Spell Name: Spell Type: Spell Effect Components Procedure Results Casting Cost: Initial Force Cost Charge Cost: Trigger Cost: Maintenance:
Antidote, for Non-Magical Substance Cast Instant Spell Prevent Illness Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Sapphire or Star Sapphire. Cast Verify Health on Target stone. Without removing stone from Shroud, explain the nature, symptoms caused, and/or name of the substance that you wish the stone to nullify. Activate the spell. The spell negates the effects of the one named substance on whomever wears it on their person. The effect lasts for 24 hours, whether substance is encountered or not. Stone may be re-used. 1 Psyche None N/A N/A None
Can You Fly, Bobby? Create Continuous Effect Talisman Protect vs. Falls Verify Health spell, and components, Erthame, Shroud, Target stone of :Turquoise. Cast Verify Health on Target Turquoise. Hold Target Turquoise and think about the ground not being really painful when you smash into it. Activate the spell. Have Target Character wear the Turquoise on or close to their bare skin. Target Turquoise becomes a continuous effect talisman. Talisman protects its wielder from damage caused by a fall so long as the spell is maintained, talisman stone remains intact, and proximity is maintained. 10 Psyche 1 N/A N/A 1 Psyche /month
Clown White Create Continuous Effect Talisman Manipulate Aura Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Pearl, knowledge of aura types, some method of suppressing or masking Target Character's current aura, Target Character. Cast Verify Health on Target stone. Suppress Target's current aura. Place Target Pearl on the Target Character's person. Visualize desired aura-type surrounding Target Character. Activate the spell. The Target stone becomes a continuous effect talisman. Recipient's aura is effectively replaced with chosen aural signature for as long as the spell is maintained, and stone remains within bounds of recipient's aural space. Stone is re-usable. 10 Psyche 1 N/A N/A 1 Psyche /month
Consecrate Shroud Cast Instant Spell Spell School Requirement Target cloth of pure silk, Psyche from the caster's own Psyche Pool Examine the cloth, meditating on the irregularities of the weave and coloring. Visualize the cloth's origins, as the delicate silk threads spun from a caterpillar, as symbolic of its connection to all life in nature. Imbue the cloth with one point from your Psyche Pool (Psyche may not come from another source). This cost is separate from the casting cost. Activate the spell. The cloth becomes a consecrated Shroud. The Shroud is now ready to be used in spellcasting. 1 Psyche None N/A N/A None
Defense Against Creeping Crud Create Limited Charge Talisman Prevent Illness Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Amethyst. Cast Verify Health on Target stone. Holding Amethyst, think about everything you know about the Target Contagion and how much you don't want it you happen to you. Activate the spell. Target Amethyst becomes a limited charge talisman which protects its wielder from the designated non-magical contagion for as long as the spell & proximity is maintained, and stone remains intact. When all charges are expended, talisman is deactivated. 10 Psyche 1 1 Psyche per charge N/A 1 Psyche /month
Disenchantment Cast Instant Spell Manipulate Spell Force Verify Health spell, and components, Erthame, Shroud, Target stone of : Emerald, Hammer, Target Focus/gizmo/magic item. Cast Verify Health on Target Emerald. Use Shroud to hold the emerald against the Target Item for 5 minutes. While doing this, continually tell the stone that it is the focus. Remove from Target Itemand wrap the Emerald in the Shroud. Use hammer to smash the emerald. Activate the spell. Target Item is disenchanted, Emerald is destroyed. 15 Psyche None N/N N/A None
Eye of the Storm Create Unlimited Charge Talisman No Combate Zone Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Amethyst. Cast Verify Health on Target stone. Ask the Amethyst to exude its calming, soothing qualities and activate the spell. Target Amethyst becomes an unlimited charge talisman. When Triggered, it creates a No Combat and No Frenzy Zone. In this space, any creature making a frenzy check die-roll must roll three time rather than one, and must accept as the final outcome any roll-result which would prevent frenzy. An already-frenzying creature will avoid this space. Spell is broken if not maintained or stone is destroyed. Wielder may not be engaged in combat. 10 Psyche 1 N/A 1 Psyche 1 Psyche /month
Hammer of Claw Create Unlimited Charge Talisman Counter Protections Fingernail of the wielder, carnelian, sandlewood incense, red candle, flame, plus any requirements of this spell sub-school. Cast Verify Health on Target carnelian. Remove carnelian from Shroud and rub with saliva. Light the candle and incense. Pass the carnelian though the incense's smoke. Pass carnelian throught the candle's flame. Activate. Talisman Triggers automatically when wielder prepares to claw Target Character. The Carnelian becomes an unlimited charge talisman. When Triggered, the talisman will attempt to counter the protections of the Target Character (whomever the wielder is attacking) against Claws of the Wyrm. 10 Psyche 1 N/A 1 Psyche 1 Psyche /month
Hammer of Fire Create Unlimited Charge Talisman Counter Protections Wielder's saliva, carnelian stone, blue candle, violet incense, plus any requirements of this spell sub-school. Cast Verify Health on Target carnelian. Rub carnelian with saliva. Light the candle and ncense. Pass the carnelian through the incense's smoke. Pass carnelian through candle's flame. Activate the spell. Talisman Triggers automatically when the wielder prepares to spit coldfire. The carnelian becomes an unlimited charge talisman. When Triggered, the talisman will attampt to counter the protection of the Target Character (whomever wielder is attacking) against coldfire. 10 Psyche 1 N/A 1 Psyche 1 Psyche /month
Hey, What's Your Name? Cast Instant Spell Oracle Verify Health spell, and components, Erthame, Shroud (blue or white), Target stone of : Emerald (worn for a minimum of 24 hours by Target Character), white or blue candle, flame source. Cast Verify Health on Target Emerald. Place Target Emerald on Shroud, before Erthame joined with lit candle. State your question 3 (three) times:

"Tell me the True Name of the one I know as (Target Character's Use Name)."

Question must be concise and specific. Activate spell.
The answer to the question asked will appear in the stone (correct spelling will be known to Caster) for 2 (two) minutes, then the stone will shatter of its own accord. 1 Psyche None N/A N/A None
Hose 'Em Down Create Limited Charge Talisman Manipulate Emotions Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Onyx - seven, preferably in one setting. Cast Verify Health on Target stone. Explain to the Target Stones that the Target Character is in need of their aid so that he/she may gain a reprieve from the distraction of such strong emotions. Activate the spell. Target Stones become a limited charge talisman. When Triggered, the talisman allows calm, rational thought, even about distressing issue(s), by channelling all strong emotions and reactions linked to said issues into the target stones. The Onyx have a maximum capacity of 24 hours' worth of strong emotion. Once that limit is reached, the Onyx shatters. One stone will shatter each 24-hour period until none are left or spell is broken. When all charges are expended, talisman is deactivated. 10 Psyche 1 None N/A 1 Psyche /month
It Wasn't Me Create Continuous Effect Talisman Manipulate Item Aura Pearl, black candle, target talisman, plus any requirements of this spell sub-school. Cast Verify Health on Target pearl. Remove pearl from Shroud then drip wax from the candle onto it. Infuse the pearl with the desired false aura. Taouch the pearl to the talisman. Activate the spell. The pearl becomes a continuous effect talisman. As long as pearl remains within combat zone of its Target talisman it will mask the talisman's aura and replace it with the one designated in the casting. 10 Psyche 1 N/A N/A 1 Psyche /month
Lava Armor Create Continuous Effect Talisman Protect vs. Gizmo Effects 9 (nine) pieces of lava, salt, water, plus any requirements of this spell sub-school. Cast Verify Health on Target lava pieces. Remove pieces from Shroud and place pieces in a circle around Caster. Combine the salt and water and bathe Caster with mixture. Activate the spell. Collect the stones. The lava stones become a continuous effect talisman. The talisman protects the wielder once from any enchanted item effect, then deactivates. 10 Psyche 1 N/A N/A 1 Psyche /month
Magical Warrior's Shield Create Continuous Effect Talisman Protect vs. Enchanted Weapons Onyx, Hematite, Silver Wire, plus any requirements of this spell sub-school. Cast Verify Health on Target stones. Remove from Shroud and use wire to bind onyx and hematite together. Activate the spell. The ensemble becomes a continuous effect talisman. The talisman protects its wielder from any enchanted weapons for the duration of one combat only. After the combat, the talisman deactivates. 10 Psyche 1 N/A N/A 1 Psyche /month
Prevent Shapechange Cast Instant Spell Manipulate Physical Discipline Verify Health spell, and components, Erthame, Shroud, Target stone of : Amber, body part personal item belonging to Target Character. Cast Verify Health on Target Amber. Heat Target Amber until slightly tacky and attach to personal item. Then freeze combination. Put frozen combination in shroud, and secure it so no pieces will be lost. Shatter Target Amber, hold packet to Erthame, and activate the spell. Keep pieces in shroud, in a cool place. Target Character loses ability to perform any physical transformation and is stuck in whatever form they're in when casting takes place. Inhibition lasts 24 hours. 1 Psyche None N/A N/A None
Selective Madness Cast Instant Spell Manipulate Mind of Target Verify Health spell, and components, Erthame, Shroud, Target stone of :Coral, knowledge of selected "Madness", inscription device, cotton binding, True Name of Target Character. Cast Verify Health on Target Amber. Inscribe True Name of Target Character in Shroud, bind Target Coral in the Shroud, and state or describe aloud the desired "Madness" to be manifested by Target Character. Holding packet in contact with erthame, activate spell. Target Character manifests symptoms of select "Madness" for a period of 24 hours. 1 Psyche None N/A N/A None
Spell Check Cast Instant Spell Break Spell Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Emerald, name and/or description of the Target Spell, Blood & True names & combined Spell Force Limit total scores of the Casters. Cast Verify Health on Target stone. If there are multiple Casters, each must drink one blood point from every other Caster to form Psyche link. Designate a leader for the casting. Leader should hold the Emerald (keeping it visible to the others) in the left hand and recite all the facts known about the Target Spell. Then all Casters must envision the Target Spell imprisioned withint the Emerald. Casters must attempt to expend Psyche points totaling more than the spell's current Force score (minimum of 10 points each). The leader must then crush the Emerald (don't worry, it will break reagardless of Brawn scores). Activate the spell. If the casters have succeeded in spending more Psyche than the target spell's current Force Total, the target spell is broken. (Ask God for Results.) Target Emerald is destroyed regardless of outcome. 10 Psyche (min.) None N/A N/A None
Suppress Aura Create Continuous Effect Talisman Manipulate Aura: Mask Verify Health spell, and components, Shroud of appropriate type and color, Target stone(s) of : Clear Glass, Target Character. Cast Verify Health on Target stone. Place Target Clear Glass on Target Character's person. Visualize a lack of aura around the Target Character. Tell Glass to maifest that visualization. Activate the spell. Target Clear Glass becomes a continuous effect talisman. The talisman masks Target Character's aura so that it becomes non-existent to all normal and magical senses for as long as spell is active and Glass remains within Recipient's aural bounds. Stone is re-usable. 10 Psyche 1 N/A N/A 1 Psyche /month
The Stones Are Hungry Cast Instant Spell Manipulate Attributes: Batteries Verify Health spell, and components, Erthame, Shroud, Target stone appropriate to the attribute desired. Two herbs which are "good for" desired attributes. A Blood or Psyche source other than caster (one human will do) Cast Verify Health on Target stone. Enclose Target stone and herbs within Shroud. Feed theTarget stone all the designated attribute (Blood or Psyche) it can get from the one human. In the presence of the "harvesting" spirit, activate the spell. The target stone has been awakened to its inherent hunger for the desired attribute (Blood or Psyche) and will take it from the nearest source in order to stay "full". The stones can serve as jewelry pieces to take points individually over a period of time. The stones will take up to 1 (one) point per 24 hour period. The maximum ammount of attribute points each stone can absorb is 100, when that is, reached the stone destroys itself. 5 Psyche None N/A N/A None
Um, I Have a Question Cast Instant Spell Oracle Verify Health spell, and components, Erthame, Shroud (blue or white), Target stone of : Emerald white or blue candle, flame source. Cast Verify Health on Target Emerald. Place Target Emerald on Shroud, before Erthame joined with lit candle. State your question 3 (three) times. Question must be concise and specific. Activate spell. The answer to the question asked will appear in the stone (correct spellings will be known to Caster) for 2 (two) minutes, then the stone will shatter of its own accord. 1 Psyche None N/A N/A None
Verify Health Cast Instant Spell Spell School Requirement Target stone, Shroud, water, Psyche from the caster's own Psyche Pool. Place the Target stone on the Shroud. Examine the stone's color, surface texture, weight, and for incursions of other materisl; looking for any indication of ill health. Annoint the stone, then examine it more closely for change in hue or clarity. When you are satisfied that the stone is healthy, imbue it with one point from your Psyche Pool (Psyche may not come from another source). This cost is separate from the casting cost. Activate the spell. The Target stone is enchanted and is now ready to be used in any Stone Remedies or Fetish, Stone Talismans spells. 1 Psyche None N/A N/A None