| Checkbox |
Spell Name: |
Spell Type: |
Spell Effect |
Components |
Procedure |
Results |
Casting Cost: |
Initial Force Cost |
Charge Cost: |
Trigger Cost: |
Maintenance: |
| A01 |
Medicine Wheel |
Cast Instant Spell |
Consecrate Space |
Sage harvested with respect, feather freely given, earthenware bowl made by caster, flame & 4 totem objects. |
Ignite sage, let burn momentarily, then blow out flames. Using feather waft smoke around area & self. Place totem objects in a circle, 1 in each cardinal direction, shaking rattle over each in turn. Sit in center of circle. Ask spirits of totem objects to guard the circle. Activate the spell (pay casting cost). |
The circle becomes a consecrated space for the duration of the spellcasting activity. |
1 Psyche |
N/A |
N/A |
N/A |
N/A |
| A02 |
Purify Spirit |
Cast Instant Spell |
Purify Object |
Sage harvested with respect, flame, feather freely given, earthenware bowl made by caster & target object/creature to be purified. |
Ignite sage, let burn momentarily, then blow out flames. Using feather waft smoke around target. Activate the spell (pay casting cost). |
The target is purified for use in spellcasting. |
1 Psyche |
N/A |
N/A |
N/A |
N/A |
| A03 |
Find Spirit Guide |
Cast Instant Spell |
Charge Object |
Medicine Wheel spell, Astral Projection ability & clump of compost. |
Perform Medicine Wheel casting. Place compost in center of circle. Use Astral Projection ability to travel to middle world. Ask for a spirit guide to appear. When spirit appears (animal, plant, mineral, elemental) ask what it's qualities are, listen to answer & thank spirit. Return to material plane. Activate the spell (pay casting cost). |
The compost is transformed into an object representative of the spirit guide contacted (animal body part, plant part, mineral piece, elemental object). The object may be used by the caster as a 'totem object' component in totemic spells. |
1 Psyche |
N/A |
N/A |
N/A |
N/A |
| A04 |
Journey to the Lower Worlds |
Cast Instant Spell |
Astral Projection |
Medicine Wheel spell, target participants (optional), target question, drum or drum tape, Astral Projection ability & elemental totem object. |
Perform Medicine Wheel casting. Target participants sit within circle. State question to be addressed during journey. Begin drumming or play tape. Use Astral Projection ability to travel to Middle World. Ask totem spirit to guide you & participants to entrance to Lower Worlds. Thank totem spirit. Travel through entrance to Lower Worlds. Activate the spell (pay casting cost). |
The caster & participants astrally travel to the Lower Worlds. |
1 Psyche |
N/A |
N/A |
N/A |
N/A |
| A05 |
Find Spirit Guardian |
Cast Instant Spell |
Charge Object |
Medicine Wheel spell, art/craft materials, Purify Anima spell & Journey to the Lower Worlds spell. |
Perform Medicine Wheel casting. Perform Purify Anima spell on art/craft materials. Perform Journey to the Lower Worlds casting. Ask for a spirit guardian to appear. When spirit appears (animal, plant, mineral, natural feature, natural force) ask what it's qualities are, listen to answer & thank spirit. Return to material plane. Using art/craft materials construct an object that is your impression of the spirit. Activate the spell (pay casting cost). |
The object becomes a link to the spirit guardian contacted (animal, plant, mineral, natural feature, natural force). The object may be used by the caster as a 'totem object' component in totemic spells. |
2 Psyche |
N/A |
N/A |
N/A |
N/A |
| A06 |
Sweat Lodge |
Cast Instant Spell |
Consecrate Space |
Participants (optional), isolated wilderness location, Purify Anima spell, found natural building materials, fire pit, Medicine Wheel spell, sweetgrass & water. |
Go to location. Perform Purify Anima casting on location. Build lodge around fire pit. Perform Medicine Wheel casting around lodge. Perform Purify Anima casting on participants. Enter lodge. Place sweetgrass on fire, inhaling scent. Periodically spinkle coals with water. Activate the spell (pay casting cost). |
The lodge & its contents are protected from physical or magical attacks or interference for the duration of the spellcasting. |
10 Psyche |
None |
N/A |
N/A |
N/A |
| A07 |
Journey to the Upper Worlds |
Cast Instant Spell |
Astral Projection |
Sweat Lodge spell, target participants (optional), target question, drum, Astral Projection ability & guardian totem object. |
Perform Sweat Lodge casting. Target participants sit within circle. State question to be addressed during journey. Begin drumming. Use Astral Projection ability to travel to Middle World. Ask guardian spirit to guide you & participants to Upper Worlds. Thank guardian spirit & follow where spirit leads. Activate the spell (pay casting cost). |
The caster & participants astrally travel to the Upper Worlds. They may converse with the celestial spirits (deities & communal consciousnesses of the intelligent races). |
3 Psyche |
N/A |
N/A |
N/A |
N/A |
| A08 |
Vision Quest |
Cast Instant Spell |
Divination |
Sweat Lodge spell, questor(s), rattle, Medicine Wheel spell, sage, flame, firesafe bowl, target question, drum & Astral Projection ability. |
Fast for 3 days before casting. Perform Sweat Lodge casting. Exit lodge. Use rattle to locate place to start vision quest. Perform Medicine Wheel casting. Sit in circle. Light sage & smudge self. State question to be addressed during quest. Begin drumming. Use Astral Projection ability to travel to Middle Worlds. Wander Middle Worlds until answer becomes apparent. Return to material plane. Activate the spell (pay casting cost). |
The caster's (or questor's) question will be answered in a scene narrated by God. |
5 Psyche |
N/A |
N/A |
N/A |
N/A |
| A09 |
Dream Quest |
Cast Instant Spell |
Divination |
Medicine Wheel spell, questor(s), sage, flame, firesafe bowl, target question, drum & Astral Projection ability. |
Perform Medicine Wheel casting. Sit in circle. Light sage, smudge self & questors. State question to be addressed during quest. Begin drumming. Questors go to sleep. When questors are dreaming, use Astral Projection ability to travel to Middle Worlds. Enter questors' dreams & guide them on their quest. Wander Middle Worlds until answer becomes apparent. Return to material plane. Activate the spell (pay casting cost). |
The questor's question will be answered in a scene narrated by God. |
5 Psyche |
N/A |
N/A |
N/A |
N/A |
| A10 |
Harnessing the Power of Sunlight |
Cast Instant Spell |
Psyche Transfer |
Medicine Wheel spell, sunstone totem object, juniper totem object, citrus totem object, kelp totem object & Third Eye ability |
Perform Medicine Wheel casting, using totems at cardinal directions (sunstone = north, juniper = east, citrus = south, kelp = west). Sit in center of circle. Use Third Eye ability to gaze at the Sun. Activate the spell (pay casting cost). |
Caster's Psyche Pool is restored to maximum. |
1 Psyche |
N/A |
N/A |
N/A |
N/A |
| A11 |
Totemic Contract |
Make Totemic Contract |
Variable |
Medicine Wheel spell, 4 totem objects appropriate to effect desired, object symbolic of effect desired, Purify Spirit spell, totem object of target guardian spirit, Journey to the Lower Worlds spell, appropriate offering & medicine bag. |
Peform Medicine Wheel casting, using 4 totem objects at cardinal directions. Perform Purify Anima spell on symbolic object. Holding totem object of target guardian spirit, use Astral Projection ability to travel to Lower Worlds, call spirit, explain help needed & profer offering & symbolic object. If spirit accepts they will take both & return symbolic object. Proceed if spirit accepts. Return to material plane. Place object in medicine bag. Confer with God over specifics of spell. Activate the spell (pay casting, force & charge cost, if any). |
Results to be defined by God at the time of casting. Once cast, the spell will be written up in the database & given its own unique name. The symbolic object becomes the focus of the contract. The force of the spell is determined by the size of the spirit contracted. The maintenance cost is a service performed regularly by the caster for the benefit of the others, specified by the spirit contracted. |
Variable |
30d10, Paid by Spirit |
N/A |
N/A |
Variable |
| A12 |
Fetish Amulet |
Create Talisman |
Variable |
Medicine Wheel spell, 4 totem objects appropriate to effect desired, object symbolic of effect desired, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using 4 totem objects at cardinal directions. Perform Purify Anima spell on symbolic object. Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer offering. Return to material plane. Place symbolic object in medicine bag. Confer with God over specifics of spell. Activate the spell (pay casting, force & charge cost, if any). |
Results to be defined by God at the time of casting. Once cast, the spell will be written up in the database & given its own unique name. The medicine bag & contents become a continuous effect, limited charge or unlimited charge talisman. The force of the talisman is determined by the caster at the time of casting. The maintenance cost is determined by God at the time of casting. |
Variable |
1 Psyche |
Variable |
Variable |
Variable |
| B01 |
Become Transparent |
Cast held Spell |
Invisiblility |
Medicine Wheel spell, amaranth totem object, tobacco, flame, firesafe bowl, hair of target & medicine bag. |
Perform Medicine Wheel casting. Place totem in bowl & call spirit. Ignite tobacco & place in bowl. Ask amaranth spirit to make target invisible. Place totem & hair in medicine bag. Activate the spell (pay casting cost, force & charge cost, if any). |
The medicine bag & contents become the focus of the spell. The target will be invisible to creatures, astral senses & mundane cameras. |
5 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per hour |
| B02 |
Cast Curse |
Cast held Spell |
Curse |
Medicine Wheel, personal item of caster, personal item of target, sweet pea vines, Astral Perception ability & medicine bag. |
Perform Medicine Wheel casting. Place personal item & vine in center of circle. Use Astral Projection to enter Middle Worlds. In Middle Worlds, attach vines to caster's personal item. Braid vines, then attach other end to target's personal item. Return to material plane. Place braided vines in medicine bag. Activate the spell (pay casting & force cost). |
The medicine bag & contents become the focus of the spell. If the target casts a spell or invokes a talisman against the caster, the effect will be rebounded back upon the target. If the target wounds the caster, the damage will be inflicted on the target instead. If the target sends forces against the caster, the forces will turnabout and act against the target. Effect works in both directions. The caster will suffer if they act against the target, just as the target would suffer if they acted against the caster. |
25 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per day |
| B03 |
Make Object Transparent |
Cast held Spell |
Invisibility |
Medicine Wheel spell, amaranth flowers, flame, firesafe bowl, Astral Projection ability, target object & medicine bag. |
Perform Medicine Wheel casting. Place totem in bowl & call spirit. Ignite amaranth flowers & place in bowl. Use Astral Projection ability to enter Middle Worlds. Use astral breath to blow amaranth flower smoke through target object & envision target becoming transparent. Return to the material plane. Place totem in medicine bag & attach bag to object. Activate the spell (pay casting cost, force & charge cost, if any). |
The medicine bag & contents become the focus of the spell. The target object will be invisible to creatures, astral senses & mundane cameras. |
1 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per day |
| B04 |
Restore Vitality |
Cast Instant Spell |
Healing |
Medicine Wheel spell, target, thistle, Astral Perception ability, flame & firesafe bowl. |
Perform Medicine Wheel casting. Place target in center of circle. Weave thistle into wreath & place over target's heart. Use Astral Projection to enter Middle Worlds. In Middle World, enter target's astral body & search for injury to target's spirit. God will narrate the scene. When found, touch palm of primary hand to injury & envision injury dissipating. Return to material plane. Place wreath in flame. Activate the spell (pay casting cost). |
Any negative magical effect on the target caused by an instant spell or the effect of a talisman wielded against the target will be negated. Any pools diminished are restored. Any wounds inflicted are healed. Not effective against effects of held spells/talisman cast on the target (those must be sledgehammered as normal). Will not restore/heal damage caused by non-magical means. |
2 Psyche |
N/A |
N/A |
N/A |
N/A |
| B05 |
Sever Spirit Link |
Cast Instant Spell |
Break Sympathetic Link |
Medicine Wheel spell, purified stone knife, target object/creature & Astral Projection ability. |
Perform Medicine Wheel casting. Place target in center of circle. Use Astral Projection to enter Middle Worlds. In Middle Worlds search for manifestation of link uniting target with other creature/object. Using knife, cut connection. Activate the spell (pay casting cost). |
The target object/creature no longer has any spiritual connection to the object/creature it was severed from. Neither can be used as a personal item of the other in spellcasting. |
2 Psyche |
N/A |
N/A |
N/A |
N/A |
| B06 |
Shapechange |
Cast held Spell |
Augment Abilities |
Medicine Wheel spell, fire, tobacco, yucca fibers, totem object of target creature & rattle.
|
Perform Medicine Wheel casting. Light fire in center of circle. Weave wreath of yucca fibers & place on head. Place tobacco on fire. Wear totem object & dance around fire acting out features of target creature. Activate the spell (pay casting cost). |
The totem object becomes of the focus of the spell. The caster's aura takes on the qualities of the target creature. Observers (in-person & remotely) will be fooled into thinking the caster is the target creature. Does not fool mundane sensing/recording devices. |
5 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per hour |
| C01 |
Asking Ancestors to be Present |
Cast Instant Spell |
Summon Ghost |
Medicine Wheel spell, flame, firesafe bowl, tobacco, rattle & name of target ghost. |
Perform Medicine Wheel casting. Ignite tobacco & place in bowl. Shake rattle in pleasing rhythm & chant name of target ghost. Activate the spell (pay casting cost). |
Target ghost will manifest in the circle for the duration of the spellcasting. |
1 Psyche |
N/A |
N/A |
N/A |
N/A |
| C02 |
Banish Evil Spirit |
Cast Instant Spell |
Banish Spirit |
Medicine Wheel spell, buffalo lard, mallow leaves, red ochre powder, sage, yarrow, flame, firesafe bowl, rattle, Astral Projection ability, name of target spirit & spring water. |
Soak mallow in lard from full moon to dark moon. Perform Medicine Wheel casting. Mix ochre powder into lard. Ignite sage & yarrow & place in bowl. Begin shaking rattle. Use Astral Projection ability to enter Middle Worlds. Call target spirit's name. Spirit will appear (unless it is prevented from doing so by a third agency). Annoint spirit with lard mixture. Use astral breath to blow sage/yarrow smoke through spirit's substance. Pour water over spirit. Return to material plane. Activate the spell (pay casting cost). |
The target spirit is banished from the Middle Worlds & may not manifest there again during the natural lifespan of the caster. |
Variable |
None |
N/A |
N/A |
N/A |
| C03 |
Call Spirit Home |
Cast Instant Spell |
Restore Spirit |
Sweat Lodge spell, drum, sage, compost, guardian totem object, personal item from target's childhood home, tobacco & Astral Projection ability. |
Perform Sweat Lodge casting. Begin drumming. Add sage & personal item to lodge fire. Place compost in north quadrant. Hold guardian spirit totem. Use Astral Projection to enter Middle Worlds. Ask guardian spirit for aid in finding target's current location in the astral realms. Search astral realms. God will narrate scene. Find target's spirit & separate them from their current manifestation (target must be willing). Guide target's spirit back to lodge & place them in compost. Ask guardian spirit to restore target to their native form. Return to material plane. Activate the spell (pay casting cost). |
The compost will transform into a duplicate of the target's native form & the target's spirit will inhabit the new body. |
100 Psyche |
N/A |
N/A |
N/A |
N/A |
| C04 |
Release the Spirit |
Cast Instant Spell |
Banish Spirit |
Medicine Wheel spell, target, blanket, yarrow, flame, firesafe bowl, powdered corn, rattle, stone, object made by target, food offerings, change of clothes, shovel, branches, sage & sweetgrass. |
Perform Medicine Wheel casting. Place target's body on blanket in center of circle, facing east to west. Ignite yarrow & place in bowl to burn down. Mix yarrow ashes with water until it forms a paste. Use paste to annoint target's forehead, chest, palms & soles. Dust target's face with powdered corn. Shake rattle over body. Using stone, break object made by target & place it & food offerings & change of clothes on target's chest. Wrap body & objects in blanket. Using shovel, dig hole in ground & place bundled body inside. Pick up soil & walk counter clockwise around grave, sprinkling soil on body bundle. Cover over grave with soil & smooth away all footprints with branches. Ignite sage & sweetgrass & use to smudge area. Activate the spell (pay casting cost). |
The spirit will be released from the target body & will move on to it's next incarnation. The spirit may not become a ghost & may not be summoned. |
10 Psyche |
N/A |
N/A |
N/A |
N/A |
| C05 |
Speak With Spirits |
Cast Instant Spell |
Summon Spirit |
Medicine Wheel spell, dandelion root tea, tobacco, flame, firesafe bowl, Third Eye ability & name of target spirit. |
Perform Medicine Wheel casting. Drink tea. Ignite tobacco & place in bowl. Turn on Third Eye ability. Call name of target spirit. Activate the spell (pay casting cost). |
The target spirit will manifest to the astral sight of the caster. The caster may question the spirit. The spirit will remain until the questioning is over or until they are offended. |
5 Psyche |
N/A |
N/A |
N/A |
N/A |
| C06 |
Wisdom of Wakan Tanka |
Cast Instant Spell |
Divination |
Medicine Wheel spell, 4 guardian totems, sage tea, Astral Projection ability, target question, tobacco, flame & firesafe bowl. |
Fast from sunset to sunrise. At sunrise, perform Medicine Wheel casting, using guardian totems at cardinal directions. Dring tea. Use Astral Projection ability to enter Middle Worlds. Call Wakan Tanka & ask for his help. When Wakan Tanka appears, ask target question. Return to material plane. (God will narrate answer scene.) Ignite tobacco & place in bowl. Activate the spell (pay casting cost). |
Target question will be answered. |
10 Psyche |
N/A |
N/A |
N/A |
N/A |
| D01 |
Allow Me to Fly Free Contract |
Make Totemic Contract |
Protect vs Attribute Manipulation |
Beach, Medicine Wheel spell, 4 clear quartz totem objects, target character, holed stone, Purify Spirit spell, seagull guardian totem object, Journey to the Lower Worlds spell, raw fish & medicine bag. |
Go to beach. Peform Medicine Wheel casting, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on holed stone. Holding seagull totem object, use Astral Projection ability to travel to Lower Worlds, call seagull guardian spirit, explain help needed & profer raw fish offering & holed stone. If spirit accepts they will take both & return holed stone. Proceed if spirit accepts. Return to material plane. Place holed stone in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The holed stone becomes the focus of the contract. Magic cannot effect the target's attributes. Any spells cast on the target's attributes will fail. Any gizmo used against the target's attributes will have no effect. |
10 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Collect trash off beach each month. |
| D02 |
Attunement to Place Contract |
Make Totemic Contract |
Divination |
Medicine Wheel spell, 4 quartz totem objects, target location, turtle guardian totem object, hawk guardian totem object, freely shed turtle shell scale, hawk feather from molt, corn husk, ochre powder, lettuce, raw meat. |
Perform Medicine Wheel casting at target tlocation, using quartz totems at cardinal directions. Holding turtle totem, offer sacrifice of lettuce to turtle spirit. Holding hawk totem, offer sacrifice of raw meat to hawk. Encircle residence with line of ochre powder. Place turtle shell & hawk feather on corn husk. Chew lettuce & meat & spit onto shell & feather. Sprinkle on some ochre. Wrap bundle in corn husk & bury under center of location. Activate the spell (pay casting cost). |
The bundle becomes the focus of the contract. Caster may, as many times as desired, hold hawk totem object & ask hawk spirit what is happening at target location. |
25 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Weekly hawk & turtle offerings. |
| D03 |
Contest of Insults |
Cast Instant Spell |
Divination |
Medicine Wheel spell, coyote totem object, tobacco, flame, firesafe bowl, personal item of target opponent, twine & knife. |
Perform Medicine Wheel casting. Sit in north quadant. Bind personal item to totem object & place in south quadrant. Ask coyote spirit to be present. Burn tobacco. When coyote spirit arrives in circle begin insulting coyote as if coyote were the target opponent. Caster & coyote trade insults until one or other loses composure. Activate the spell (pay casting cost). |
If the caster retained composure during the procedure then God will reveal to them one of the target opponent's personal weaknesses. |
5 Psyche |
None |
N/A |
N/A |
N/A |
| D04 |
Eagle Eye Contract |
Make Totemic Contract |
Counter Invisibility |
Eagle nesting area, Medicine Wheel spell, 4 tiger eye totem objects, target character, honeysuckle twigs, Purify Spirit spell, eagle guardian totem object, Journey to the Lower Worlds spell, raw fish & medicine bag. |
Go to eagle nesting area. Peform Medicine Wheel casting, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on honeysuckle twigs. Bind twigs into a circle with a cross in the center. Holding eagle totem object, use Astral Projection ability to travel to Lower Worlds, call eagle guardian spirit, explain help needed & profer raw fish offering & twig circle. If spirit accepts they will take both & return twig circle. Proceed if spirit accepts. Return to material plane. Place twig circle in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The honeysuckle twig circle becomes the focus of the contract. At will the target may nullify the effect of obscuring abilities & magics within their combat zone, for as long as they remain in target's combat zone. (Nulllifies but does not deactivate spells/gizmos.) |
10 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Keep humans away from nesting area. |
| D05 |
Healing Help Contract |
Make Totemic Contract |
Restore Brawn |
Desert, Medicine Wheel spell, 4 willow totem objects, target character, green calcite stone, Purify Spirit spell, lizard guardian totem object, Journey to the Lower Worlds spell, live crickets & medicine bag. |
Go to desert. Peform Medicine Wheel casting, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on calcite. Holding lizard totem object, use Astral Projection ability to travel to Lower Worlds, call lizard guardian spirit, explain help needed & profer live crickets offering & calcite. If spirit accepts they will take both & return calcite. Proceed if spirit accepts. Return to material plane. Place calcite in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The green calcite become the focus of the contract. To trigger, touch green calcite to injury. When triggered, 10 points are restored to the target's Brawn Pool. |
10 Psyche |
30d10, Paid by Spirit |
N/A |
1 Psyche |
Rescue from bondage & care for a lizard. |
| D06 |
I Am The Cat Who Walks By Himself Contract |
Make Totemic Contract |
Location Ward |
Target location, Medicine Wheel spell, 4 onyx totem objects, target character, catnip, Purify Spirit spell, cougar guardian totem object, Journey to the Lower Worlds spell, raw meat & medicine bag. |
Peform Medicine Wheel casting around target location, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on catnip. Holding cougar totem object, use Astral Projection ability to travel to Lower Worlds, call cougar guardian spirit, explain help needed & profer raw meat offering & catnip. If spirit accepts they will take both & return catnip. Proceed if spirit accepts. Return to material plane. Place catnip in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The catnip become the focus of the contract. Anyone who is not a member of the target's pack/house will not notice what is inside the circle, will be redirected if they walk towards the circle, and will not notice the effects of the illusion/redirection. |
10 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Leave meat in courgar territory monthly. |
| D07 |
Lend Me Your Quills Contract |
Make Totemic Contract |
Protect vs. Spells |
Medicine Wheel spell, 4 agate totem objects, target character, porcupine quill, Purify Spirit spell, porcupine guardian totem object, Journey to the Lower Worlds spell, live beetles & medicine bag. |
Peform Medicine Wheel casting, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on porcupine quill. Holding porcupine totem object, use Astral Projection ability to travel to Lower Worlds, call porcupine guardian spirit, explain help needed & profer live beetles offering & porcupine quill. If spirit accepts they will take both & return porcupine quill. Proceed if spirit accepts. Return to material plane. Place porcupine quill in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The porcupine quill becomes the focus of the contract. Spells cast on target will be "caught" & "held" in limbo by spirit. Spirit will alert target & astrally show target the enchantment. Spirit will be able to describe spell & identify caster. Target may choose to have the spell passed through, rebounded onto caster or deactivated. |
10 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Collect trash from forest monthly. |
| D08 |
No Alzheimers Here Contract |
Make Totemic Contract |
Protect vs. Domination |
Medicine Wheel spell, 4 fluorite totem objects, target character, owl feather, Purify Spirit spell, owl guardian totem object, Journey to the Lower Worlds spell, raw meat & medicine bag. |
Peform Medicine Wheel casting, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on owl feather. Holding owl totem object, use Astral Projection ability to travel to Lower Worlds, call owl guardian spirit, explain help needed & profer raw meat offering & owl feather. If spirit accepts they will take both & return owl feather. Proceed if spirit accepts. Return to material plane. Place owl feather in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The owl feather becomes the focus of the contract. The target is immune to the effects of domination magic or abilities. |
10 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Release white mice near owl nest monthly. |
| D09 |
Remove Curse |
Cast Instant Spell |
Sledgehammer |
Medicine Wheel spell, 4 clear quartz totems, Journey to the Lower Worlds spell, stag guardian totem, tobacco & target to be sledgehammered (spell foci, talisman, magic item or target character/object spell is cast upon). |
Perform Medicine Wheel casting, using quartz totems at cardinal directions. Place stag totem, tobacco & target in center of circle. Place both palms over target. Perform Journey to the Lower Worlds casting. When in the Lower Worlds, call to stag spirit & ask stag to deactivate the enchantment. Profer offering of tobacco to stag. Activate the spell (pay casting cost). |
The target enchantment is deactivated. |
10 Psyche |
N/A |
N/A |
N/A |
N/A |
| D10 |
We Love You Spider Contract |
Make Totemic Contract |
Protect vs. Spellcasting Ability Manipulation |
Medicine Wheel spell, 2 white stone totem objects, 2 black stone totem objects, target character, spider web, Purify Spirit spell, spider guardian totem object, Journey to the Lower Worlds spell, fruit flies & medicine bag. |
Peform Medicine Wheel casting, using 4 totem objects at cardinal direction. Target sits in center of circle. Perform Purify Anima spell on spider web. Holding spider totem object, use Astral Projection ability to travel to Lower Worlds, call spider guardian spirit, explain help needed & profer fruit fly offering & spider web. If spirit accepts they will take both & return spider web. Proceed if spirit accepts. Return to material plane. Place spider web in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The spider web becomes the focus of the contract. The target is protected from having their spellcasting ability affected by magic. |
10 Psyche |
30d10, Paid by Spirit |
N/A |
N/A |
Feed spiders daily. |
| E01 |
Can't Stop Me Amulet |
Create Limited Charge Talisman |
Sledgehammer |
Medicine Wheel spell, 4 lava totem objects, stone knife blade, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using lava totem objects at cardinal directions. Perform Purify Anima spell on knife blade Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Place knife blade in medicine bag. Set number of charges, maximum of 3. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & stone knife blade become a limited charge talisman. To trigger, talisman wielder touches victim. When triggered, victim's combat restraint enchantment(s) deactivate without a Psyche contest. When all charges are expended, talisman is deactivated. |
100 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per day |
| E02 |
Don't Stop Me Swimming Amulet |
Create Continuous Effect Talisman |
Protect vs. Restraint |
Medicine Wheel spell, 4 river stone totem objects, shark tooth, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using river stone totem objects at cardinal directions. Perform Purify Anima spell on shark tooth Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Place shark tooth in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & shark tooth become a continuous effect talisman. The wielder is immune to mundane & magical paralyzation & may not be subdued in combat. |
10 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per month |
| E03 |
Mark of the Hive Amulet |
Create Unlimited Charge Talisman |
Danger Alarm |
Medicine Wheel spell, 4 clover totem objects, target character, honeycomb, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using clover totem objects at cardinal directions. Target sits in center of circle. Perform Purify Anima spell on honeycomb Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Touch honeycomb to location of target's body where mark will be. Place honeycomb in medicine bag. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & honeycomb become an unlimited charge talisman. The mark on the target can be seen by anyone with the Third Eye ability. The talisman is triggered automatically when target enters combat or if the target is struck unconscious or is bound. When triggered, target informs all present that game-play is stopped, then calls caster & imparts only the following information: (1) Their name, (2) That their Mark of the Hive Amulet talisman has triggered, (3) Their location, (4) Type of danger they are in (Physical Attack or Magical Attack), but no specifics about situation or those present. Caller may not impart any other information. Game-play proceeds once call is completed. |
25 Psyche |
1 Psyche |
N/A |
1 Psyche |
1 Psyche per day |
| E04 |
Net of Nettle Amulet |
Create Limited Charge Talisman |
Protect vs. Magic |
Medicine Wheel spell, 4 amethyst totem objects, nettle leaves, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using amethyst totem objects at cardinal directions. Perform Purify Anima spell on nettle leaves. Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Place nettle leaves in medicine bag. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & nettle leaves become a limited charge talisman. When an offensive spell is cast against the wielder the talisman automatically triggers & the spell is deactivated. When an offensive enchanted is used against the wielder the talisman is triggered & wielder is immune to the effect. When an enchanted weapon is declared for use against the wielder the opponent may not use the bonuses for that weapon in the combat. When all charges are expended, talisman is deactivated. |
1 Psyche |
1 Psyche |
2 Psyche per charge |
N/A |
1 Psyche per month |
| E05 |
One For All And All For One Amulet |
Create Continuous Effect Talisman |
Psyche Battery |
Medicine Wheel spell, maple totem object, Astral Projection ability, hair from each target, leather pouch for each target, disk of maple wood, charcoal, kelp meal from kelp harvested by the caster on the spring equinox, spring water. |
Perform Medicine Wheel casting. Holding maple totem, use Astral Projection ability to enter Middle Worlds. Ask maple spirit for help & offer sacrifice of water & kelp meal to maple spirit. Return to material plane. Using charcoal draw tree symbol on disk. Break disk into pieces & place pieces in pouches. Mingle hairs & place in pouches. Allocate Psyche for mana battery to force of spell. Force not to exceed combined Psyche maximum total of targets. Activate the spell. |
The amulets become continuous effect talismans. The talismans allow the targets to spend Psyche points from the force of the talisman as if it were their own Psyche Pool. Only the targets may use the talismans. The talisman must be in the target's possession to be used. The talismans all share one force. When the force is expended, the talisman deactivates. |
10 Psyche |
1 Psyche |
N/A |
N/A |
1 Psyche per day |
| E06 |
Red Rock Shield Amulet |
Create Limited Charge Talisman |
Protect vs. Normal Weapons |
Medicine Wheel spell, 4 garnet totem objects, stone knife blade, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using garnet totem objects at cardinal directions. Perform Purify Anima spell on stone knife blade. Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Place stone knife blade in medicine bag. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & stone knife blade become a limited charge talisman. Triggers automatically when normal weapons are declared against wielder in combat or when wielder is struck by a normal weapon outside of combat. When triggered, normal weapons pass through the wielder's body without doing damage. Opponents using only normal weapons against the wielder in combat may not choose the results Kill or Incapacitate. When all charges are expended, talisman is deactivated. |
1 Psyche |
1 Psyche |
1 Psyche |
N/A |
1 Psyche per month |
| E07 |
Stand Out in the Crowd Amulet |
Create Limited Charge Talisman |
Protect vs. Domination |
Medicine Wheel spell, 4 meercat totem objects, target character, pine cone, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using meercat totem objects at cardinal directions. Target sits in center of circle. Perform Purify Anima spell on pine cone Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Place pine cone in medicine bag. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & pine cone become a limited charge talisman. To trigger, clutch medicine bag & say "no". When triggered, the target is immune to domination magic & abilities. When all charges are expended, talisman is deactivated. |
1 Psyche |
1 Psyche |
1 Psyche per charge |
N/A |
1 Psyche per month |
| E08 |
Talking Stick Amulet |
Create Unlimited Charge Talisman |
Command Attention |
Medicine Wheel spell, 4 meteorite totem objects, stick, quartz crystal, feathers, beads, leather cord, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability & tobacco.
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Peform Medicine Wheel casting, using meteorite totem objects at cardinal directions. Fashion talking stick out of stick, quartz crystal, feathers, beads & leather cord. Perform Purify Anima spell on talking stick. Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Activate the spell (pay casting, force & charge cost, if any). |
The talking stick becomes an unlimited charge talisman. To trigger, grasp stick & hold before you. When triggered, the talisman grants the weilder the ability to draw the attention of an audience. The audience must be quiet and attentive while the wielder holds the stick and talks. (Limit 5 minutes per use.) |
10 Psyche |
1 Psyche |
N/A |
2 Psyche |
1 Psyche per week |
| E09 |
This Is Mine Amulet |
Create Unlimited Charge Talisman |
Danger Alarm |
Medicine Wheel spell, 4 rose quartz totem objects, target characters, cat whiskers, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bags. |
Peform Medicine Wheel casting, using rose quartz totem objects at cardinal directions. Targets sit arrayed around perimeter of of circle. Perform Purify Anima spell on cat whiskers. Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Touch cat whiskers to location of targets' bodies where marks will be. Place cat whiskers in medicine bags. Activate the spell (pay casting, force & charge cost, if any). |
Each medicine bag & cat whisker become an unlimited charge talisman. The mark on the target can be seen by anyone with the Third Eye ability. The talisman is triggered automatically when target enters combat or if the target is struck unconscious or is bound. When triggered, target informs all present that game-play is stopped, then calls caster & imparts only the following information: (1) Their name, (2) That their Mark of the Hive Amulet talisman has triggered, (3) Their location, (4) Type of danger they are in (Physical Attack or Magical Attack), but no specifics about situation or those present. Caller may not impart any other information. Game-play proceeds once call is completed. |
10 Psyche per target |
1 Psyche per amulet |
N/A |
1 Psyche |
1 Psyche per target per month |
| E10 |
Willow River Balm Amulet |
Create Limited Charge Talisman |
Protect vs. Supernatural Weapons |
Medicine Wheel spell, 4 willow totem objects, willow bark, Purify Anima spell, Summon Fetish Spirit spell or Find Spirit Guide spell, Astral Projection ability, tobacco & medicine bag. |
Peform Medicine Wheel casting, using willow totem objects at cardinal directions. Perform Purify Anima spell on willow bark. Perform Summon Fetish Spirit spell or Find Spirit Guide spell. Hold spirit guide totem object or container with fetish spirit inside. Use Astral Projection ability to travel to Middle Worlds, explain help needed to spirit & profer tobacco offering. Return to material plane. Place willow bark in medicine bag. Set number of charges, maximum 10. Activate the spell (pay casting, force & charge cost, if any). |
The medicine bag & willow bark become a limited charge talisman. Triggers automatically when supernatural/blessed weapons are declared against wielder in combat or when wielder is struck by a supernatural/blessed weapon outside of combat. When triggered, supernatural/blessed weapons pass through the wielder's body without doing damage. Opponents using only supernatural/blessed weapons against the wielder in combat may not choose the results Kill or Incapacitate. When all charges are expended, talisman is deactivated. |
1 Psyche |
1 Psyche |
1 Psyche |
N/A |
1 Psyche per month |
| F01 |
The Sun & The Moon |
Cast held Spell |
Protect vs. Magic & Normal Weapons |
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1 |
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N/A |
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