| Spell Name: | Spell Type: | Spell Effect | Components | Procedure | Results | Casting Cost: | Initial Force Cost | Charge Cost: | Trigger Cost: | Maintenance: |
|---|---|---|---|---|---|---|---|---|---|---|
| Anti-Stinkum Powder | Create Potion | Manipulate Aura | Baking soda, powdered charcoal, clay mixing bowl, wooden spoon, Psyche from a source other than the Caster, plus any requirements of this spell sub-school. | Mix components in a clay bowl with a wooden spoon. Activate the spell using Psyche from a source other than Caster's Pysche pool. | The powder becomes a mana-absorbant potion. Whe the powder is sprinkled on a personl item, the mana signature signature is absorbed by the potion. The Target item is depersonalized, and the mana signature may not be gleaned from the absorbing potion. 3 (three) pinches of powder is sufficient to depersonalize any item. | 1 Psyche | 1 | None | N/A | None |
| Create Pictish Woad Ink | Create Potion | Spell School Requirement | Spring Water, woad leaves, rowan berries or bark, flame, thistle stalks and flower, sweetgrass leaves, jug, bowl, plus any requirements of this spell sub-school. | Take fresh spring water, add crushed woad leaves and crushed rowan berries (or powdered rowan bark). Allow to ferment. Pour mixture in bowl and heat over fire of sweetgrass and thistle stalks. Add thistle flowers to fire once it is burning well. Stir mixture occassionally, allowing it to thicken into a thin paste. Activate the spell. | Mixture becomes a potion. Triggered when Caster paints his own body with Pictish symbols while casting a Pictish Runes spell. When Triggered, the potion attracts Totemic Spirits for the purpose of establishing a contract with the Caster. Each casting creates 12 doses. Potency lasts for one month. | 1 Psyche | 1 | None | N/A | None |
| Do As I Say | Create Potion | Manipulate Behavior | Distillation of Cinnamon, ginger infusion, honey, distillation of Black Indian Hemp root, cinnamon Tic Tacs, plus any requirements of this spell sub-school. | Mix distillations with the honey. Boil into a thick syrup. Activate the spell. Coat tic tacs with the syrup. | The mixture becomes a potion. To Trigger, imbibe. When Triggered, the Target Character will obey one or two word commands given by the Caster for up to 5 minutes. Counter Command Discipline will not counter the effects of this spell. | 1 Psyche | 1 | None | N/A | None |
| Guard the Body | Create Continuous Effect Talisman | Protect vs. Manipulate Brawn/Blood | Fern leaf, peppermint leaf, thyme leaf, red leather bag, red tie, blood, plus any requirements of this spell sub-school. | Crush each leaf with your fingers, Annoint each leaf with blood. Place the leaves in the bag and tie closed. Activate the spell. | The bag and its contents become a continuous effect talisman. The talisman protects the Brawn & Blood pools of the wielder from magical drain, leech, and/or restraint from usage. | 15 Psyche | 1 | N/A | N/A | 2 Psyche /month |
| I Have Pez | Create Potion | Protect vs. Grapple | Thistle, cinnamon, ginger, Garlic, heather, distillation supplies, Pez candy or some other tablet-type thing, plus any requirements of this spell sub-school. | Distill the thistle, cinnamon, ginger, garlic, and heather. Mix the 10 drops of each distillation into one container. Activate the spell. Coat the Pez with the mixture and store. Store unused mixture in a sealable container. Potent for 6 months. Makes enough mixture to coat 50 tablet. | Mixture becomes a potion. To Trigger, imbibe. When Triggered, the Target Character is protected from normal and enchanted Grapple for a 24 hour period. | 1 Psyche | 1 | None | N/A | None |
| Would You Like a Tic Tac? | Create Potion | Manipulate Behavior | Distillation of orange, honey, distillation of Black Indian Hemp root, infusion of crushed Henbane seeds, infusion of hops cones, orang flavored tic-tacs, plus any requirements of this spell sub-school. | Mix the hemp, hops, orange, and henbane in the honey. Boil down to a thick syrup consistency. Activate the spell. Coat tic tacs with the syrup. | The mixture becomes a potion. To Trigger, imbibe. When Triggered, Target Character becomes susceptible to any one suggestion made by the Caster. Resist Suggestion does not counter the effects of this spell. | 1 Psyche | 1 | None | N/A | None |