Mental Abilities

      Mental Abilities effect the mind, emotions, and soul. To use a specific power you must satisfy all requirements listed on the discipline card and spend one Psyche point from your Psyche Pool. A detailed description of the effect of each ability is listed on its card.

      Mental abilities don't "just work" like physical abilities do. Mental abilities usually end up affecting another character and the character being affected usually gets a chance to counter the effect. In these cases a contest is held. There are three different kinds of contests between mental abilities: Card Contests, Level Contests, and Psyche Contests. The type of contest required for each ability is clearly marked on the card.

      Card Contest

      These abilities will work unless the opponent has the appropriate counter ability. EXAMPLE: "Unseen Presence" always works against anyone, unless they have and use the ability "See Hidden."

      Level Contest

      These abilities will work unless the opponent has the appropriate counter abillity of equal or higher level. EXAMPLE: "Command: Level 3" will work against those without the ability to resist and those with "Resist Command: Level 2" and lesser, but will not work against those with "Resist Command: Level 3" or more.

      Psyche Contest

      To use these abilities a character must use points from their Psyche Pool combined with the score on the card in a bidding contest against their victim's Psyche Pool(plus the score on the appropriate countering ability if they have it). EXAMPLE: "True Faith +10" and a top Psyche Bid of 12 verses someone with "Resist True Faith +0" and a top Psyche Bid of 20, (22 vs. 20) resister loses. "True Faith +10" and a top Psyche Bid of 12 verses someone with "Resist True Faith +5" and a top Psyche Bid of 20, (22 vs. 25) resister wins. The victim also has the option to not resist the power, thereby not spending the psyche in a bidding.

      This is an example mental ability card:



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Abilities