| Spell Name: |
Spell Type: |
Spell Effect |
Components |
Procedure |
Results |
Casting Cost: |
Initial Force Cost |
Charge Cost: |
Trigger Cost: |
Maintenance: |
| Ba-Tree |
Create Continuous Effect Magic Item |
Manipulate Attributes: Psyche Battery |
Sapling, 20 (twenty) humans, large clay bowl, "Nourish Plants" spell, plus any requirements of this spell sub-school. |
Plant the sapling the circle's center. Kill the humans, collecting their blood in the bowl. Declare that the lives of the humans are feeding the tree, and pour the blood around its base. Cast "Nourish Plants" spell on the tree so that it grows well & quickly, and soaks up all the blood. Declare that the tree is so healthy that it now has life force to spare. Ask tree to store the extra Psyche and any that might later be given, for Caster to retrieve at a later date. Activate the spell. |
The Target tree becomes a continuous effect magic item, capable of storing up to (variable amount, dependent upon individual castings) Psyche points. Psyche may be given the item via the Library Card talismans. The item can dispense Psyche to the wielder of the Receiver Sticks. No other means of deposit or withdrawal may be successfully used with this item. |
100 Psyche |
100 |
N/A |
N/A |
None |
| Black Stone of Adam |
Create Continuous Effect Magic Item |
Manipulate Attribute: Blood |
Clear quartz crystal, Vampire blood, sunlight, human blood, obsidian knife, garlic, salt, myrhh, water, copper bowl, clay bowl, plus any requirements of this spell sub-school. |
Put the Vampire blood into the clay bowl and place it at the West point of the circle. Put the water into the copper bowl and place it ath the East point of the cirlce. Add garlic and obsidian knife to the clay bowl. Add quartz crystal and mryhh to the copper bowl. Expose the copper bowl to sunlight. Pour the human blood into the clay bowl. Take the obsidian knife and mark the quartz crystal. Activate the spell. |
The quartz crystal turns black and becomes a magic item. The item is self-rejuvenating (restore at rate of 1 point per hour). Blood pool of 15 points. The item will automatically replace any Blood points its wielder spends/loses by transfering points from its own pool. |
1000 Psyche |
2500 |
N/A |
N/A |
None |
| Borrowed Brawn |
Cast held Spell |
Manipulate Attribute: Brawn, Transfer |
Blood from the Target Character, Target Character's use name, container, a writing implement. |
Write Target Character's use name on the container. Put the blood in the container, the pour it onto Caster's hand. Activate the spell. |
The container becomes the focus of the spell. The Caster "borrows" 5 (five) Brawn points from the Target Character for as long as the spell remains active. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Borrowed Psyche |
Cast held Spell |
Manipulate Attribute: Blood, Transfer |
Blood from the Target Character, Target Character's use name, 2 (two) containers, a writing implement. |
Write your use name on one of the containers and the Target's use name on the other. Put the blood in the container marked with the Target's name, then pour (transfer) it into the other container. Activate the spell. |
The container with the Caster's name on it becomes the focus of the spell. The Caster "borrows" 5 (five) Psyche from the Target Character for as long as the spell remains active. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Breaking the Bubble |
Create Limited Charge Talisman |
Magical Sledgehammer |
2 (two) large blue marbles, 12 (twelve) small clear marbles, water focus, water, salt, bag, plus any requirements of this spell sub-school. |
Place the water and the first blue marble in the water focus. Remove the first blue marble, then place the second blue marble in the focus. Create a protective shell of Psyche aournd the marble. Rub the salt on the small clear marbles, then spill the marbles into the focus. Shatter the protective shell. Convince the foci. Activate the spell. |
The marbles become a limited charge talisman. When Triggered, the talisman will sledgehammer the designated protection, spell, or gizmo. To Trigger, throw one of the small marbles at the Target Character's feet. The protect to be Sledgehammered must be stated at the time of Triggering. Ir the protection (etc) is defeated, its Force is transferred to this talisman. When all charges are expended, talisman is deactivated. |
20 Psyche |
1 |
10 Psyche per charge |
N/A |
1 Psyche /month |
| Charm of Capture |
Create Unlimited Charge Talisman |
Protect vs. Spell Effects |
Water focus, amethyst, silver wire, Target Character, plus any requirements of this spell sub-school. |
Create a facimile of the Target Character's soul in the water focus. Place the amethyst in the focus. Remove amethyst & bind it with the silver wire. Convince the foci. Activate the spell. |
The amethyst becomes an unlimited charge talisman. The talisman protects the Target Character's soul from the effects of spells and gizmos. |
10 Psyche |
1 |
N/A |
2 Psyche |
1 Psyche /month |
| Cloak the Passage |
Create Continuous Effect Talisman |
Protect vs. Divination |
Target Character, Target Character's True Name & diary & birthdate, earth from 3 of Target Character's homes, earth & water & air foci, flame, water, bag, plus any requirements of this spell sub-school. |
Write the name and birthdate in the diary. Place the earth and diary in the water focus. Place the air focus point-first into the earth. Burn the diary. Quench the flames with the water, then stir with the fire focus. Smear the mixture on the earth focus. Convince the foci. Activate the spell. Place ashes in the bag |
The ashes become a continuous effect talisman. The talisman protects the Target Characte from Divination about their True Name, birthdate, and/or past. |
5 Psyche |
1 |
N/A |
N/A |
2 Psyche /month |
| Cohesive Body |
Create Continuous Effect Magic Item |
Protect vs. Dismemberment |
Silver pentacle, steel wool, piercing object, Target Character, earth focus, plus any requirements of this spell sub-school. |
Rub the pentacle with the steel wool. Convince the focus. Pierce the body of the Target Character and insert the pentacle Activate the spell. |
The pentacle becomes a continuous effect magic item. The Tartet Character is protected from normal and supernatural dismemberment. Only the Target Character may be protected by this item. |
120 Psyche |
10 |
N/A |
N/A |
None |
| Consecration of Earthern Circle |
Cast Instant Spell |
Spell School Requirement |
A circle of earth with a minimum diameter equalling Caster's height, salt , Caster's blood, water or Caster's saliva, dry wood or charcoal, flame, Earth spirit's name. |
Light the wood or charcoal in the center of the circle with the flame. Where the smoke first crosses the boundary of the circle, sand and begin pacing its perimeter (deosil) while scattering salt towards its center. Before closing the circle, beseech the aid of the chosen earth spirit. Close the circle when a reply is made. Mix salt, your blood, and the water or saliva with the ashes from the fire. Use the ash mixture to draw a pentagram within the circle. Activate the spell. The pentagram is labelled as follows: starting at the top of the circle, moving deosil: First (top) point = Spirit, second point= Air, third point = Fire, fourth point = Water, fifth point = Earth, and the center = Self. |
The ritual space is consecrated. Earth spells may now be cast inside the circle. The circle remains consecrated until all spellcasting is finished. |
1 Psyche |
None |
N/A |
N/A |
None |
| Crystal Shard |
Create Unlimited Charge Talisman |
Manipulate Mana: Psyche Battery |
Crystal shard from the Target storage crystal, 1 large silver bowl, 1 small crystal bowl, distilled water, Target Character, plus any requirements of this spell sub-school. |
Put the water and the Target storage crystal in the silver bowl and place it in the first pont of the pentacle. Put the crystal shard in the crystal bowl. Scoop water from the large bowl into the small bowl. Have the Target Character stand in the circle's center, designate a mental Trigger, then drink from the small bowl. Activate the spell. |
The Target crystal shard becomes an unlimited charge talisman. The talisman stores Psyche points taken from the storage crystal. When triggere, the talisman will transfer the desired number of Psyche points from itself to the Target Character. To refill the shard, touch it to the target storage crystal. The shard will hold 10 Psyche points for every point spent in the casting. (Max. capacity of 100 points.) |
10 Psyche |
100 |
N/A |
1 Psyche |
1 Psyche /month |
| Dinner Bell Rings |
Create Limited Charge Talisman |
Spellbook/Item Defense |
Target Character, Target Enchanted Item, Fire Focus |
Convince the Fire Focus that anyone besides the Target Character who opens the closure mechanism of the Target Item deserves to get damaged by the Item's other defenses. |
The spell adds to the Target Item's enchantments. This enchantment is triggered when anyone but the Target Character opens the closure mechanism of the item. When triggered, the item will temporarily deactivate all of the weilder's protections which would prevent them from being harmed by the item's defensive attacks. To untrigger, the weilder must return the item to the Target Character. When all charges are expended, talisman is deactivated. |
10 Psyche pts. |
60 Psyche pts. |
N/A |
N/A |
1 Psyche pt. per month |
| Dirt Sleep |
Cast Instant Spell |
Induce Transformation |
Target Character's blood, parsley, bare earth, plus any requirements of this spell sub-school. |
Mix the blood and parsley. Pour it on the earth to be affected (must be within the circle). Activate the spell. |
The earth within the sphere created by the circle becomes hungry for the Target Character's flesh. When the Target Character enters the circle, she is sucked into the earth and her body becomes the same as the earth's substance. While forcibly melded, thus, Target Character cannot use any Disciplines or move. This Transformation is permanent. |
10 Psyche |
None |
N/A |
N/A |
None |
| Encasement |
Create Continuous Effect Talisman |
Binding |
Poppet of Target Character, steel or iron wire, deadly nightshade, 5 candles, gypsum powder. |
Using the gypsum powder, draw out a pentacle & place a candle at each point. Light candles. Attach deadly nightshade to poppet. Wind wire around poppet, binding all limbs. Drip one drop of wax from each candle onto poppet. Activate the spell (pay casting, force & charge cost if any). |
The poppet becomes a continuous effect talisman. The Target Character is constrained from movement, but may still speak and use Disciplines. |
5 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Essence of the Siren's Call |
Cast held Spell |
Manipulate Behavior |
Target Item to be enchanted, one ruby, one sapphire, one diamond, one emerald, Tarot card "Four of Pentacles". |
Place Target item and gems within your Circle: Diamond to the north, sapphire to the east, ruby to the south, emerald to the west, and Target item at the center. Touch the "Four of Pentacles" to every stone, beginning with the diamond, proceeding widdershins, three times around. As soon as the third circle is completed, touch "Four of Pentacles" to the Target item. Activate the spell (pay casting, force & charge cost if any). |
The Target item becomes a continuous effect talisman. Whomever touches the talisman (excluding the caster) will be consumed with the desire to possess it. Those affected will want to steal it. Once the Target item has been acquired, thief will no longer desire it above non-magically-induced level. Spell will work repeatedly on same person. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Faithful As A Man |
Cast held Spell |
Binding |
The two Target Characters, Bracelets made from rubber tree sap, plus any requirements of this spell sub-school. |
Inside the Circle, place the bracelets on the wrists of the Target Characters. have them leve the Circle holding hands. Activate the spell. |
The bracelets become the focus of the spell. The Target Characters are now bound to each other and may not leave each other's combat zones. The spell is deactivated if either of the Target Characters manage to arrange an intimate liaison with a thrid party without the other Target Character's knowledge. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Flesh of Marble |
Cast held Spell |
Protect vs. Normal Weapons |
A piece of marble, something shaped like a person, Target Character's blood, plus any requirements of this spell sub-school. |
Stand in the North point of the pentagram. Put a drop of Target Character's blood on the marble and the figure. Activate the spell. |
The figure and the marble become the focus of the spell. The focus must be held on the Target Character's person to remain active. The Target Character's flesh is impervious to a normal weapon attacks. The spell will protect against only one attack, then deactivate. The Caster may choose against which attack it will protect. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Flying Dragons |
Create Continuous Effect Talisman |
Protect vs. Manipulate Physical Disciplines |
Silver ring, iron carving tool, furnace, knowledge of the form to protect vs. inhibition of transformation, plus any requirements of this spell sub-school. |
Carve the form onto the ring. heat the ring until the carving it obliterated. Let the ring cool, then re-carve the form. Activate the spell. |
The ring becomes a continuous effect talisman. The talisman protects the wielder from being magically restrained or inhibited from transforming into the stated form. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Frozen Body |
Create Continuous Effect Talisman |
Binding |
Icicle, flour & water from which the Target Character has drunk. |
Make dough from the water and flour. Shape dough into human figure, and impale it through the "heart" with the icicle. Activate the spell (pay casting, force & charge cost if any). |
The dough becomes a continuous effect talisman. Target Character is paralized until the ice melts. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Heart of the Flame |
Cast held Spell |
Protect vs. Coldfire |
Wooden match, blue wax, red & orange paint or ink, fire focus, plus any requirements of this spell sub-school. |
Decorate the match stick with the pain or ink. Coat the match's tip with the blue wax. Convince the focus. Activate the spell. |
The match becomes the focus of the spell. The Target Character must carry the match. Target Character is protected from damage caused by Coldfire (supernatural fire) |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| How Dare You |
Create Continuous Effect Magic Item |
Counter Protections (Spellbook Defense) |
Target Character possessing the ability to produce or transform into Fire, Target Protected Spellbook, a hand belonging to someone other than the Target, Fire Focus, plus any requirements of this spell sub-school. |
Place the hand on the spellbook. Bathe the spellbook in fire which source is the Target Character until hand it destroyed. Convince the foci. Activate the spell. |
The spellbook becomes continuous effect magic item (twice over), gaining an additional enchantment through this spell. When the spellbook is touched by someone other than the Target Character, the Toucher's protection vs. Coldfire is sledgehammered using this spell's force. |
100 Psyche |
1800 |
N/A |
N/A |
None |
| I Am Not As I Seem, Aura |
Cast held Spell |
Manipulate Aura |
, plus any requirements of this spell sub-school. |
Convince the foci. Activate the spell. |
The water focus is the focus of the spell. Target Character's Aura becomes that of a the mageborn human she was while still living. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| I Am Not As I Seem, Body |
Cast held Spell |
Manipulate Body |
Earth Focus, knowledge of the "tell-tales" of being human. |
Tell the earth focus you wish to manifest the signs of being human and alive: heartbeat, sweat, dilating eyes, and repsiration. Convince focus. Activate the spell. |
The earth focus becomes the focus of the spell. Target Character's Body mimics the little signs that show one to be a live human to normal perceptions: Heartbeat, respiration, perspiration, and ocular dilation. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Library Card Talismans |
Create Continuous Effect Talisman |
Manipulate Attribute: Psyche, Leech |
Sawdust from the "Ba-Tree", paper-making supplies, glue, library cards, plus any requirements of this spell sub-school. |
Consecrate a circle. Mix sawdust from the "Ba-Tree" with wood pulp. State that the pulp is, by this action, connected to the "Ba-Tree". Make paper into strips of desired size and glue them onto library cards. State that each library card is, by this action, connected to the "Ba-Tree" and therefore able to send it Psyche from the person who signs the card. Activate the spell. |
The library cards become a continuous effect talisman. When someone signs one of the cards (like they're supposed to) that card begins to leech Psyche from the signer at a rate of 10 Psyche per month. The talisman transmits psyche points to the "Ba-Tree" immediately upon collection. |
34 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| May the Force Be With You |
Create Unlimited Charge Talisman |
Manipulate Spell Force, Substitute |
Forge, jewelry-making tools, thick brass wire, this silver wire, poppy seeds, barley, sandlewood incense, Target Character's blood, plus any requirements of this spell sub-school. |
Add the poppy seeds, barley, & sandlewood incense to the forge fire. craft the wire into a bracelet which is not a complete circle. Quench the bracelet in the Target Character's blood. Activate the spell. |
The bracelet becomes an unlimited charge talisman. The talisman will provide a substitute Force for any of the Target Character's spells or talismans which is being sledgehammered (by discipline, spell, or gizmo effect) or otherwise contested. |
500 Psyche |
1800 |
N/A |
1 Psyche |
5 Psyche /month |
| Meld With the Soil |
Cast Instant Spell |
Transformation, Temporary |
Bare earth, Target Character's blood, plus any requirements of this spell sub-school. |
Spill one blood point of Target's blood on the earth to be affected (must be within the center portion of the circle). Activate the spell. |
The earth within the sphere created by the circle becomes permeable by the Target Character's body. Once the spell is cast, Target may enter the circle and meld with that earth once, and remain for up to one solar year from time of casting. While melded, Target may move within the sphere and use any applicable disciplines. Once target has left the earth (unmelded), the effect of the spell is cancelled, and Target may not remeld. |
1 Psyche |
None |
N/A |
N/A |
None |
| Move Earth |
Cast Instant Spell |
Manipulate Element |
5 (five) blood points from a human, ambiotic water, plus any requirements of this spell sub-school. |
Spill the blood and water on the earth in the circle's center. Activate the spell. |
All the earth within a 50 foot radius sphere around the spilled blood & water can be moved by the will of the Caster for up to thirty minutes after casting. |
20 Psyche |
None |
N/A |
N/A |
None |
| Neck of Oak |
Cast held Spell |
Protect vs. Normal Decapitation |
Piece of oak, leather bag to wear, Target Character's saliva and blood, plus any requirements of this spell sub-school. |
Place salive and blood on the oak and put combination in the bag. Activate the spell. |
The bag and its contents become the focus of the spell. The focus must be kept on the Target Character's person for the spell to remain active. The Target Character's neck is impervious to decapitation attacks made by normal weapons. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Oiled Stone |
Create Continuous Effect Talisman |
Protect vs. Normal Blades |
Gold, obsidian, oil, jewelry-making supplies,, plus any requirements of this spell sub-school. |
Fashion the gold into a ring and set the obsidian into it. Anoint the stone with the oil. Activate the spell. |
The ring becomes a continuous effect talisman. The wielder is protected from damage cause by normal blades. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Receiver Stick |
Create Unlimited Charge Talisman |
Manipulate Mana: Psyche, Transfer |
Stick from the "Ba-Tree", active "Library Card" talismans, charcoal, clay bowl, flame, carving tools, plus any requirements of this spell sub-school. |
Place the "Library Card" talismans and charcoal in the bowl and set fire to them. Holding the bowl, walk (deosil) the circle's perimeter. Sit in the circle's center and carve interesting designs on the stick. Designate a verbal Trigger. Activate the spell. |
The stick becomes an unlimited charge talisman. When Triggered, it allows wielder to draw desired amount of Psyche from the "Ba-Tree." |
10 Psyche |
1 |
N/A |
1 Psyche |
1 Psyche /month |
| Reunion of the Heart |
Create Unlimited Charge Talisman |
Counter Protections |
A redwood stave, and iron carving tool, plus any requirements of this spell sub-school. |
Carve a stake and a heart from the stave. Activate the spell. |
The stake and heart become an unlimited charge talisman. When the stake is wielded, it will use its Force to attempt to bring down the defender's protections vs. normal stakes (if any). |
10 Psyche |
1 |
N/A |
1 Psyche |
1 Psyche /month |
| Revenge Of The Abducted |
Create Continuous Effect Magic Item |
Convert Item (Spellbook Defense) |
Target Character possessing the ability to transform into or produce fire, fire focus, Target enchanted spellbook, plus any requirements of this spell sub-school. |
Bathe the spellbook in the Target Character's fire. Convince the foci. Activate the spell. |
The spellbook gains an additional enchantment. When touched by anyone other than the Target Character, the spellbook becomes coldfire, which then causes 10 Brawn points of damage per minute of contact. |
100 Psyche |
150 |
N/A |
N/A |
None |
| Saving Grace |
Cast held Spell |
Manipulate Attributes: Blood Battery |
Two bloodstones, a drop of Target Character's blood, a live human, plus any requirements of this spell sub-school. |
Stand in the third point of the pentacle. Place the blood on both of the stones. Insert the first stone into the human's body. Activate the spell. |
The second stone becomes the focus of the spell. When Target Character's blood pool is drained past 1, it will be refilled from the human's blood pool. The Target's Blood pool will be maintained at 1 point until the human is drained dry. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Soul Channel |
Cast held Spell |
Manipulate Attributes: Psyche, Transfer |
Needle, ink, red handkerchief, Target human, plus any requirements of this spell sub-school. |
Tatoo a pentacle on the Target human's body (may be part of or obscured by another design). Blot the wounds with the red handkerchief. Must be done on the Target human's birthday. Activate the spell. |
The handkerchief becomes the focus of the spell. When Triggered, the focus will transfer desired number of Psyche points from the Target Character's Psyche pool to that of the Wielder. To Transfer Psyche, the handkerchief must be held to the wielder's lips. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Spell Splitter |
Create Continuous Effect Talisman |
Join Multiple Talismans |
Silver, forging tools, water, Hammer of Fire talisman, Hammer of Claw talisman, Target Character, plus any requirements of this spell sub-school. |
Forge the silver into a knige. Quench the knife in the body of the Target Character. Permanently attach the talismans to the knife. Clean the knife with the water. Activate the spell. |
The knife becomes a continuous effect talisman. The Forces of the Hammer talismans may draw from the Force of Spell Splitter. Spell Splitter will draw in and store the Psyche points spent by any protections defending vs. the Hammer talismans. Spell Splitter also protects itself and the Hammer talismans from normal physical damage and damage caused by spells or gizmos. |
100 Psyche |
100 |
N/A |
N/A |
1 Psyche /month |
| Spell-Catcher Charm |
Create Limited Charge Talisman |
Protect vs. Spell Effects |
River reeds, Target Character's blood, Rosemary dye, plus any requirements of this spell sub-school. |
Soak the reeds in a mixture of the blood and dye. While drying, weave the reeds into a bracelet. Convince the foci. Activate the spell. |
The bracelet becomes a limited charge talisman. The talisman may only be given one charge. When Triggered, the talisman will protect the Target Character from any spells cast on their blood or body. When all charges are expended, talisman is deactivated. |
10 Psyche |
1 |
5 Psyche per charge |
N/A |
1 Psyche /month |
| SPF 3000 |
Create Continuous Effect Magic Item |
Protect vs. Light |
Black dye, silver pentacle, water, earth focus, water focus, plus any requirements of this spell sub-school. |
Place the pentacle, water and dye in the water focus, and place in direct sunlight for a day. After the day is over, replace the water in the focus without adding more dye. Leave the focus in the dark for the night. Convince the foci. Activate the spell. |
The pentacle becomes a continuous effect magic item. The item's wielder is protected from any damage caused by light. |
100 Psyche |
1 |
N/A |
N/A |
None |
| Stoneheart |
Cast held Spell |
Protect vs. Normal Stakes |
A rock, Target Character's blood, a heart-shaped piece of red cloth, plus any requirements of this spell sub-school. |
Stand in the center of the pentagram, facing the fifth point. Put a drop of Target Character's blood on the rock and wrap it in the cloth. Activate the spell. |
The cloth and rock become the focus of the spell. Target Character must keep the focus on her person for the spell to remain active. The Target Character's heart is impervious to impalement by normal stakes. |
1 Psyche |
1 |
N/A |
N/A |
1 Psyche/24hrs. |
| Super Animal Shell |
Create Continuous Effect Talisman |
Protect vs. Supernatural Weapons |
Gold, armadillo, copper wire, silver bead, plus any requirements of this spell sub-school. |
Create a pendant out of the armadillo, bead, and wire. Activate the spell. |
The pendant becomes a continuous effect talisman. The talisman protects it wielder from any supernatural weapons for the duration of one combat only. After the combat, the talisman is deactivated. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Surrogate Fertility |
Cast Instant Spell |
Induce False Pregnancy |
Target Character's semen (if male) or blood (if female), a fertile human female, fertile semen, 9 palm dates, a fig branch, carving tools, plus any requirements of this spell sub-school. |
Carve the fig branch into a phallic symbol. Combine the target's blood or semen with the dates, and mix with the carved branch. Feed the mixture to the human female, then impregnate her with the fertile semen. Activate the spell. |
For the nine months after casting, the Target Character will exhibit all the symptoms of the female's pregnancy in her stead. (That includes the mood swings, weight gain, cravings, morning sickness, backaches, urinary frequency, bulging abdomen, etc.) The human female will show no signs of pregnancy although it is in her body that the baby will grow and from whence it will emerge. Target Character is also stuck with the labor pains, etc. |
1 Psyche |
None |
N/A |
N/A |
None |
| Tested Through Fire |
Create Continuous Effect Talisman |
Protect vs. Normal Fire |
blue enamel, pink enamel, brass or gold or silver cloisene flatwire, gold leaf, jewelry-making tools, brass jewelry base, earth focus, fire focus, plus any requirements of this spell sub-school. |
Fashion a cloisene bracelet out of the enamels, wire, and brass. While cleaning off the oxidation, convince the foci. Activate the spell. |
The bracelet becomes a continuous effect talisman. The wielder is protected from all normal fire and burn damage. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| The Dark Crystal |
Create Continuous Effect Talisman |
Manipulate Mana: Psyche Battery |
"Nourish Stones" spell, silver mallet, amethyst crystal, 1 untrained mageborn human as a willing sacrifice, large silver bowl, distilled water, plus any requirements of this spell sub-school. |
Cast the "Nourish Stones" spell on the amethyst, feeding its growth from the Caster's own Psyche pool, until it is large enough to hold the desired amount of Psyche. Stirke the desired number of shards off the crystal with the mallet. Set aside the shards. Place the crystal in the center of the circle. Put the water in the bowl and place it in the first point of the pentacle. Have the human drown himself in the bowl, then remove the body. Move the bowl to the center of the circle and put the crystal inside it. Activate the spell. |
The crystal becomes a continuous effect magic item. The item is a storage container for Psyche. It will hold 100 Psyche points for every point spent in its nourishing. Psychecan only be deposited in the crystal by the "Transmitter Crystal" talismans made from the shards (cut prior to this casting), and can only be drawn out by the "Crystal Shard" talismans (cut prior to this casting). |
10 Psyche |
100 min. |
N/A |
N/A |
1 Psyche /month |
| Tower of Faith |
Create Continuous Effect Magic Item |
Psyche Battery |
50 diameter black marble slab, carving tool, molten gold, molten silver, & molten copper, 10 fist-sized spherical stones (Star Sapphire, Amber, Moonstone, Ruby, Onyx, Emerald, Hemtite, Black Pearl, Amethyst, Black Jade, Target Cathedral & one active "Transmitter Shard" talisman. |
Carve mystic symbols onto the marble slab. Pour the molten metals into the appropriate grooves. Set the spherical stones in their appropriate positions (Sapphire @ Jupiter, Amber @ Sun, Moonstone @ Moon, Ruby @ Mars, Onyx @ Mercury, Emerald @ Venus, Hematite @ Saturn, Pearl @ Neptune, Amethyst @ Uranus, and Jade @ Pluto). Set the marble slab into the foundation of the Target cathedral. (Cathedral should be built specifically for the purpose of this spell.) Trace a copy of the mystic circle on the altar or podium. Place the "Transmitter Shard" talisman in the center of the marble slab. Activate the spell (pay casting, force & charge cost if any). |
The marble slab and cathedral become a continuous effect magic item. When Psyche points are released by prayer/worship in the cathedral, the item gathers the Psyche and place it into the "Transmitter Shard" talisman. The item will collect 225 Psyche points per week. It will reserve 25 points per week for its own maintenance. |
500 Psyche |
1000 |
N/A |
N/A |
None |
| Transmitter Shard |
Create Continuous Effect Talisman |
Manpulate Mana: Psyche Conduit |
Shard of crystal from the target storage crystal, a live dove, a crystal bowl, distilled water, Target storage crystal, plus any requirements of this spell sub-school. |
Place the Target storage crystal in the center of the circle. Put the water in the bowl and place it in the first point of the pentacle. Holding the dove, walk deosil around the circle, beginning and ending at the first point. Drown the dove in the water. Take a handful of the water and, holding the shard above the storage crystal, pour the water onto the shard. Let the water fall onto the shard, then onto the crystal. Activate the spell. |
The crystal shard becomes a continuous effect talisman. The talisman is an open, one-way Psyche conduit, from the shard to the Target storage crystal. |
10 Psyche |
100 |
N/A |
N/A |
1 Psyche /month |
| Travel in Earth |
Cast Instant Spell |
Grant New Ability: Move While Melded |
Caster's body (melded with the earth), Caster's blood, Caster's Psyche, plus any requirements of this spell sub-school. |
The circle need not be drawn for this spell. Will the body's movement through the earth. Alternate spending one Blood point and once Psyche point per mile travelled. Activate the spell. |
Allows Caster to travel through the substance of the earth. |
1 Psyche |
None |
N/A |
N/A |
None |
| Twoflower's Trunk |
Create Continuous Effect Magic Item |
Spellbook/Item Defense |
Target item (must be an item that can open and has a closure), Target Character, Air Focus, Fire Focus, a human, an enchanted knife |
Have the Target Character touch the Target Item. Explain the Item's intended purpose to the Air Focus (to protect its contents for the Target Character's use). Have the human touch the Item, then stab the human with the enchanted knife. Convince the Fire Focus that no-one but the Target Character should be able to touch the Item. Activate the spell. |
The Target Item becomes a magic item. The item will be normal when the Target Character handles it. When anyone else handles the item, it will come alive and viciously bite them. When attacking, the item's opening becomes a toothed maw, and all the contents are protected from harm. The item's attack occurs once per minute, causing 5 Brawn points each attack. The attack is considered enchanted blade damage. |
100 Psyche pts. |
10 Psyche pts. |
N/A |
N/A |
None |
| Ultimate Armor |
Create Continuous Effect Talisman |
Protect vs. Normal Weapons |
Iron or steel wire, iron dowel, iron clamp, iron snips, charcoal, flame, plus any requirements of this spell sub-school. |
Clamp the wire onto the dowel and wrap it to create a "spring". Clip the spiral with with snips to make rings. Light the charcoal and place one ring onto it. Activate the spell. |
The ring becomes a continuous effect talisman. The talisman protects its wielder from damage caused by any normal weapons for the duration of one combat only. After the combat, the talisman is deactivated. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Untouchable Heart |
Create Continuous Effect Talisman |
Protect Emotions |
Gold ring of hearts, water focus, fire focuse, water, flame, citrus-scented candle, plus any requirements of this spell sub-school. |
Light the candle & place water in the water focus. Place the ring in the water focus. Wave the fire focus over the flame, then use it to stir the water in the water focus. Convince the foci. Activate the spell. |
The ring becomes a continuous effect talisman. The talisman protects the emotions of the wielder from magica manipulation. |
10 Psyche |
1 |
N/A |
N/A |
1 Psyche /month |
| Wall of Light |
Create Continuous Effect Talisman |
Protect vs. Astral Entities |
Clear glass teardrop with bubble inside, water focus, water, plus any requirements of this spell sub-school. |
Place the teardrop and wter in the water focus. Convince the focus. Activate the spell. |
The teardrop becomes a continuous effect talisman. The talisman protects its wielder from being affected by the Disciplines of Astral Entities. |
50 Psyche |
1 |
N/A |
N/A |
5 Psyche /month |
| You Know You Want To |
Create Continuous Effect Magic Item |
Spellbook/Item Defense |
Target Enchanted Item (must be able to be opened and have a closure mechanism), Target Character, Fire Focus |
Convince the Fire Focus that anyone besides the Target Character who touches the Target Enchanted Item will be compelled to open its closure mechanism. |
The spell adds to the item's enchantment. Anyone besides the Target Character who touches the Magic Item will be compelled to open its closure mechanism. |
100 Psyche |
10 Psyche |
N/A |
N/A |
None |
You Know You Want To
|
Create Continuous Effect Magic Item |
Spellbook/Item Defense |
Target Enchanted Item (must be able to be opened and have a closure mechanism), Target Character, Fire Focus |
Convince the Fire Focus that anyone besides the Target Character who touches the Target Enchanted Item will be compelled to open its closure mechanism. |
The spell adds to the item's enchantment. Anyone besides the Target Character who touches the Magic Item will be compelled to open its closure mechanism. |
100 Psyche |
10 Psyche |
N/A |
N/A |
None |