic Circle casting. Heat weapon in athanor, then quench it in mineral water. Using stylus inscribe symbols onto weapon. Activate the spell (pay casting, force & charge cost if any). Force of magic item not to exceed casting cost /4. The weapon becomes a continuous effect magic item. The wielder may spend points from the Force of the item & use them as Brawn points in combat. The item causes enchanted damage when used as a weapon. 4-400 Psyche 10 Psyche N/A N/A N/A
Hoover Create Unlimited Charge Talisman Dissolve Psyche Connection Hermetic Circle spell, clear glass bottle with stopper or cork, holy water, gauze pad, white wax, hermetic symbol "negation" & stylus. Perform Hermetic Circle casting. Soak gauze pad with holy water & place within bottle. Drip white wax onto bottom of bottle. Drip wax onto stopper, but do not seal bottle. Using stylus, inscribe "negation" symbol on wax on stopper. Stopper bottle. Activate the spell (pay casting & force cost). The bottle becomes an unlimited charge talisman. To trigger, pay trigger cost & uncork the bottle and pass its opening against a personal item. When triggered, bottle will remove any remnant of connection between the personal item and its (former) owner. 100 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per month
I Don't Need No Stinking Badge Create Unlimited Charge Talisman Disguise Hermetic Circle spell, blank ID badge, square of reflective material, glue, powdered opal, powdered chicory, hermetic symbols for expectation and rebound, stylus & invisible ink. Perform Hermetic Circle casting. Mix opal & chicory powders into ink. Draw symbols on badge using ink. Glue reflective square on area where photo would go on badge. Activate the spell (pay casting & force cost). The badge becomes an unlimited charge talisman. To trigger, pay trigger cost & show to someone. When triggered, the viewer of the badge will believe that the wielder has shown them the appropriate credentials. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per month
Imprisoned Mana Sink Create Unlimited Charge Talisman Psyche Transfer Hermetic Circle spell, porcelain bowl with a hole in the bottom, water, wax pencil, psyche battery talisman, white cord & flame. Perform Hermetic Circle casting. Using wax pencil, draw a copy of Hermetic Circle on outer rim of bowl. Draw words "claimed ruach mana" on inner rim of bowl. Tie cord to bowl & psyche battery talisman. Pour water through hole. Burn cord & separate talisman from bowl. Activate the spell (pay casting & force cost). The porcelein bowl becomes an unlimited charge talisman. To trigger, pay trigger cost & pour water through the hole. When triggered, the talisman sucks in any disembodied spirits in the immediate area (within 2' radius). The sucked psyche is deposited into the force of the linked psyche battery. (Specify linked psyche battery on active sheet.) 10 Psyche 1 Psyche N/A 0 Psyche 1 Psyche per month
It's The Hole Truth Create Continuous Effect Talisman Protect vs. Piercing Hermetic Circle spell, silver disc, red wax, target's blood, consecrated stylus & hermetic symbol for "inviolate." Perform Hermetic Circle casting. Annoint disc with blood. Coat disc with wax. Using stylus, carve symbol into wax. Activate the spell (pay casting, force & charge cost if any). The disk becomes a continuous effect talisman. Talisman protects target from any attempt to pierce their skin. Cutting & piercing weapons may not be used against the target in Combat. 10 Psyche 1 Psyche N/A N/A 1 Psyche per month
Leap Against Faith Create Limited Charge Talisman Special Escape Hermetic Circle spell, malachite, consecrated stylus, hermetic symbols for "Yahweh", "Mohammed" & "Christ", white candle & flame. Perform Hermetic Circle casting. Using stylus, inscribe candle with symbols. Light candle & use candle flame to trace a pentacle over malachite. Drip 3 drops of wax onto malachite. Break candle. Set number of charges, maximum 13. Activate the spell (pay casting, force & charge cost). The ring becomes a limited charge talisman. The wielder may call the escape phrase in the "special escape stage" of combat if any of the opponents have True Faith. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Mana Sniffer Create Unlimited Charge Talisman Divination Hermetic Circle spell, turkey baster, copper wire, silver wire, quartz crystal, twelve googly-eyes, glue, sharpie pen & various hermetic symbols. Perform Hermetic Circle casting. Using the sharpie, draw hermetic symbols on turkey baster's bulb. Glue googly eyes on turkey baster. Using copper & silver wire, attach crystal to turkey baster. Activate the spell (pay casting & force cost). The turkey baster becomes an unlimited charge talisman. To trigger, pay trigger cost & squeeze the bulb repeatedly & say "it's technical" aloud to any observers. When triggered, the talisman analyzes magical energy in the area. (Ask God for results.) 10 Psyche 1 Psyche N/A 10 Psyche 1 Psyche per month
Melding of Souls Create Continuous Effect Talisman Combine Psyches Hermetic Circle spell, target characters (targets & caster must all know this spell school), 8 blue candles, Chant of Making, ginger incense, blue ribbon, white ribbon, purple ribbon, silver ring for each character & consecrated knife. Perform Hermetic Circle casting with blue candles at quarters & cross quarters. Burn ginger incense. Begin "Chant of Making," which must be chanted continuously until the spell is activated. Braid ribbons, inserting each ring into braiding. Tie 2 knots in braid between each ring. Have each target character (including caster) put one of the rings. Using consecrated blade, cut braid between knots so that one portion remains tied to each ring. Activate the spell (pay casting & force cost). The rings become continuous effect talismans. Talismans are only usable by target characters. While the rings are worn, the wielders' Psyche Pools are as one. The characters' ability cards will be held by God & replaced with one "master" card listed with the combined Psyche Pool. (Each player must inform the other players when any Psyche points are spent out of the combined Psyche Pool.) 10 Psyche per target 1 Psyche N/A N/A 1 Psyche per month
Mr. Magoo's Spectacles Create Limited Charge Talisman Disable Ability Hermetic Circle spell, thick-lensed eyeglasses, consecrated engraving tools & hermetic symbols for "inner vision" & "lost". Perform Hermetic Circle casting. Using consecrated tools, inscribe inner sides of both lenses of eyeglasses, surrounding "inner vision" symbol with "lost" symbols. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost). The eyeglassess become a limited charge talisman. To trigger, attach glasses to a target (or personal item of target). When triggered, target cannot use the Third Eye ability. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per week
No Combat Cocoon Create Continuous Effect Talisman Protect vs. Combat Hermetic Circle spell, personal item of target, white cotton string, white candle, flame, consecrated stylus, hermetic symbol for "peace", consecrated chalice, distillate of lavender, powdered chalcedony, purified water & copal incense. Perform Hermetic Circle casting. Using stylus carve symbol unto candle. Light candle & use candle flame to trace a pentacle over personal item. Combine lavender, chalcedony, water & incense in chalice. Submerge string in mixture in chalice, then remove. Wrap personal item with string, entirely cocooning it. Activate the spell (pay casting, force & charge cost if any). The wrapped item becomes a continuous effect talisman. No one in wielder's combat zone may initiate combat. 10 Psyche 1 Psyche N/A N/A 1 Psyche per hour
Only Human Create Limited Charge Talisman Disguise & Protect vs. Paralyzation Hermetic Circle spell, 4 black candles, 4 white candles, any protect vs. paralyzation spell, vampire target, normal human, Dedicate Sacrifice spell, strip of gauze, consecrated wooden stake & hermetic symbols for "life" & "death". Perform Hermetic Circle casting with black candles at quarters & white candles at cross quarters. Cast protect vs. paralyzation spell on target. Lay human face up on top of target. Using gauze strip, bind both together. Using consecrated wooden stake, pierce human through heart & leave until dead. Untie gauze strip & use stake & blood of sacrifice to draw hermetic symbols on gauze. Set number of charges, maximum 3. Activate the spell (pay casting, force & charge cost). The strip of gauze becomes a limited charge talisman. To trigger, say "I'm only human" prior to the initiation of combat. When triggered, talisman will protect wielder from paralyzation by staking & will also present an illusion. When staked (by any means) in the heart the wielder will to all senses appear to "die" as a human would. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Orb of Invulnerability Create Continuous Effect Magic Item Protect vs. Various Hermetic Circle spell, wooden sphere, consecrated stylus, consecrated chalice, powdered dragon's blood, mineral water & carving tools. Perform Hermetic Circle casting. Using stylus, inscribe Hermetic Circle on surface of sphere. Place dragons's blood & mineral water in chalice. Submerge sphere in mixture in chalice, then remove. Carve sphere into a three dimensional puzzle. Activate the spell (pay casting, force & charge cost if any). The sphere becomes a continuous effect magic item. Each piece of the puzzle protects its wielder from a different type of physical attack or magical effect. Normal weapons, blessed/enchanted weapons, fire, supernatural claws/teeth, Psyche leech, Brawn leech, binding, true faith, blindness. If puzzle is fully assembled the wielder is protected from all physical attacks & magical effects, even those not specified. 1000 Psyche 100 Psyche N/A N/A N/A
Pack Rat Create Continuous Effect Magic Item Psyche Battery Hermetic Circle spell, elaborate colored bottle, cork, white silk cloth, silver paint pen, animal sacrifice, consecrated knife, silver wax, consecrated stylus & hermetic symbols for "spirit" & "resevoir." Perform Hermetic Circle casting. Using pen, draw "spirit" symbol on cloth. Place cloth over sacrifice's heart. Using knife, impale cloth & sacrifice's heart. Remove knife & place cloth in bottle. Seal bottle with cork & wax. Drip wax on bottom of bottle & inscribe "resevoir" symbol on it with stylus. Activate the spell (pay casting & force cost). The bottle becomes a continuous effect magic item. The wielder may spend points from the talisman's force as desired. The wielder may add points to the talisman's force as desired, up to a maximum of 100. (May be used in conjunction with psyche transfer talisman, such as Mana Sink.) 10 Psyche 10 N/A N/A 1 Psyche per day
Prismatic Skin Create Continuous Effect Talisman Protect vs. Sunlight Hermetic Circle spell, 2 prisms, sunlit room, dark room, white candle, hermetic symbol from "protection" & clear tape. Perform Hermetic Circle casting in sunlit room. Place first prism in center of sunlit room's Circle. Perform Hermetic Circle casting in dark room. Place second prism in center of dark room's Circle. Leave prisms in Circles from sunrise to sunset. Collect prisms. Perform Hermetic Circle casting. Using stylus, inscribe candle with symbol. Light candle & use candle flame to trace a pentacle over prisms. Bind them together with tape. Activate the spell (pay casting, force & charge cost if any). The prisms become a continuous effect talisman. The wielder is not harmed by sunlight. 10 Psyche 1 Psyche N/A N/A 1 Psyche per month
Psyche From the Stars Create Limited Charge Talisman Restore Psyche Night sky with stars visible, Hermetic Circle spell, 8 white candles, consecrated engraving tool, silver disc, zodiac symbols, target, consecrated ink & consecrated stylus. Spell must be performed under night sky with stars visible. Perform Hermetic Circle casting, using white candles at quarters & cross-quarters. Engrave zodiac symbols in circle on silver disc. Using ink & stylus, draw zodiac symbols in circle on target's chest. Place disc on target's chest in center of zodiac circle. Set number of charges, no more or less than 12. Activate the spell (pay casting, force & charge cost). The silver disc becomes a limited charge talisman. Talisman is only usable by target, may only be triggered at night & may only be triggered once a night. To trigger, touch talisman to target's chest. When triggered, target's Psyche Pool is restored to full. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Rainbow of Reflection Create Continuous Effect Magic Item Protection vs. Magic Hermetic Circle spell, Consecrate Ritual Tool spell, round mirror, gold paint pen, ruby, carnelian, citrine, rose quartz, aquamarine, lapis lazuli, amethyst, quartz & glue. Perform Hermetic Circle casting. Perform Consecrate Ritual Tool spell on mirror. Using paint pen draw Hermetic Circle on mirror's face. Using glue, attach stones to mirror at quarter & cross-quarter points of Circle. Using paint pen draw pentacle in center of mirror. Activate the spell (pay casting & force cost). The bracelet becomes a continuous effect magic item. The talisman protects the wielder from magic meant to effect their Psyche Pool, Brawn Pool, Blood Pool, Mental Abilities, Physical Abilities, Memory, Perception & Spellcasting Ability. The magical effect is reflected back onto the individual from which it came. 1000 Psyche 100 Psyche N/A N/A N/A
Restraining Order Create Continuous Effect Talisman Protect vs. Individual Hermetic Circle spell, distillate of target character, sheet of parchment, red ink, stylus, powdered onyx & hermetic symbol for obstruction. Perform Hermetic Circle casting. Mix onyx powder into ink. Draw a large shield shape on the parchment using the ink. Mix the distillate into the ink. Draw the Obstruction symbol in the center of the shield. Activate the spell. The parchment becomes a continuous effect talisman. The target character may not enter the combat zone of the wielder. 10 Psyche 1 Psyche N/A N/A 10 Psyche per hour
Resurrection From Vessel Cast Instant Spell Resurrection Hermetic Circle spell, Consecrate Ritual Tool spell, vessel of Resurrection containing target's soul, green candles, clay, garnet, orange calcite, cirtrine, peridot, aquamarine, lapis lazuli, amethyst, stylus & hermetic symbols for spirit, body & resurrection. Perform Hermetic Circle casting, using green candles at quarters & cross-quarters. Perform Consecrate Ritual Tool casting on clay, gemstones & stylus. Knead gemstones into clay. Form clay into vaguely human shape. Inscribe symbols into clay. Open Vessel & pour contents onto clay form. Activate the spell (pay casting, force & charge cost if any). The clay form grows & transforms into the body of the target (complete with mind & soul). Target is restored to the state they were in immediately prior to their body's destruction. 100 Psyche N/A N/A N/A N/A
Safe House Cast held Spell Protect Location Hermetic Circle spell, target building/location, lots of ammonia, lots of powdered white chalk & chicory, silver wire, 1 white candle & 1 seven karat diamond for every foot of perimeter, digging equipment, surveying equipment & hermetic symbols. Perform Hermetic Circle casting. Drench all surfaces of the target building/location with ammonia. Dig a perfectly circular trench around the target building/location. Craft the silver wire into a succession of appropriate hermetic symbols for the intent until they form a circle big enough to fit into the trench. Mount the diamonds one foot apart along the wire circle. Fill in the trench. Over the filled in trench lay down a circle of chalk powder. Place a candle over the location of each diamond. Beginning in the East, light each candle, sprinkling chicory over the flame and incanting something appropriate. Activate the spell. The silver wire/diamonds become the foci of the spell. The target building/location and anyone or thing inside it is protected against divination, location & mind delving magics. 10 Psyche per foot of perimeter 1 Psyche N/A N/A 1 Psyche per month
Shatter Wooden Doom Create Continuous Effect Talisman Protect vs. Stakes Hermetic Circle spell, petrified wood, consecrated stylus, permanent marker, hermetic symbols for "strength" & "dissolution", hammer & bag. Perform Hermetic Circle casting. Using stylus, carve strength symbol onto wood. Shatter wood with hammer. Gather remnants of wood into bag. Using marker draw dissolution symbol onto bag. Activate the spell (pay casting, force & charge cost if any). The bag & contents become a continuous effect talisman. The talisman protects the weilder from damage caused by any type of wooden stake. Wooden stakes may not be used against the wielder in Combat. 10 Psyche 1 Psyche N/A N/A 1 Psyche per month
Shield Against the Beast Create Unlimited Charge Talisman Protect vs. Beasts Hermetic Circle spell, werewolf, silver knife, forge, forging tools, consecrated stylus, consecrated ink & powdered myrh. Perform Hermetic Circle casting. Using silver knife, kill werewolf. Forge knife blade into a ring. Combine ink & myrh. Using stylus & ink, draw Hermetic Circle on ring. Activate the spell (pay casting & force cost). The wire becomes an unlimited charge talisman. Triggers automatically. When triggered, wielder must pay trigger cost. The talisman protects the wielder against normal & supernatural beast attacks (claws, fangs & other body parts). (Werewolves in crinos or wolf form count as "beasts", werewolves in human form do not.) Beasts may not participate in combat involving the wielder. Opponents may not use bestial abilities while in combat with the wielder. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per month
Shield vs. Minions of the Wyrm Create Continuous Effect Talisman Protect vs. Vampires Hermetic Circle spell, vampire fang, consecrated stylus, permanent marker, hermetic symbols for "strength" & "dissolution", hammer & bag. Perform Hermetic Circle casting. Using stylus, carve strength symbol onto fang. Shatter fang with hammer. Gather remnants of fang into bag. Using marker draw dissolution symbol onto bag. Activate the spell (pay casting, force & charge cost if any). The bag & contents becomes a continuous effect talisman. A vampire may not use any vampire-related abilites when in combat with the wielder. 10 Psyche 1 Psyche N/A N/A 1 Psyche per day
Shield vs. Warriors of Gaia Create Continuous Effect Talisman Protect vs. Werewolves Hermetic Circle spell, werewolf fang, consecrated stylus, permanent marker, hermetic symbols for "strength" & "dissolution", hammer & bag. Perform Hermetic Circle casting. Using stylus, carve strength symbol onto fang. Shatter fang with hammer. Gather remnants of fang into bag. Using marker draw dissolution symbol onto bag. Activate the spell (pay casting, force & charge cost if any). The bag & contents becomes a continuous effect talisman. A werewolf may not use any werewolf-related abilites when in combat with the wielder. 10 Psyche 1 Psyche N/A N/A 1 Psyche per day
Slip of Mind Create Continuous Effect Talisman Erase Memory Hermetic Circle spell, target information, parchment, consecrated ink, consecrated stylus, black cotton cloth bag, silver ink pen, personal item of target & black ribbon. Perform Hermetic Circle casting. Using ink & stylus, write target information on parchment. Using silver pen, draw copy of Hermetic Circle on bag. Put parchment & personal item in bag & tie closed with ribbon. Activate the spell (pay casting, force & charge cost if any). The bag becomes a continuous effect talisman. The talisman causes the target to forget the information written on the parchment for as long as the talisman remains active. 8 Psyche 1 Psyche N/A N/A 1 Psyche per hour
Somebody Else's Problem Create Unlimited Charge Talisman Invisibility Hermetic Circle spell, hat, notecard, permanent marker, safety pin, silver thread, distillate of heliotrope, consecrated needle & hermetic symbols for "perception" & "redirection". Perform Hermetic Circle casting. Using marker write "I'm invisible" on card & pin to front of hat. Annoint thread with distillate of heliotrope. Stitch "perception" & "redirection" symbols around brim of hat. Activate the spell (pay casting & force cost). The hat becomes an unlimited charge talisman. To trigger, pay trigger cost & place hat on head. When triggered, the talisman's wielder cannot be perceived by living creatures. Does not affect mechanical sensing devices, but does affect living creatures using remote mechanical sensing devices. 10 Psyche 1 Psyche N/A 10 Psyche 1 Psyche per month
Soul Armor Create Limited Charge Talisman Protect Psyche Hermetic Circle spell, 8 white candles, clear glass sealable container, amethyst crystal, white wax, consecrated knife & target's blood. Perform Hermetic Circle casting using white candles at quarters & cross-quarters. Annoint amethyst with blood. Place amethyst in container. Close container & seal with wax. Coat top of container's lid with wax & using knife inscribe an equal armed cross in wax. Set number of charges, maximum 6. Activate the spell (pay casting, force & charge cost). The container becomes a limited charge talisman. Triggers automatically when some external subject attempts to manipulate the wielder's Psyche Pool, mental abilities or spellcasting ability. When triggered, the talisman protects the target's Psyche Pool, mental abilities & spellcasting ability from outside manipulation by magical means. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per day
Soul Leech Create Limited Charge Talisman Psyche Drain Hermetic Circle spell, consecrated sewing needle, white thread, cloth bag, 10 live leeches, body part of target character, silver-inked pen & hermetic symbols for "water" & "soul." Perform Hermetic Circle casting. With silver-inked pen, draw Hermetic Circle on cloth. Using consecrated needle, sew leeches & body part inside cloth bag. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost). To trigger, chant: "Suck...Suck...Suck..." for approximately one full minute. When triggered, the talisman sucks 1 Psyche point per hour from target character, until target reaches 0 Psyche, at which point the stolen Psyche is restored to the target. When all charges are expended, talisman is deactivated. 1 Psyche 1 Psyche 2 Psyche per charge N/A 1 Psyche per week
Spin Ring Create Unlimited Charge Talisman Restore Psyche Hermetic Circle spell, 4 blue candles, 4 white candles, parchment, consecrated ink, consecrated stylus, hermetic symbols for "soul" & "healing", gold ring, brazier & lit coals. Perform Hemetic Circle casting using blue candles at quarters & white candles at cross-quarters. Place ring on parchment. Using ink & stylus, draw "soul" symbol on parchment inside ring & "healing" symbols on parchment in circle around ring. Roll up parchment with ring inside & place in brazier until parchment is burnt away. Remove ring from brazier. Activate the spell (pay casting & force cost). The ring becomes an unlimited charge talisman. Talisman may only be triggered once in a 24 hour period. To trigger, pay trigger cost & spin ring on a flat surface. When triggered, wielder's Psyche Pool is restored to full. 20 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per day
Spiral Shield Against Evil Create Unlimited Charge Talisman Protect vs. Supernatural Weapons Hermetic Circle spell, silver circlet, brown parchment, consecrated ink, consecrated stylus, vampire fang & flame. Perform Hermetic Circle casting. Place circlet on parchment. Using stylus & ink, copy Hermetic Circle onto parchment inside circlet. Place fang in center or circlet. Burn parchment with circlet & fang in place. Activate the spell (pay casting & force cost). The circlet becomes an unlimited charge talisman. The talisman protects wielder from damage caused by supernatural weapons (claws, fangs, etc.) used against weilder by evil creatures (humanity score under 0). Triggers automatically when wielder is engaged in combat. When triggered, wielder must pay trigger cost. Evil supernatural opponents may only choose combat results Subdue or Avoid. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per day
Spiral Shield Against Good Create Unlimited Charge Talisman Protect vs. Supernatural Weapons Hermetic Circle spell, silver circlet, brown parchment, consecrated ink, consecrated stylus, werewolf claw & flame. Perform Hermetic Circle casting. Place circlet on parchment. Using stylus & ink, copy Hermetic Circle onto parchment inside circlet. Place claw in center or circlet. Burn parchment with circlet & claw in place. Activate the spell (pay casting & force cost). The circlet becomes an unlimited charge talisman. The talisman protects wielder from damage caused by supernatural weapons (claws, fangs, etc.) used against weilder by good creatures (humanity score over 0). Triggers automatically when wielder is engaged in combat. When triggered, wielder must pay trigger cost. Good supernatural opponents may only choose combat results Subdue or Avoid. 10 Psyche 1 Psyche N/A 1 Psyche 1 Psyche per day
Stone Hard Will Create Limited Charge Talisman Grant Ability Hermetic Circle spell, copper wire, gold wire, silver wire, hematite orb, consecrated stylus & hermetic symbols for "mind" & "sovereignty". Perform Hermetic Circle casting. Using stylus, inscribe orb with "mind" & "sovereignty" symbols. Braid wires into a headband & bind orb with wire so that it rests over the forehead. Set number of charges, maximum 36. Activate the spell (pay casting, force & charge cost). The headband becomes a limited charge talisman. Talisman triggers automatically when a domination ability or enchantment is invoked against the wielder. When triggered, the wielder is immune to the effects of mental domination abilities & enchantments. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Surrogate Spell Force Create Continuous Effect Talisman Substitute Spell Force Hermetic Circle spell, silver wire, copper wire, knife enchanted by target characater, blood of target character, vial & human sacrifice. Perform Hermetic Circle casting. Place blood of target character in vial & attach to knife using silver & copper wire. Using knife, inscribe a copy of Hermetic Circle on chest of human sacrifice. Stab human sacrifice in chest with knife. (The entire Psyche Pool of sacrifice goes towards talisman's initial spell force.) Activate the spell (pay casting & force cost). The knife becomes a continuous effect magic item. The talisman will provide a substitute spell force for any of the target character's spells or talismans which are sledgehammered or otherwise engaged in a spell force contest. Once the talisman's force is reduced to 0, the talisman is deactivated. 100 Psyche 10 Psyche N/A N/A 1 Psyche per day
The Great White Stick Create Limited Charge Talisman Enchant Weapon Hermetic Circle spell, wood stick, utility blade, white paint, sea salt, consecrated chalice, purified water & hermetic symbol for "potence." Perform Hermetic Circle casting. Combine salt & water in chalice. Bathe stick with mixture from chalice. Using utility blade, cut 1 line around circumference of stick for each charge, then carve strength symbol on each section between preforations. Paint stick white. Set number of charges, maximum 6. Activate the spell (pay casting, force & charge cost). The handle becomes a limited charge talisman. Triggers automatically when used in combat. When used as a weapon in combat the stick causes enchanted damage. 1 charge is expended per Combat (no matter how many opponents). When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Tongue of Judas Create Limited Charge Talisman Grant Ability Hermetic Circle spell, powdered aquamarine, consecrated ink, consecrated stylus, parchment & hermetic symbol for "Judas". Perform Hermetic Circle casting. Mix powdered aquamarine & ink. Using ink & stylus, draw copy of Hermetic Circle on parchment & "Judas" symbol in center of circle. Set number of charges, maximum 30. Activate the spell (pay casting, force & charge cost). The parchment becomes a limited charge talisman. Triggers automatically when truthsaying is used against the wielder. When triggered, wielder must pay trigger cost & wielder is immune to the effects of truthsaying abilities & enchantments. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche per month
Tongue of Mosquito Create Limited Charge Talisman Blood Transfer Hermetic Circle spell, sealable container, red candle, flame, consecrated stylus, copper wire, hermetic symbols for "void", "hunger" & "blood". Perform Hermetic Circle casting. Using stylus, carve "hunger" & "blood" symbols on candle. Light candle & drip wax into container, entirely coating inner surface. Bend copper wire into shape of "void" symbol & press into wax in bottom of container. Set number of charges, maximum 9. Activate the spell (pay casting, force & charge cost). The container becomes a limited charge talisman. To trigger, pay trigger cost & place a personal item in the container. When triggered, 1 Blood point from the owner of the personal item will transfer to the container. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 1 Psyche per charge N/A 1 Psyche /month
Vessel of Repose Create Continuous Effect Magic Item Soul Transfer Hermetic Circle spell, Consecrate Ritual Tool spell, vessel (person, animal or object in the shape of a creature), human sacrifice, target's true name, target's blood, band large enough to fit around vessel's neck, permanent marker & consecrated knife. Perform Hermetic Circle casting. Perform Consecrate Ritual Tool casting on vessel. Using knife, kill sacrifice & bathe vessel in sacrifice's blood. Using marker, write target's true name on inside of band. Attach band to vessel. Using knife, draw blood from target & annoint target's forehead & vessel's forehead with target's blood. Activate the spell (pay casting, force & charge cost if any). The vessel becomes a magic item. If the target character's body is destroyed, their soul / consciousness / Psyche Pool will inhabit the vessel. If the vessel is a being, the target will control the body. If the vessel is an inanimate object, it will become animate. The target will retain their Psyche Pool, mental abilities and spellcasting ability. The target will not retain their Brawn Pool, Blood Pool, or physical abilities. 100 Psyche 10 N/A N/A N/A
Vessel of Resurrection Create Limited Charge Talisman Soul Repository Hermetic Circle spell, Consecrate Ritual Tool spell, lead crystal bottle, knife, 4 black candles, 4 white candles, permanent marker, hermetic symbols for "transfer", "spirit" & "resurrection" &human sacrifice. Perform Hermetic Circle casting, using white candles at quarters & black candles at cross-quarters. Perform Consecrate Ritual Tool casting on bottle, knife & marker. Using marker, write symbols on sacrifice's forehead & on bottom of bottle. Using knife, kill sacrifice. Place 1 drop of sacrifice's blood in bottle. Set number of charges, maximum 1. Activate the spell (pay casting, force & charge cost). The bottle becomes a limited charge talisman. To trigger, place 1 blood point in the bottle and store in a cool dark place. When triggered, the talisman forms an emergency repository for the soul of the individual who donated the blood point. If their body is destroyed, their soul / consciousness / Psyche Pool will automatically be transfered to the bottle. If the bottle is opened & emptied, their soul will dispurse. This talisman may hold only 1 charge. When all charges are expended, talisman is deactivated. 1 Psyche 1 Psyche 100 Psyche per charge N/A 1 Psyche per month
Vibrant Shield Create Continuous Effect Magic Item Protect vs. Enchanted Weapons Hermetic Circle spell, enchanted weapon, sledgehammer ability or gizmo, hammer, white candle, flame, hermetic symbol for "vibration", faceted lead crystal & white silk cord. Perform Hermetic Circle casting. Tie cord to crystal & weapon. Light candle & use flame to trace symbol over crystal. Touch weapon to crystal then sledgehammer until it is deactivated. Smash weapon with hammer until it is in pieces. Untie cord from weapon. Activate the spell (pay casting, force & charge cost if any). The crystal & cord become a continuous effect magic item. Wielder must wear cord looped around their person. Outside of combat, any enchanted/blessed weapon that touches the wielder is automatically deactivated without a Psyche contest. During combat, if anyone in the combat declares that an enchanted/blessed weapons is to be used, that weapon is automatically deactivated without a Psyche contest before bidding begins. The forces of the deactivated weapons are added to this item's force. (This is a sentient magic item.) 300 Psyche 100 Psyche N/A N/A N/A
Ward vs. Vampire Kiss Create Continuous Effect Talisman Protect vs. Vampire Bite Hermetic Circle spell, vampire fang, consecrated stylus, permanent marker, hermetic symbols for "discipline" & "passion", file & bag. Perform Hermetic Circle casting. Using stylus, carve passion symbol onto fang. Blunt tip of fang with file. Put fang into bag. Using marker draw discipline symbol onto bag. Activate the spell (pay casting, force & charge cost if any). The bag & contents becomes a continuous effect talisman. The wielder's skin cannot be pierced by vampire fangs. 10 Psyche 1 Psyche N/A N/A 1 Psyche per month
Ward vs. Vampire Opponents Create Limited Charge Talisman Special Escape Hermetic Circle spell, vampire blood, gold ring, blue candle, flame, consecrated stylus & hermetic symbol for "confusion." Perform Hermetic Circle casting. Using stylus, carve symbol on candle. Annoint ring with blood. Light candle & use candle flame to trace pentacle in air over ring. Set number of charges, maximum 12. Activate the spell (pay casting, force & charge cost). The ring becomes a limited charge talisman. To trigger, say "I'm outa here" after the combat phrase has been called but before combat bidding has begun. When triggered, the talisman allows the wielder to call the escape phrase during the special escape stage in combat if a vampire is on the opposing side. When all charges are expended, talisman is deactivated. 10 Psyche 1 Psyche 2 Psyche per charge N/A 1 Psyche per month